STEAM GROUP
edgebug algorithm edgeb؜ug
STEAM GROUP
edgebug algorithm edgeb؜ug
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Founded
8 January, 2022
Location
Honduras 
noa 10 Jun, 2024 @ 5:07pm
EDGEBUG ALGORITHM IN PYTHON:
import math

# Define a simple 3D vector class for position and velocity
class Vector3:
def __init__(self, x, y, z):
self.x = x
self.y = y
self.z = z

def __add__(self, other):
return Vector3(self.x + other.x, self.y + other.y, self.z + other.z)

def __sub__(self, other):
return Vector3(self.x - other.x, self.y - other.y, self.z - other.z)

def scale(self, factor):
return Vector3(self.x * factor, self.y * factor, self.z * factor)

def length(self):
return (self.x ** 2 + self.y ** 2 + self.z ** 2) ** 0.5

def simulate_movement(player, environment, delta_time):
gravity = Vector3(0, 0, -9.8)
player.velocity = player.velocity + gravity.scale(delta_time)
player.position = player.position + player.velocity.scale(delta_time)

if check_edgebug(player, environment):
player.velocity.z = 0 # Cancel vertical velocity to simulate edge catch

def check_edgebug(player, environment):
for edge in environment.edges:
if is_near_edge(player.position, edge):
if is_falling(player.velocity):
return True
return False

def is_near_edge(position, edge):
# Check if player position is within a small threshold distance to the edge
edge_threshold = 0.1
return (position - edge).length() < edge_threshold

def is_falling(velocity):
return velocity.z < 0

class Player:
def __init__(self, position, velocity):
self.position = position
self.velocity = velocity

class Environment:
def __init__(self, edges):
self.edges = edges

# Example usage
player = Player(Vector3(0, 0, 10), Vector3(0, 0, -5))
edges = [Vector3(0, 0, 0), Vector3(1, 0, 0)]
environment = Environment(edges)

delta_time = 0.016 # Assuming 60 FPS

for _ in range(1000): # Simulate for some frames
simulate_movement(player, environment, delta_time)
print(f"Player position: {player.position.x}, {player.position.y}, {player.position.z}")
if player.velocity.z == 0:
print("Edgebug successful!")
break
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jellay 11 Jun, 2024 @ 4:00pm 
python blyaat
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