STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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AcE 6 May, 2016 @ 5:43am
Aerith garb update on lightning returns PC
Hey guys any update on aerith garb???
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Showing 1-15 of 28 comments
it may not be doable.
Tiger the Great 29 May, 2016 @ 10:30am 
https://dl.dropboxusercontent.com/u/73582626/Aerith.rar

X360 and PS3 files for the schemata. Maybe someone wiser than I can port it.

If it's only an unlocker, please say so, I'll see what I can find in the base game files for both X360 and PS3 builds if that is the case.
Scarlet Crusade 29 May, 2016 @ 10:54am 
Originally posted by *UMS*Embryo-sama:
https://dl.dropboxusercontent.com/u/73582626/Aerith.rar

X360 and PS3 files for the schemata. Maybe someone wiser than I can port it.

If it's only an unlocker, please say so, I'll see what I can find in the base game files for both X360 and PS3 builds if that is the case.
The problem, as well as I understand it, is that the game on PC is coded differently than it is on console, so it's not just a matter of putting the files back where they should be (because the files are just totally missing, though the directory they would go in is still there), but figuring out how to encode them so that the PC version can understand them. The unique abilities from the garb, weapon, and shield are still in the game, so that's not an issue, but getting the game to load the models for the garb, weapon, and shield, that's the real tipping point.
Tiger the Great 29 May, 2016 @ 10:56am 
I believe that there ARE methods for converting files - I'll also ask around elsewhere, rest assured - but what I want to know is: are these the only files required or does the console base game have something this package does not?
Scarlet Crusade 29 May, 2016 @ 11:09am 
I'd previously supplied the Xbox 360 files (the only ones I had) to Krisan, and your files are (mostly) identical to the ones I had, though I'm curious why your white_p0000003scr_e.x360.bin file is 10KB while my white_p0000003scr_e.x360.bin file is 6KB, that's a bit odd. Anyway...

As far as I know, these are the only files required, because if you'll have a look in directory ..\Steam\steamapps\common\LIGHTNING RETURNS FINAL FANTASY XIII\weiss_data\dlc, you'll see folders for all the rest (and note that 0000003 is missing, that's Aerith), and each of those folders only have four files apiece in them:

filelist_p00000xximg_a.win32.bin
filelist_p00000xximg_v.win32.bin
white_p00000xximg_a.win32.bin
white_p00000xximg_v.win32.bin

_a and _v being for the English and Japanese versions of the game, why there's copies. So, I'm not even exactly sure what the scr files are for on Xbox 360 and why it has them when PS3 and PC files don't have them, only img files. I don't actually do any modding, myself. I'm a tester.
Tiger the Great 29 May, 2016 @ 11:12am 
ALL RIGHT, so we have the files complete, only thing needed to do is convert them. I'll ask around on gamehacking forums and tell you if anything comes up.
Scarlet Crusade 29 May, 2016 @ 11:21am 
Oh, a reason for the filesize discrepancy, it occurs to me that your files might be from the European version of the game? Doublechecked my files and mine are _u while yours are _e.

So, for what it's worth, here's my files, from the US/NA version:

https://mega.nz/#!fRwknASI!4FXIF3A2QAKIcICiE4nEyUTO1UvM1VkkkACJQZDdKyo
Krisan Thyme 29 May, 2016 @ 11:57am 
It's not impossible, but conversion isn't as simple as you make it sound.
Aside from the fact consoles use Big Endian and PC is Little Endian, which in and of itself makes the console version incompatible with PC.. the PC versions of the XIII series store UV and Shader information differently from consoles. There's a lot of nuances to the model format, and anyone I know who can help has helped already - they're just busy with other things at the moment.

It'll happen eventually, but I don't know when.
Zeikar 1 Jun, 2016 @ 4:30am 
so close but so far, I still need to pick this up to complete the FFXIII trilogy, if this mod happened today, I'd get it in a heartbeat, I have a feeling it won't be possible to add in, maybe I'm wrong, I hope I am
Last edited by Zeikar; 1 Jun, 2016 @ 4:34am
BigHeadDjango 30 Jun, 2016 @ 1:43am 
You guys are forgetting something. In order for some one to figure out how to make the Aerith DLC work, they need to look at files for some other DLC so that the PS3/PC files can be compared and analyzed
gordonfreeman01 11 Oct, 2020 @ 4:24pm 
Originally posted by BigHeadDjango:
You guys are forgetting something. In order for some one to figure out how to make the Aerith DLC work, they need to look at files for some other DLC so that the PS3/PC files can be compared and analyzed

