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Darkest Dungeon - Workshop DD-Workshop
STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
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29 November, 2016
 This topic has been pinned, so it's probably important
Known Issues & Uploader/Mod Support Requests
Issues
  • Effects/Buffs are getting duplicated on hero abilities (at least)
    • Seems to be caused when returning to the main menu and resuming a modded save; picture here[i.imgur.com]
  • Stun recovery buff can sometimes carry over between battles on enemies
    • An old bug that nobody can reliably replicate
  • Quirk tooltip and string layout incorrect in Sanitarium
  • Quest curio locations on custom maps aren't compiling correctly

Requests
  • Uploader
  • General Mod Support
    • Option for a mod to request a full restart of the game
      • Many (of my personal) changes may affect things the user sees or reads prior to getting to the Old Road. Many modders may request that their larger, more extensive mod be launched alone or with a locked place on the mod load order.
Last edited by Maester Silvio; 31 Mar, 2017 @ 9:02pm
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Showing 1-15 of 78 comments
redhookjohn 23 Dec, 2016 @ 2:12pm 
We have it delete unchanged files on purpose to keep filesizes down. The uploader compares your entire working directory with the game files and then deletes any unchanged files.

What problems is this causing for you?
Maester Silvio 23 Dec, 2016 @ 2:14pm 
Originally posted by redhookjohn:
We have it delete unchanged files on purpose to keep filesizes down. The uploader compares your entire working directory with the game files and then deletes any unchanged files.

What problems is this causing for you?
I use a lot of files for development purposes. If size is an issue due to duplicate items, users will make note of it. It doesn't need to be handled at the core level.
Saint_Michaels_ 23 Dec, 2016 @ 2:18pm 
It's causing a lot of problems with the custom class mods, such as the ones by scorpiovaden and Muscarine.
redhookjohn 23 Dec, 2016 @ 2:24pm 
Interesting, please note where and how exactly that is impacting and I'm sure @pierre can then chime in and help improve it.
Scorpiova 23 Dec, 2016 @ 3:53pm 
In addition to this - mainly related to the custom classes. Right now it "seems" random when uploading a custom class works and will not work. And it seems once a user ends up having "unchanged" files deleted, then that user can no longer re-upload that custom class.

For example: When I try to upload a custom class - the uploader deletes many of the files from the source folder. Mostly art files. It also does not pick up several .json files, like localization.
I have no idea why this would be happening, but the "unchanged" files that the uploader detects seem to be the files affected.

After numerous attempts of uploading custom classes, I tried several, and randomly one worked. On the flip side, Master Silvio was able to test uploading two of mine (That do not work for me) but they did work for him.

After about a dozen attempts with one of mine, I did get it working (Blackguard). But he is the only one that will upload and download properly for me. The ironic thing is, the pathing and formatting is identical to the classes that did not work.

So at this point I am uncertain how to proceed with uploading classes.

On the other hand - it does seem like "custom skins/colours" do work without issue.

*Now I am not a coder at all. This is just from what I experienced and could gather today from my limited understanding of the uploader.
Last edited by Scorpiova; 23 Dec, 2016 @ 3:57pm
Scorpiova 23 Dec, 2016 @ 8:41pm 
Ok wow - I feel stun. Sometimes you just need a nap.

So I got my Apothecary mod to work after - I understand now why most of my classes were getting deleted files that were "Unchanged." It is because I already had my Apothecary installed through manual means...

So I deleted her from my darkest dungeon folders - then uploader her through the uploader - and she uploaded to the workshop no problem, and downloaded flawlessly.

I have not tested to see if she is in game or not - but she did download correctly.

@muscarine - you need to deleted your class mod from your game. Make a backup somewhere. Then upload to the uploader through your mod folder.

So it appears custom classes will work fine! Awesome! Sorry for being stun about it lol.
Saint_Michaels_ 23 Dec, 2016 @ 8:50pm 
I ran a couple of tests today and here are a couple of my notes and results.

