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Darkest Dungeon - Workshop DD-Workshop
STEAM GROUP
Darkest Dungeon - Workshop DD-Workshop
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29 November, 2016
reflet 13 Apr, 2019 @ 10:22am
FMOD: Playing audio when hero dialogue is spoken?
I'm working on a mod to add a full voice dub to Darkest Dungeon. I did a bit of reverse engineering and discovered that the game, in memory, will dictate the character class and string category in the format of, for example, "plague_doctor+str_roster_list_low_stress_bark" as well as the string to say. So-called "queue bark"s (dialogue in dungeons) is a bit more involved but it still follows the rule of dictating the character's class, string category, and string to say. How would I go about adding audio for these in FMOD? What would I name the events, and how would I list them in the "mod.campaign.guid_overrides.json" file?

In addition, while it's been awhile since I worked on this, in my notes I specified that the "str_stagecoach_idle" barks do NOT dictate the character's class at any point. So, what would I do about that?

If it's not feasible to do this through the FMOD infrastructure that's fine, but I figured I would see if it's possible before looking into other methods to do this.