STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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Zeikar 1 Feb, 2018 @ 9:25pm
Time to add Final Fantasy XII !!!
:D
Last edited by Zeikar; 1 Feb, 2018 @ 10:19pm
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Showing 1-15 of 22 comments
Harleyidhra 1 Feb, 2018 @ 11:51pm 
Denuvo prevents modding from being a possibility, I'm afraid.
Zeikar 1 Feb, 2018 @ 11:53pm 
Originally posted by Killer ASMR:
Denuvo prevents modding from being a possibility, I'm afraid.
No because those games were modded, Sonic Mania and Sonic Forces come to mind. I think others. In fact in Sonic Mania you have to have the legit version to even use the mods, also Tekken 7 has mods.
Last edited by Zeikar; 1 Feb, 2018 @ 11:54pm
vigilnova666 2 Feb, 2018 @ 7:09am 
That may be so but notice most games with Denuvo(if not all) have verry few mods and most of them are cosmetic effects such as lighting fixes, graphics improvements and bug fixes. Take Nier automata for example. There is only 1 mod I know of for that which does not fall under those and it's a partial nude mod which isn't even that great. Doesn't even come close to what was done for skyrim for example which was DESIGNED to be moddable where as these games were designed to resist modders.
vigilnova666 2 Feb, 2018 @ 7:10am 
We may yet see some mods for this game but I won't hold my breath for anything really good.
Zeikar 2 Feb, 2018 @ 7:24am 
Originally posted by vigilnova666:
We may yet see some mods for this game but I won't hold my breath for anything really good.
I would be a little bit more optimistic, I don't think you've seen the mods that Denuvo games have. I haven't fully either, but they are good for the 3 games I mentioned. I really need to do some research, we all do. The mods I've seen for Tekken 7 and Street Fighter V were good, but does SFV have Denuvo? And doesn't Skyrim or Dragonage or some AAA RPGesque game with Denuvo have a shit ton of mods? Seriously need more research than just jumping to the negative information/misinformation.

https://www.gamefaqs.com/boards/916373-pc/73436616

Even modifying the exe has been debunked because early on in Sonic Mania, before it was patched, users hex edited out the Steam always online requirement.

Research MGSV and Arkham Knight mods?

I thought that Kaldaien discovered that it protects steam_api.dll or something. I don't know what file or files it protects on Origin or whatever else.

It's also worth noting that Sonic Mania is modded very similarly to Sonic CD which does not have Denuvo.
Last edited by Zeikar; 2 Feb, 2018 @ 7:44am
󠀡󠀡 3 Feb, 2018 @ 11:14am 
Originally posted by Zeikar:
Originally posted by Killer ASMR:
Denuvo prevents modding from being a possibility, I'm afraid.
No because those games were modded, Sonic Mania and Sonic Forces come to mind. I think others. In fact in Sonic Mania you have to have the legit version to even use the mods, also Tekken 7 has mods.
Not True. I have confirmed what multiple modders that denuvo does not effect Modding Possibillities at all.
Denuvo is mostly a joke at this point.
vigilnova666 4 Feb, 2018 @ 4:37am 
Most of this is true to a certain extent however as I mentioned before skyrim was DESIGNED to be modded(tools released to the public) and the same is true as well for DAO and DA2 however so far as I know verry few good mods were released for DA inquisition as that one was withheld and modders had a harder time with it. (Not to mention DAI was not ported well in my opinion and performance even without mods would have been crap)
ejh1990 4 Feb, 2018 @ 2:16pm 
Originally posted by Zeikar:
Originally posted by Killer ASMR:
Denuvo prevents modding from being a possibility, I'm afraid.
No because those games were modded, Sonic Mania and Sonic Forces come to mind. I think others. In fact in Sonic Mania you have to have the legit version to even use the mods, also Tekken 7 has mods.

Can confirm Denuvo isn't an issue for this game. I've managed to mod in a proof-of-concept customised licence board.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1291920951

For those interested, it works like this:

The relevant files are in ps2data\image\ff12\test_battle\in\binaryfile. Specifically board_1.bin to board_12.bin.

The customisation works as follows:-
There's the file header first (obviously). Then it looks as though it is just a case of each node being a pair of bytes; the first byte defines the node, and the second byte defines the set (most being 00,, 01 being overflow. Empty nodes appear as FFFF.

