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Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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All Discussions > Final Fantasy IX > Topic Details
Greger 30 May, 2016 @ 9:16am
[Technical] Has anyone been able to inject/extract textures?
I've been fooling around a bit with FFIX for pc to try and extract/inject textures.
So far I've found that the launcher uses d3d9 and the game itself runs in OpenGL.

I tried using glIntercept to try and dump the textures, but it's giving me nothing.
Has anyone had any success and/or can give me some pointers so I can successfully start working on a proper mod?
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Tirlititi 30 May, 2016 @ 12:54pm 
Hum... Are you talking about the background images or the 3D model textures? In both cases, it'd be better to just get the texture files from the archives than trying to dump them at runtime.

I'll make so that you can export the field backgrounds in some time ; it uses tiling files to make the images effective.
The 3D models' textures should be fine as they are in the unity archives (well... they look like all 3D model textures... the UV mapping is what makes sense for them).

If you're indeed talking about the field background and can't wait to work on them, I'll try to export a sample or two. I'm not on that particular problem now, but I don't think I have so much left to do about it to get an extractor works.
Last edited by Tirlititi; 30 May, 2016 @ 2:15pm
Greger 30 May, 2016 @ 1:38pm 
Yeah, the only textures I managed to find was the new ones needed for the ports (buttons, zone texts and maps etc), so it seems like the actual in-game textures (terrain, monsters, npcs) are packed somewhere else outside the scope of unity. Might be wrong about that though, how are you getting the rest?
Tirlititi 30 May, 2016 @ 2:20pm 
I was closer than expected... Here are two samples for the background :
https://dl.dropboxusercontent.com/u/98687557/Resources/PrimaVista_CargoRoom.xcf
https://dl.dropboxusercontent.com/u/98687557/Resources/LindblumCastle_Hallway.xcf

Those are GIMP files because there are several layers and it's easier for me to save them in this format (either that or uncompressed .tiff, which are 50 times heavier ^^").

I'm not sure about the light filter ; I've set them on "Screen".
Also, there are granularities around the layers' border. I think I messed up with the reading of the alpha somehow... I'll fix that sooner or later...


About the other textures, they are in the unity archives :o
I see plenty of textures in "p0data2.bin". That can't be something else than the monsters textures.
Greger 31 May, 2016 @ 12:20am 
Ah! I'm new to reversing unity games so I just assumed all textures resided in *.assets files, stupid assumption it would seem XD

Thanks for the help, I'll see what I can come up with!
NRool 16 Dec, 2016 @ 1:34pm 
I'm looking to do something with the textures too, if you come across anything would you share you findings if possible please?
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