- I tried using scorpiovaeden's Blackguard mod, which while it does appear to contain all it's core files for it to work (Heroes folder with images, anim, fx, ect; Raid, Upgrades, Localization), isn't working properly unfortunately. Running the mod can run the game, but causes all the Text to appear as coding, as seen in the screenshot below.

http://i.imgur.com/Skrv38K.jpg

Everything else appears to be running fine outside of the text. The Blackguard class does appear in the stagecoach just fine, and outside of him missing the universal camping skills (Which might be an unrelated error), all his skills and upgrades appear in check. Trying to start a mission with the Blackguard in the party, however, crashes the game with this error.

http://i.imgur.com/TQS39Qb.jpg

Starting the same mission without the Blackguard starts it just fine.

It might be a problem with the .loc file that comes with the mod.

---

- My 2nd test, I uploaded a second version of my palette mod with only 2 colours instead of 5. I also intentinally set the letters to "E" & "F" to conflict with my primary mod on purpose. I am also running scorpiovaeden's Highwayman skin too, which uses the letter J.

With my two mods, the results are as expected. The highest priority takes place. The main Palette Expansion completely overwrites the Lite version when it has higher priority and same with the Lite Version, which results in two duplicate Blue Highwayman skins with the higher priority. There is a minor note with Scorpio's skin. If my palette mod has a higher priority, his skin appears first in order (Colour 5), despite having a lower letter ("J"). If scorpio's skin has higher priority, then his skin appears last (Colour 10). It's nothing major, but worth noting.

Everything else is working correctly with the Skin Mods.

- Edit: I just tested the Apothecary Mod as well. It has the exact same errors as the Blackguard mod and the exact same crash when trying to launch a mission with her in the party. The crash error is exactly the same as the picture above.
Last edited by Saint_Michaels_; 23 Dec, 2016 @ 9:09pm
Maester Silvio 23 Dec, 2016 @ 9:24pm 
Originally posted by St. Michaels:
Everything else appears to be running fine outside of the text. The Blackguard class does appear in the stagecoach just fine, and outside of him missing the universal camping skills (Which might be an unrelated error), all his skills and upgrades appear in check. Trying to start a mission with the Blackguard in the party, however, crashes the game with this error.

http://i.imgur.com/TQS39Qb.jpg

I get this exact same issue just trying to launch the Workshop version of PBD. The manual installation of PBD works perfectly fine, however.
Muscarine 24 Dec, 2016 @ 2:35am 
Mmh no that's not my issue @scorpiovaeden, my mod was already uninstalled before using the workshop.
Muscarine 24 Dec, 2016 @ 2:37am 
Originally posted by St. Michaels:
I ran a couple of tests today and here are a couple of my notes and results.

- I tried using scorpiovaeden's Blackguard mod, which while it does appear to contain all it's core files for it to work (Heroes folder with images, anim, fx, ect; Raid, Upgrades, Localization), isn't working properly unfortunately. Running the mod can run the game, but causes all the Text to appear as coding, as seen in the screenshot below.

http://i.imgur.com/Skrv38K.jpg

Seems like you need to run localization.bat
Maester Silvio 24 Dec, 2016 @ 9:02am 
Originally posted by Muscarine:
Originally posted by St. Michaels:
I ran a couple of tests today and here are a couple of my notes and results.

- I tried using scorpiovaeden's Blackguard mod, which while it does appear to contain all it's core files for it to work (Heroes folder with images, anim, fx, ect; Raid, Upgrades, Localization), isn't working properly unfortunately. Running the mod can run the game, but causes all the Text to appear as coding, as seen in the screenshot below.

http://i.imgur.com/Skrv38K.jpg

Seems like you need to run localization.bat
That's the thing though, it runs its own localization before uploading, and it doesn't do it properly. So what happens is your workshop version ends up with broken localization that can't be fixed because the loc file is stored somewhere else.
Scorpiova 24 Dec, 2016 @ 12:22pm 
Hey guys, I can't comment much today. For the class mods - be sure to run the localization batch - there is one in the localization folder plue there is one in the _windows folder. I am not sure if we need to run both. I don not have any time for testing today as I have xmas stuff on the go for most of this week.

