STEAM GROUP
Developers Zoo Dev-Zoo
STEAM GROUP
Developers Zoo Dev-Zoo
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IN-GAME
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ONLINE
Founded
2 September, 2012
Language
English
Showing 1-10 of 13 entries
2
Here are some giveaways for Warriors' Wrath :)
1
Licensing game IP for remakes etc
3
Unity - A new starts findings
Firstly, a great cheat for Windows OS users...

If like me, the Pro version of Unity is a bit off-limits at this early stage in the game dev journey.

This means I'm using the Personal Edition of Unity 5 and sadly, it is not skinned in the easy-on-the-eyes black but a rather light shade of grey.

This may seem ok at first but after a few hours in the Unity editor it can start to take its toll on the eyes so here's how to be kind to your eyes.

(These 2 cheats also help for general computer use!)

1) Get F.Lux (google search justgetflux) as it removes the blue light from your screen after sunset so that it is less eye straining to work on a screen at night and also getting rid of the blue light that naturally prevents you from being ready for sleep for up to 1hr.

The good thing about F.Lux is that you can disable it for an hour (for colour work) and also you can activate movie mode which puts back slight blue light for video watching (without blasting you with the full amount of blue light)


2) Set up the built-in windows magnifier in Windows XP/Vista/7/8/10 so that it is 100% but tick the colour inversion option.

The good thing about this is that it makes Unity editor darker like the Pro version!
The great thing about this is that anything white it inverts to black and the black text inverts to white - perfect for coding, working in white websites/notepad etc etc (you get the idea)
In Unity case monotype is white screen black text so it inverts perfectly to make it easy on your eyes.

I do appreciate for colour work you will have to compromise but if you can handle most of the time not needing to know exact accurate colours duing your workflow then flux and windows magnifier colour inversion are a huge help!
1
List of games and their engines
3
Green Light- Dos and Don'ts
2
So Quiet
12
Game Engines
Originally posted by James:
added and made it pretty =)

Ok, I've made my serious start on the road to game dev so expect me to keep you busy throwing all the various great resources your way for inclusion here etc.

My first addition is some great reading material...

Game Engine Architecture by Jason Gregory (2nd Edition)
Why do I mention this book when there are many books on the subject of game dev?

1) Jason is none other than a lead programmer at Naughty Dog (Uncharted & Last Of Us fame)
2) Jason lectures at USC
3) This book is exactly what people need if they are wanting to get a foothold on game engine design concepts and best practices. It is great for seasoned coders (C++) and due to Jason being smack bang in the cutting edge end of the industry, his knowledge is priceless.

Finally, more likely good for this thread is the fact that 'id Software' allow you to download the source code for Quake and Quake 2 here...

http://www.idsoftware.com/business/techdownloads

!!! ^ The above link is dead ^ !!!

id Software went 1 better and have put up most games source code up on GitHub.
Check it out...
https://github.com/id-Software

You can download most of their old games source code including
Quake 1 and 2,
original wolfenstein
and newish Return to castle wolfenstien single player
and even Doom 3 BFG edition.

Very impressive and generous of them.


Anymore good stuff I find on my journey James, I will be sure to share!

Edit: The makers of Space Engineers have released their source code also...

https://github.com/KeenSoftwareHouse

Showing 1-10 of 13 entries