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All Discussions > Final Fantasy IX > Topic Details
Plex 24 Jul, 2017 @ 4:06pm
question about loop point meta data in OGG
I want to create my own remastered soundtrack mod since I got the permission to use symphonicremasters work,
My only issue right now is to create loop points in the OGG files.

I already figured out how to edit the LoopStart and LoopEnd metadata in the OGG files but I'm not sure in what format they are.

they can't be miliseconds, so are these bytes, ticks or whatever?

I'd appreciate if someone could help me with this.
Last edited by Plex; 24 Jul, 2017 @ 4:08pm
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Plex 24 Jul, 2017 @ 5:33pm 
hm I have no idea how to convert this to miliseconds or the other way around, I worked with samples.
Plex 24 Jul, 2017 @ 8:04pm 
so uh 1000 / (44100 / number of samples) = miliseconds.. ?

https://www.audio-forums.com/threads/samples-to-milliseconds-conversion.9552/#post-43930

and uhm, I might... I'll think about it.
at the moment I want to mod this into the game:
https://www.youtube.com/playlist?list=PLCYSEgTKs_h8Yo654mLlZcuX1mhsEb-Gy

I already got permission to use it.
Last edited by Plex; 24 Jul, 2017 @ 8:05pm
Plex 25 Jul, 2017 @ 4:38am 
Originally posted by Gwendalin:
Nope, wrong calculation. Calculate the full audio length of the song in samples.


And how am I'm supposed to do that?

And yes, I did got their permission to use it inside the game.
Last edited by Plex; 25 Jul, 2017 @ 4:38am
Plex 25 Jul, 2017 @ 6:22pm 
thanks this helps so much!
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All Discussions > Final Fantasy IX > Topic Details