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X360 and PS3 files for the schemata. Maybe someone wiser than I can port it.
If it's only an unlocker, please say so, I'll see what I can find in the base game files for both X360 and PS3 builds if that is the case.
As far as I know, these are the only files required, because if you'll have a look in directory ..\Steam\steamapps\common\LIGHTNING RETURNS FINAL FANTASY XIII\weiss_data\dlc, you'll see folders for all the rest (and note that 0000003 is missing, that's Aerith), and each of those folders only have four files apiece in them:
filelist_p00000xximg_a.win32.bin
filelist_p00000xximg_v.win32.bin
white_p00000xximg_a.win32.bin
white_p00000xximg_v.win32.bin
_a and _v being for the English and Japanese versions of the game, why there's copies. So, I'm not even exactly sure what the scr files are for on Xbox 360 and why it has them when PS3 and PC files don't have them, only img files. I don't actually do any modding, myself. I'm a tester.
So, for what it's worth, here's my files, from the US/NA version:
https://mega.nz/#!fRwknASI!4FXIF3A2QAKIcICiE4nEyUTO1UvM1VkkkACJQZDdKyo
Aside from the fact consoles use Big Endian and PC is Little Endian, which in and of itself makes the console version incompatible with PC.. the PC versions of the XIII series store UV and Shader information differently from consoles. There's a lot of nuances to the model format, and anyone I know who can help has helped already - they're just busy with other things at the moment.
It'll happen eventually, but I don't know when.
There are sites allowing to download PS3 DLC packages straight off official Sony servers (they can't be used on unmodded consoles without a proper license from the store but the package can be extracted). If it is for comparing the files, though I can't link to the site here, it is entirely possible to compare the existing PC vs equivalent PS3 DLC files. If this would be helpful please PM me.
I'm pretty sure that Krisan Thyme already looked into all this years ago [forum.xentax.com].
And as far as I can tell with the fact that be have this [www.patreon.com]means that somewhere along the line he figured this all out and was able to convert the dlc over to the pc release. I have no idea why the Aerith garb wasn't able to be done. I have asked him that, but he seems to be MIA at the moment.
In order to get the Aerith Garb, the model format needs to be fully reverse engineered.. And I never made much headway on that personally, unfortunately. I was hoping someone else would, but everyone who cares about this series enough and has the skillset for it, has never made much progress either.. and after all these years it's ever more unlikely anyone ever will.
Thanks for the reply, This should put an end to the questions for now. Kinda weird that the Aerith Garb was the one garb from the dlc that they didn't include in the PC release or just straight up culled it. I wonder what the story behind that could have been.
I think the only thing that could change things as they stand now would be if the Virtuos ports of the trilogy adds anything new in terms of the Garb. But we might never even get to see those ports due to Microsoft dropping support for the Windows 10 store in favour of Steam which already has the games, and the Xbox One having the trilogy on back compat. Unless Sony wants to shell out a chunk of cash to get Square to push the trilogy over the line to port it to PS4 then it won't happen. (The updates from SteamDB show the test builds for Virtuos were from 2019, so they would have been working on PS4, but would still run fine on PS5, but again another issue that went against these ports).
As for the big endian/little endian issue, aren't their ways to convert between the two?
But as for why it was missing? Well, you can blame maybe.. three things for that. The Aerith Garb was originally a limited-time DLC deal in Japan, and when we got it I think it was pre-order related or something equally exclusive.. Sadly later when SE started selling it on PSN and such, people (particularly in Japan apparently) cried foul over their lack of exclusivity on it all of a sudden. As a result it was not long before SE pulled it from PSN and.. well.. that's it, no one could get it unless they already had it from that point on.
Second issue is the PC release of XIII-2. Early after its release, people were posting cheat engine stuff that unlocked the console exclusive outfits.. some of those were *licensed* outfits that SE probably didn't renew the rights to use. I personally tried to tell people *not* to be posting about that stuff, especially not on official forums, and very much especially not right on release. I told people to wait. Because if you quietly wait long enough, their eyes won't be glued to you anymore and you can just enjoy the content in peace.. But no, people didn't listen. What happened? XIII-2 got its one and only patch! What did the patch do? It removed those outfits from the game files! Woo-Hoo!
The other reason, might be *my* fault. After that happened, I assumed the damage to already be done and for none of it to matter anymore. So not long after that patch, I made my own mod that patched the stuff they removed back into the game, and even unlock it in a legitimate way. It's possible this contributed to them removing the Aerith garb from LR's files, but it seems more likely to me the previous two are the *real* reason it was removed, and what I did may only have compounded the issue further. Either way, nothing else in LR was exclusive like that garb was, and nothing was licensed like with XIII-2, so they didn't need to remove anything else.
It's a shitty situation, but there's been virtually no one else besides me whose actively tried to mod these games, much less *reverse engineer* the file formats. There's only like.. two other people I know of, maybe three actually. Two of them helped a lot when I was first modding, but they themselves didn't really want to release anything publicly, they were content with just tinkering quietly in peace.. Unfortunately they never got a lot of credit for their discoveries, but I did always include them in my readmes just the same to denote their aid on research and development just the same. The other person has literally only just materialized in the last year, working on a randomizer for the first game. And uh.. that's it. Four people including myself. And while there's some talent between us to do some cool things if we try, we all have lives and are focused kinda on our own things when we have worked on the games. Finding someone with the skillset, interest, and time to reverse these model formats.. sigh, believe me, I've tried to find the help we need, no one seems to care. You have no idea the stuff I would have done (or still would do!) if we could just crack it once and for all.