One thing to keep in mind though is the file limit restriction on adding files - with the extended pallette, which is somewhere around 75 skins (so what is that 750 files?) plus Blackguard mod (which I would guess each class has approximately 70 files or more), plus whatever people might have already installed into their game - perhaps we are hitting the crash wall of limited file count size?

In my modded game - I run 10 heroes classes plus about 5 skin sets - if I add an 11th class, my game will start crashing when trying to enter dungeons - that is the file wall. Whatever that number is.

I believe our testing ability will be limited until that restriction is removed.
Last edited by Scorpiova; 24 Dec, 2016 @ 12:27pm
Saint_Michaels_ 24 Dec, 2016 @ 12:44pm 
I just did some quick tests. I unsubscribed & removed every mod and re-subscribed to the Blackguard class, ran the Localization batch file. I had the same errors. Reinstalled and ran both batch files and it also had the same errors. It only happens when I activate the mod in game, but if I start a new game without the mod activated, the text appears just fine.

Edit: I haven't checked and see if it still crashes when trying to start a mission with him. I'm pretty busy right now, but I'll try to test that sometime this evening.
Last edited by Saint_Michaels_; 24 Dec, 2016 @ 1:11pm
Maester Silvio 24 Dec, 2016 @ 3:22pm 
Originally posted by scorpiovaeden:
Hey guys, I can't comment much today. For the class mods - be sure to run the localization batch - there is one in the localization folder plue there is one in the _windows folder. I am not sure if we need to run both. I don not have any time for testing today as I have xmas stuff on the go for most of this week.

One thing to keep in mind though is the file limit restriction on adding files - with the extended pallette, which is somewhere around 75 skins (so what is that 750 files?) plus Blackguard mod (which I would guess each class has approximately 70 files or more), plus whatever people might have already installed into their game - perhaps we are hitting the crash wall of limited file count size?

In my modded game - I run 10 heroes classes plus about 5 skin sets - if I add an 11th class, my game will start crashing when trying to enter dungeons - that is the file wall. Whatever that number is.

I believe our testing ability will be limited until that restriction is removed.
As far as I know the file restriction was removed. In addition, players should not be required to run their own localization to get the mods to work. You can run your own right now temporarily, of course.
Scorpiova 24 Dec, 2016 @ 3:57pm 
Originally posted by Maester Silvio:
Originally posted by scorpiovaeden:
Hey guys, I can't comment much today. For the class mods - be sure to run the localization batch - there is one in the localization folder plue there is one in the _windows folder. I am not sure if we need to run both. I don not have any time for testing today as I have xmas stuff on the go for most of this week.

One thing to keep in mind though is the file limit restriction on adding files - with the extended pallette, which is somewhere around 75 skins (so what is that 750 files?) plus Blackguard mod (which I would guess each class has approximately 70 files or more), plus whatever people might have already installed into their game - perhaps we are hitting the crash wall of limited file count size?

In my modded game - I run 10 heroes classes plus about 5 skin sets - if I add an 11th class, my game will start crashing when trying to enter dungeons - that is the file wall. Whatever that number is.

I believe our testing ability will be limited until that restriction is removed.
As far as I know the file restriction was removed. In addition, players should not be required to run their own localization to get the mods to work. You can run your own right now temporarily, of course.

Do you recall is the error for the file wall, was something along the lines of "file count"? I can't remember the exact wording. If so, it was still there last night. In running the game with the pallette extender and 9 class mods, and with approx 5 additioanl skins, I still crash with that error as of last night. Unless it was removed today. I have a fewe minutes here now, so i will test it out to see what error appears.
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