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Final Fantasy - Modding FF-Modding
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 This topic has been pinned, so it's probably important
Krisan Thyme 27 Jul, 2015 @ 12:25am
FF XIII-2: Krisan's Mod Releases (Subscribe for Notifications!)
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>> View Patreon Page[www.patreon.com] <<

Description:
Above you will find a complete listing of all mods I have created! My aim is to create a centralized database of my mods, so that the public as a whole has easy access to everything that I've put out there. While the Patreon page may be an ever work-in-progress, I hope to continue to update it over time with newer and cooler releases! Thank you all for your support here at the Final Fantasy Modding Community, and if you like what you see here, please consider subscribing to my Patreon!

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Last edited by Krisan Thyme; 17 Mar, 2018 @ 11:57pm
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Showing 1-15 of 270 comments
Saumon 2 Nov, 2015 @ 2:15pm 
Hi, Thank you very much for the Console content patch and the Xbox Button Prompts who work nice :) !!
But I've a problem when I use Monster Glow Begone & Monster Mod Pack, strangely, when i use them, my game is freeze when the logo "Square Enix" come :(
If it's because I use the French version ? If somebody can yelp me, it was very generous :) (Sorry for my eventually bad English, I'm French)
GoblinKingDan 3 Nov, 2015 @ 7:11am 
I just hope that given the amount of downtime since the last monster mod pack release I hope we have a bunch coming for the next release. I'm glad you've been able to take your time and relax and enjoy your kitty and I'm really excited and waiting on the next release :)
Krisan Thyme 3 Nov, 2015 @ 7:23pm 
Originally posted by ZephyrSonic:
I just hope that given the amount of downtime since the last monster mod pack release I hope we have a bunch coming for the next release. I'm glad you've been able to take your time and relax and enjoy your kitty and I'm really excited and waiting on the next release :)
Can't say with certainty how huge it will be, but we'll see!
Of worthy note, I've been figuring out how Adornments work lately..

http://i.imgur.com/KX38hvB.png
GoblinKingDan 3 Nov, 2015 @ 7:43pm 
Originally posted by Krisan Thyme:
Originally posted by ZephyrSonic:
I just hope that given the amount of downtime since the last monster mod pack release I hope we have a bunch coming for the next release. I'm glad you've been able to take your time and relax and enjoy your kitty and I'm really excited and waiting on the next release :)
Can't say with certainty how huge it will be, but we'll see!
Of worthy note, I've been figuring out how Adornments work lately..

http://i.imgur.com/KX38hvB.png
Sounds awesome! Just don't overwork yourself on these other projects or else it'll leave you tired out for awhile so try to do what you can but don't overwhelm yourself with too many games to mod.
J2MRaiden 8 Nov, 2015 @ 1:33am 
I can't thank you enough for these mods. Makes the game completely differemt! Thank you!
Rexxel 10 Nov, 2015 @ 4:37am 
thanks for these mods! installer more easy thank you
i have questions though, can i delete the .bat file and mod folder in my FINAL FANTASY XIII-2\alba_data\ directory after i finished install using the .bat file?
Krisan Thyme 10 Nov, 2015 @ 6:39am 
Originally posted by Rexxel:
thanks for these mods! installer more easy thank you
i have questions though, can i delete the .bat file and mod folder in my FINAL FANTASY XIII-2\alba_data\ directory after i finished install using the .bat file?
If you want to, yes.
They're not needed, but they don't hurt anything either. Either way it's up to you. :FFXIII2cactuar:
seiferzero 13 Nov, 2015 @ 3:42am 
don't forget Lebreauuuu Kriiisannn i'm the ghost from you pastttt lol
Krisan Thyme 13 Nov, 2015 @ 5:54am 
Originally posted by seiferzero:
don't forget Lebreauuuu Kriiisannn i'm the ghost from you pastttt lol
OH GOD! Scarlet help! I'm being haunted! CALL THE GHOST BUSTERS! :FFXIII2mirochu: !!!!
Scarlet Crusade 13 Nov, 2015 @ 6:07am 
I don't have the Ghostbusters. Only the Cactuar Nation.

:FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar: :FFXIII2cactuar: :t0cactuar:
GoblinKingDan 13 Nov, 2015 @ 7:04am 
Since the holidays are getting close I have to ask if we can expect the next monster mod release before Thanksgiving or at least before Christmas and the new year? If not that's alright I'm just waiting to see what the next release holds which given the amount of time since the last release I'm just hoping for a lot of new changes/things xD
Krisan Thyme 13 Nov, 2015 @ 8:44am 
Most of the time has been spent with research and real life crap. A lot of bugfixes will be in place that weren't possible until recently, I dunno yet what else though. We have one monster that's more or less done, but I'd like to start on one more because I don't think it'll be that exciting on its own. I have no predictions on a release date, though.. It really depends on how much freetime Scarlet has to test, and how much time I have to work. (And how many problems we run into..!)
GoblinKingDan 13 Nov, 2015 @ 9:07am 
Originally posted by Krisan Thyme:
Most of the time has been spent with research and real life crap. A lot of bugfixes will be in place that weren't possible until recently, I dunno yet what else though. We have one monster that's more or less done, but I'd like to start on one more because I don't think it'll be that exciting on its own. I have no predictions on a release date, though.. It really depends on how much freetime Scarlet has to test, and how much time I have to work. (And how many problems we run into..!)
Still sounds good either way I've just been so excited the last few months to try out the next releases cause honestly I never thought this game would get a mod like this. Honestly I expected rather simple mods like alot of PC games out there tend to get but a Monster Mod Pack with having enemy monsters on your side and ones you couldn't obtain originally was quite the shocker so thank you and the modders for putting in the effort to make such great releases. Really looking forward to the next one! :)
Krisan Thyme 13 Nov, 2015 @ 9:32am 
I just condensed PBP and XBP down into a single installer, Console Button Prompts (CBP). I also did a small update to the PS3 textures, as I noticed a minor alignment issue with the shoulder buttons in some menus. Anyone using the PS3 button prompts should update, though for everyone else this isn't a necessary update.

Originally posted by ZephyrSonic:
Honestly I expected rather simple mods like alot of PC games out there tend to get but a Monster Mod Pack with having enemy monsters on your side and ones you couldn't obtain originally was quite the shocker so thank you and the modders for putting in the effort to make such great releases. Really looking forward to the next one! :)
I'm sort of a fanatic about pets and having additional playable characters, I dunno why. I love that sort of thing. This all originally started just to see how far I could push the game into doing unorthodox things.. but before I knew it I kept finding more and more out about the internals, and slowly began to comprehend the weird nuances of it all. It's funny how far this has come, even I'm a bit amazed to tell you the truth.
Last edited by Krisan Thyme; 13 Nov, 2015 @ 9:39am
Enfo 13 Nov, 2015 @ 1:03pm 
Are any of the modded monsters going to exceed the power of the current ones? Like, is Giant Cactuar going to be a better Cactuar, or Caius an insane Rav?

EDIT: Alright, Vanille and Caius are strong, but the rest of the monsters are pretty mediocre, and not really worth leveling over their counterparts.
Last edited by Enfo; 13 Nov, 2015 @ 2:46pm
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