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I'll make so that you can export the field backgrounds in some time ; it uses tiling files to make the images effective.
The 3D models' textures should be fine as they are in the unity archives (well... they look like all 3D model textures... the UV mapping is what makes sense for them).
If you're indeed talking about the field background and can't wait to work on them, I'll try to export a sample or two. I'm not on that particular problem now, but I don't think I have so much left to do about it to get an extractor works.
https://dl.dropboxusercontent.com/u/98687557/Resources/PrimaVista_CargoRoom.xcf
https://dl.dropboxusercontent.com/u/98687557/Resources/LindblumCastle_Hallway.xcf
Those are GIMP files because there are several layers and it's easier for me to save them in this format (either that or uncompressed .tiff, which are 50 times heavier ^^").
I'm not sure about the light filter ; I've set them on "Screen".
Also, there are granularities around the layers' border. I think I messed up with the reading of the alpha somehow... I'll fix that sooner or later...
About the other textures, they are in the unity archives :o
I see plenty of textures in "p0data2.bin". That can't be something else than the monsters textures.
Thanks for the help, I'll see what I can come up with!
https://i.imgur.com/DcokSC3.jpg
https://i.imgur.com/uz4phgx.png
https://i.imgur.com/NxjT3En.png