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My best guess is that it's looking for a differently named file and, of course, not finding it.
It seems to want to override existing events rather than take the place of ones that don't yet exist. On top of that I feel that the method of audio modding is extremely counterintuitive and ultimately may result in the intimidation of newcomers wishing to mod any sort of audio events.
A better system would be a data file that connects event IDs with the names of audio files. This way people could quickly and effortlessly adjust which effects play for which events, and they could add the raw sound files in and call them without needing to use external software.