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I create a effects.darkest file in the same folder path, but in it only the new custom codes that I want to add.
After upload and select it as mod, it shows that all the other effect is gone.
So right now I am assuming that it will only overwrite a same file, but not inject into it?
A) It will create problem with any new patch
B) It will not work with any other mods that change the same file.
Will we expect it to be change later? Or a way to handle the file seperately? (with running a "stitch" program to combin/compile it again)
Currently, when you run the upload_steam_workshop.exe, it looks at all mod files and tries to find out if there is a corresponding core game file of the same name. If so, it overwrites it. This is true for effects, heroes, loc, trinkets, etc.
1) In the game, you can toggle priority of different mods and how they are applied. This is how to resolve problems where more than one applied mod affects the same file.
2) For effects specifically, we are going to do some work to allow adding other/new effects files. So you could create a new effects file just for your mod. E.g. "effects_mymod.darkest" and that would get added to the effects library at run-time. So this will resolve some problems. However, we won't be doing that until we're back from the break.
Could see the same done to the other core game files too, else would be difficult to run multiple mods or when there are game updates.