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Some of the mods I have created include the custom classes: Blackguard, Maiden, Paladin, Apothecary, Shadow-Dancer, Lord of Darkest Dungeon, Baron, and my on-going compilation of Diablo styled classes.
I hope my perspective can be useful as we explore the potential of mod tools.
I've been working hard at pushing the limits of DD for almost two years now, all while trying to provide an experience on par with the vanilla game. I definitely look forward to being available to help other modders realize their project as mod support comes to fruition.
I'm a 2D artist who did The Offering character mod.
You can check the mod here : http://www.nexusmods.com/darkestdungeon/mods/222/
Looking forward to have the opportunity to import custom Spine meshes/animations rather than drawing on top of existing ones, and more flexibility with custom sprites, FX and SFX assignements in particular.
I'm not much of a programer but hopefully will still be able to help testing the new tools.
In running my classes - currently I am running 14 custom classes - since going beyond 10-12 classes I have had a number of crashes, some of which game/save file breaking.
Does anyone know if there is a limit on how many custom classes can be run - and maintain stability?
This may become a question once we set up our mods on the workshop, and something to think about when people are trying to run a dozen or more custom classes in the furture.
Awesome thanks for the reply. Now I can test out my mods with a smaller roster to avoid the issue. And great to know that this will be fixed for the mod support.
I am mostly known for my palette mod pack and other graphical mods on Nexus. While I have only released mods which are based around aesthetic changes, I do have knowledge and good understanding of the coding and the inner workings of the game. I have been working on a few projects, such as a trinket pack for example. A failed hard drive stopped that for me though, but I have restarted and working on the mod again to help with testing here.
I remember you saying a few months back on reddit that having too many skins installed can cause stability issues, at least on Pitch Black Dungeon. Is that also related to the limit?
All this number tweaking was hard to maintain between game version updates, so I'm very excited to see what the official modding support will be like. Easing the transition between versions (patches, DLC updates) of vanilla Darkest Dungeon itself for modders would be great if Red Hook could make that a priority (after that concurrent file limit that Maester Silvio described).
I'm from the USA and a military vet. I graduated in Computer Science at Wright State University after that was over with. I'm jealous of Red Hook for being from Canada, but I work from home right now so I just treat my house like a Canadian annex in the US :)
Australian medical student with not very long left until I go back to hospital to learn and treat people, but hopefully enough time to work on two main mods:
1) Trinket/Skill Overhaul: A lot of the design of trinkets and skills in the game could be simplified to reduce the size of tooltips. Moreover, some skills are unusable outside of challenge runs due to how the overall mechanics are (Looking at you, Bulwark of Faith).
2) Camping overhaul: Basically turning the Survivalist into another Blacksmith/Training Guild. Distinct levels for each camping skill. Not a particularly interesting mod, but I feel like you could add some spice to some of the camping skills and play around with durations, etc.
I did some class mods here and there. Also hope to do more monster mods later too.
Thanks for the great game and helpful supports!
My name is Zexis and I'm new to the group. Unlike most of you, I don't have explicit experience with modding DD, so I think my intended role here is as a tester.
That said, I do have some experience in the modding and scripting of other games, namely Skyrim, and my work background is in IT and software dev. I'm happy to get to be a part of this process and provide whatever feedback I can to better the game.
@Lohengramm Wright State is an interesting place, I went there once for a highschool camp. Too bad it's in the middle of nowhere ;)