The big issue isn't Denuvo, it's the logistics of applying mods. The best workaround I can think of is a front-end GUI to the unpacker/packer tool with mods handled with JSON/YAML or some such to allow for players to customise which mods they want to use. But even then, an additional 60GB+ of space plus an hour of their time is a big ask...
Last edited by ejh1990; 5 Feb, 2018 @ 9:25am
vigilnova666 5 Feb, 2018 @ 5:47am 
Is that 60 GB of space after the mods are installed or just everything you need to install the mods + the mods themselves? Cause if the finished product is only about 60 GB or less most people have over 500 these days so that's not a huge deal unless you intend to keep the game in your computer permanently.(If not then you can just backup the modded files elsewhere and delete the game when you finished with it and reinstall, drag and drop later when you wanna go again) As for an hour+ installing mods clearly you haven't modded Skyrim or any of the Starwars old republic games too extensively lol. Anything over 10-15 mods and you gotta spen soooo much time making sure they installed correctly, don't conflict and that the load order is right(think that's only a problem with skyrim but it can take a while)
vigilnova666 5 Feb, 2018 @ 5:52am 
lol seriously though if you can rig up what you just said and maybe a few good mods to go with it I am sure somebody can help refine the proccess a bit and make it worth the time and effort. I know a lot of people would LOVE some mods for this game. personally aside from modding the job board I would like to see some costume mods(in particular for the female characters) to make them look nicer or more badass or just plain COOLER. Fran doesn't need much help there cause no matter how you change her she's always cool and badass and one hot bunny lol but a white or silver outfit like her sisters have would be kinda nice. Also is this seriously the ONLY FF game where there is not a single femal playable character with a breast size above a C cup? I mean I'm not asking for every girl to have tifa chests but at least 3-5 times Yuffie would be nice lol
vigilnova666 5 Feb, 2018 @ 5:54am 
Sorry if my posts are large and demanding the fact you already have a proof of concept has me kinda excited for the possiblilities. Makes me wanna run around like a Cactuar lol :t0cactuar:
ejh1990 5 Feb, 2018 @ 7:13am 
Originally posted by vigilnova666:
Is that 60 GB of space after the mods are installed or just everything you need to install the mods + the mods themselves? Cause if the finished product is only about 60 GB or less most people have over 500 these days so that's not a huge deal unless you intend to keep the game in your computer permanently.(If not then you can just backup the modded files elsewhere and delete the game when you finished with it and reinstall, drag and drop later when you wanna go again) As for an hour+ installing mods clearly you haven't modded Skyrim or any of the Starwars old republic games too extensively lol. Anything over 10-15 mods and you gotta spen soooo much time making sure they installed correctly, don't conflict and that the load order is right(think that's only a problem with skyrim but it can take a while)

As it stands, 60GB+ is required during a mod install process (the space is required to extract the files contained in the *.vbf file). The extracted files can be safely removed after the *.vbf file is repackaged. Having said that, it's worth keeping the original *.vbf file around, just in case. So with that in mind you'd be looking at ~30GB additional space the rest of the time.

It's a pain, but I am not sure if there's a more viable solution. :(

By the way, for anyone reading this wanting a status update see the post on the general FFXII:TZA board, linked below:

https://steamhost.cn/steamcommunity_com/app/595520/discussions/0/1700541698690214622/?ctp=6#c1700541698700343195
Rhyagelle 5 Feb, 2018 @ 8:39am 
If it were just code replacements and someone was willing to tell me what code to change and what to change it too, I'd be willing to figure out a way to make the hex edits. It could be possible with IDA, HxD or something else entirely.
ejh1990 5 Feb, 2018 @ 9:28am 
Originally posted by Rhyagelle:
If it were just code replacements and someone was willing to tell me what code to change and what to change it too, I'd be willing to figure out a way to make the hex edits. It could be possible with IDA, HxD or something else entirely.

The relevant files are mentioned my first post in this discussion. :)

As for what byte means what, those can be found here:

https://pastebin.com/SxP9tPKQ

^ The only entry that's missing on that list (that was brought to my attention) is FF00, which is another Battle Lore for 30LP.
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