STEAM GROUP
Developers Zoo Dev-Zoo
STEAM GROUP
Developers Zoo Dev-Zoo
1
IN-GAME
27
ONLINE
Founded
2 September, 2012
Language
English
Showing 1-10 of 10 entries
17
Our Games.
3
Making you all admins of this group...
17
Our Games.
27
Tips on how to boost your Steam submissions Here!
Below I mention why I have decided to submit some of my projects to Greenlight (reasons for other Developers can vary of course. These are just some of my own personal reasons and opinions):

* Steam is the biggest, and I'd say the most well-established and well-known, online service that sells games online. From reading various gaming news articles, it's currently estimated that world-wide there are over 40 Million Users/Members of the Steam service. Wow! That's a HUGE Community of Gamers and potential market and sales for a game!

* With such a large amount of Gamers that use and buy games from Steam, having a game listed on Greenlight gives it a chance to reach a much wider audience, with the hopes that if enough interest is shown for a game (or if Steam/Valve shows an interest in a game as well regardless of the amount of votes), that there's a chance that a game on Greenlight will be selected to be put on sale on the Steam Store.

* Myself, I'm a 1-man-team, and I'm totally broke (no money and no savings). But still, I spend a lot of time and hard work on developing my projects. I put my heart into making my projects to, and I think that also shows to some people.

I feel that what I offer is of good quality, just as professional (if not moreso), than a lot of other similar content that I currently see available on Steam and elsewhere. Trying to sell my created content, on my own website and through a couple of other smaller Publishers for about a little over a year now, so far I don't get much sales from it.

I imagine that if I am one day lucky enough to have some of my content selling on Steam that I would probably then finally make some decent sales & profit (hey, I might then even make enough sales to be able to earn a living from it), and that could definitely turn my current life situation/circumstances around for the better.

* If a game from a Developer is selected to get put for sale on the Steam Store, then that would probably make it a lot easier, with a better chance of approval, to submit any future games to Steam, as you would most likely already then have a much larger following and interest in your projects from the Community as well as then having established relationship/communication with Steam itself.

* Even if a game on Greenlight doesn't get many votes, or perhaps it's a niche-game or genre, I still think it's a good way to get word-out-there about a game and can only help in generating interest and support from some Gamers in the Community over time.

* Having a game listed on Greenlight also gives the Devloper a chance to mention about their website(s) if they like, therefore with some potential for an increase of visitors to a Developer's website(s), and thus perhaps resulting in more sales of any games currently on sale there.

* Overall I think it's a good way, or at least has some good potential, to be able to network, interact-with, have feedback from and promote your games with a large Community of Gamers.

* I think it's also a good way to make new contacts and even friends within the Community, and with other Developers and such... And who knows, that in itself could lead to some good collaboration or opportunities. Maybe a couple of Developers might decide to team-up, putting their various talents, skills and resources together to make a whole new game that might go on to become a big success. Or perhaps an already established game-company or Publisher might see your projects, like what they see, and offer you a good opportunity.

* I see the Greenlight service is also sort of a place for the "Underdog", the "Unknown Independent Developer", for a way to have a chance and a good venue to show their ideas and talent, and get noticed by the gaming Community, and perhaps even by Steam/Valve.
6
Genre Prejudice
I think that my projects, being in a niche genre of train-simulator, that it will be an uphill-battle to garner vote-ups or positive interest from the larger majority of Gamers.

It seems to be that if a game isn't in a "popular" genre and if it isn't the standard 3D-Shoot-em-up, Racing game with the bestest-modern-graphics, or doesn't have "ZombieZzZzzLolzz", that chances are it will have some "Genre Prejudice" from a lot of Gamers out there.

I have received some posts that seemed to be obvious trolling, and even some personal insults and threats. Why? Well, I've not done nor said nothing wrong or bad to anyone, I haven't violated any rules and I do my best to be friendly and polite to people, so I can only guess some of those types of bad comments I've received are perhaps in part due to "Genre Prejudice", and perhaps in part due to some immature-jerks just being, well, immature-jerks ;)

However, I still feel that if you offer a quality product, have confidence in your work/game, know that it is functional and people would probably enjoy to play if they were actually willing to give it a try, then there's still a chance to gain interest and support from the Community.

Having our projects on Greenlight, even if they aren't among a "popular" genre of game, I still think it's a good way to connect with the gaming Community, to help get word of our projects out-there, and may yet lead to some good opportunites and success in time.

Remember, "You can please some of the people some of the time. But you can't please all of the people all of the time".

Just do your best, have a positive and professional attitude, smile, try to have a thick-skin (expect trolls & haters, but don't let it bring you down, and try not to bring yourself down to their level), and you just may find over time that you may indeed gain a good amount of positive interest and support in you and your projects.

Cheers! :)
17
Our Games.
27
Tips on how to boost your Steam submissions Here!
5
Gee... long nice text on the voting I'll check tomorrow...
Showing 1-10 of 10 entries