STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
284
IN-GAME
2,054
ONLINE
Founded
26 July, 2015
Language
English
Location
United States 
Ema Colito 7 Nov, 2020 @ 8:00am
Final Fantasy XII Mod -Path to Greatness
This is an enhancement mod for Final Fantasy XII Winds of Change.

Link of the mod: https://www.nexusmods.com/finalfantasy12/mods/197

-Changes from FF XII

-Modified monsters in each play area, New weapons.
-New protections, New accessories,
-New balance of characters and enemies, New classes to use in battle.
-New development and use of characters in battle, New spells.
-New Techniques, New bosses to face in battle.
-New AI for enemies and bosses, New soundtrack.
-New Esper, New Licenses.
-New bonuses, New clan and hunt rewards.
-New loots, New Bazaars.
-New Treasure, Modified Guest.
-Trial Mode modified to be an end game experience.

-Improvements made to the Winds of Change mod.

-Fixed glitches of various in-game boss cutscenes.
-Fixed all problems with Hunt.
-Fixed the glitch of the various guests in the various game cutscenes.
-Better balance the classes and characters.
-Fixed some problems with spells.
-The mod is now more faithful to the original game.

-Explanations of the various uses of the classes and the new equipment and magic.

-Added two exclusive accessories for each class, so each class will have its own special ability.
-Changed all accessories to accommodate the new class development.
-Added new special abilities, usable only by certain classes.

-The Bare Hands have been enhanced
-The swords will depend on the character's speed parameter and some will inflict Slow or Disease and will use a new animation.
-The Greatswords will depend on the speed parameter of the character and some of them will have an elemental effect added and they will use a new animation.
-Katanas have been made faster and will inflict altered states like Blind and Poison, plus they will have a new animation
-Ninja Swords will deal damage based on the enemy's magical defense and have added elemental effects.
-Spears are now focused on character magic
-Poles will now deal random damage and have a new attack animation.
-The Bows have suffered an attack boost and will now depend on the character's strength.
-Crossbows will now deal magic damage and combo but will be slower.
-Guns have been reduced in power, but will now have a faster attack, and they will inflicts many altered status.
-Axes will now depend on the character's strength and will no longer deal random damage.
-Hammers will now deal non-random magic damage and have a new animation.
-Daggers will now be able to critically strike and have a new animation.
-Rods will be more defensive weapons and have a new animation
-Staffs are now offensive type weapons, using them will halve the damage suffered by some elements and will have a new animation.
-Maces will now depend on the strength of the character
-Measures will now deal more damage and many altered states.
-Hand-Bombs now depend on the strength of the character and will be available many earlier in the game, found in the various chests.

-Protections with new uses.
-Light Protections: Excellent HP and will increase all paramaters slightly, halve Earth or Wind element and immunize from Sleep.
-Heavy Protections: Excellent defense and strength, will also increase the vitality parameter, halve the Holy and Dark element and immunize from disease.
-Magic Protections: Excellent magical defense and MP, will greatly increase the magical power of the character, halve the elements of fire, lightining and ice and immunize from sap.
-Shields: Balanced their dexterity and will give new bonuses.

-Classes:

-Holy Knight:
Knight who has devoted his life to prayer.
Use Spear\Shields+Mystic Armor
Speciality(Great defense and magic, uses white magic for powerful single heals and uses protect and shell to defend itself)

-Ninja:
Ninja who parry and quickly hits the enemy.
Use Katana\Ninja Sword+Mystic Armor
Specialty(He can dodge attacks and inflict altered states or elemental attack)

-War Monk:
Wizard who learned the art of fighting.
Use Crossbow\Maces\Shields+Mystic Armor
Specialty(He uses magic up to level 3 spells best and can keep himself safe by striking from a distance.)

-Chemist:
Alchemist expert in create drinks.
Use Measures\Hand-bombs+Mystic Armor
Specialty(Use techniques to create infusions for use in battle at the cost of a few MP.)

-Tower:
Guardian who protects the weakest.
Use Greatpoles\Shields+Heavy Armor
Specialty(Exceptional defense and vital parameters)

-Fighter:
Master in the art of melee.
Attacks the enemy with bare-hands and Knuckles
Specialty(He can immunize himself from the blind and hit the target with a 4+ combo)

-Warrior:
Warrior who has no weaknesses.
Use Bows\Axes\Shields+Heavy Armor
Specialty(Powerful both from near and far, his abilities increase in effectiveness based on his remainent HP.)

-Priest:
Priest who uses his spiritual strength to strike the enemy.
Use Rods\Hammers+Heavy Armor
Specialty(Halve the elemental damage taken from dark and holy, perfect balance between magical and physical damage.

-Thief:
Thief that with his speed stealing valuable items.
Use Daggers+Light Armor
Specialty(Quickly learns skills, blazing fast on attack and can deliver powerful critical hits.)

-Hunter:
Hunter expert that hitting enemies by surprise.
Use Blades\Guns+Light Armor
Specialty(It never misses its target and can use powerful magic and inflicts many altered status to enemies.)

-Swordmaster:
Fighter who counterattacks the enemy
Use Blades\Greatblades+Light Armor
Specialty(Quick and deadly, it can counterattack the enemy hits.)

-Factotum:
Useful soldier in any situation.
Use Daggers\Crossbows\Staves+All Armor
Specialty(He can use all equipment and a wide range of weapons.)

-New Magic:
CT=Charge Time

-Sacred Magic-CT 32: They heal allies, activate positive statuses, and can even deal damage to enemies.
-Spell Magic-CT 27: Very powerful and deadly, they exploit the 7 elements to hit enemies and inflict altered status.
-Chrono Magic- CT 23: They have different effects when used on an enemy or an ally.
-Special Magic-CT 23: They can reverse the outcome of the battle if used correctly.
-Forbidden Magic-CT 29: They curse the enemy
-Abilities-CT Variable: The most have been changed.
< >
Showing 1-2 of 2 comments
The Guy 7 Nov, 2020 @ 1:20pm 
Excellent work
authenticmaniac 7 Nov, 2020 @ 4:09pm 
Yoooo this is lit! I really look forward to using this mod.
< >
Showing 1-2 of 2 comments
Per page: 1530 50