There are sites allowing to download PS3 DLC packages straight off official Sony servers (they can't be used on unmodded consoles without a proper license from the store but the package can be extracted). If it is for comparing the files, though I can't link to the site here, it is entirely possible to compare the existing PC vs equivalent PS3 DLC files. If this would be helpful please PM me.
Mostly 18 Jan, 2021 @ 9:38pm 
Originally posted by gordonfreeman01:
There are sites allowing to download PS3 DLC packages straight off official Sony servers (they can't be used on unmodded consoles without a proper license from the store but the package can be extracted). If it is for comparing the files, though I can't link to the site here, it is entirely possible to compare the existing PC vs equivalent PS3 DLC files. If this would be helpful please PM me.

I'm pretty sure that Krisan Thyme already looked into all this years ago [forum.xentax.com].
And as far as I can tell with the fact that be have this [www.patreon.com]means that somewhere along the line he figured this all out and was able to convert the dlc over to the pc release. I have no idea why the Aerith garb wasn't able to be done. I have asked him that, but he seems to be MIA at the moment.
Last edited by Mostly; 18 Jan, 2021 @ 9:41pm
Krisan Thyme 18 Jan, 2021 @ 10:14pm 
Originally posted by oxitran:
Originally posted by gordonfreeman01:
There are sites allowing to download PS3 DLC packages straight off official Sony servers (they can't be used on unmodded consoles without a proper license from the store but the package can be extracted). If it is for comparing the files, though I can't link to the site here, it is entirely possible to compare the existing PC vs equivalent PS3 DLC files. If this would be helpful please PM me.

I'm pretty sure that Krisan Thyme already looked into all this years ago [forum.xentax.com].
And as far as I can tell with the fact that be have this [www.patreon.com]means that somewhere along the line he figured this all out and was able to convert the dlc over to the pc release. I have no idea why the Aerith garb wasn't able to be done. I have asked him that, but he seems to be MIA at the moment.
Long story short, the Aerith Garb model isn't in the PC release. A lot of the data for it was culled for this release actually, though the rest of that was never the problem. It's really easy to reconstruct the item data and its properties, the problem is solely the model alone. The consoles use a different revision of the model format than the PC releases do, they're also in a different endian to make it a tad more annoying too.

In order to get the Aerith Garb, the model format needs to be fully reverse engineered.. And I never made much headway on that personally, unfortunately. I was hoping someone else would, but everyone who cares about this series enough and has the skillset for it, has never made much progress either.. and after all these years it's ever more unlikely anyone ever will.
Mostly 19 Jan, 2021 @ 11:39am 
Originally posted by Krisan Thyme:
Long story short, the Aerith Garb model isn't in the PC release. A lot of the data for it was culled for this release actually, though the rest of that was never the problem. It's really easy to reconstruct the item data and its properties, the problem is solely the model alone. The consoles use a different revision of the model format than the PC releases do, they're also in a different endian to make it a tad more annoying too.

In order to get the Aerith Garb, the model format needs to be fully reverse engineered.. And I never made much headway on that personally, unfortunately. I was hoping someone else would, but everyone who cares about this series enough and has the skillset for it, has never made much progress either.. and after all these years it's ever more unlikely anyone ever will.

Thanks for the reply, This should put an end to the questions for now. Kinda weird that the Aerith Garb was the one garb from the dlc that they didn't include in the PC release or just straight up culled it. I wonder what the story behind that could have been.

I think the only thing that could change things as they stand now would be if the Virtuos ports of the trilogy adds anything new in terms of the Garb. But we might never even get to see those ports due to Microsoft dropping support for the Windows 10 store in favour of Steam which already has the games, and the Xbox One having the trilogy on back compat. Unless Sony wants to shell out a chunk of cash to get Square to push the trilogy over the line to port it to PS4 then it won't happen. (The updates from SteamDB show the test builds for Virtuos were from 2019, so they would have been working on PS4, but would still run fine on PS5, but again another issue that went against these ports).

As for the big endian/little endian issue, aren't their ways to convert between the two?
Krisan Thyme 19 Jan, 2021 @ 2:10pm 
Originally posted by oxitran:
Originally posted by Krisan Thyme:
Long story short, the Aerith Garb model isn't in the PC release. A lot of the data for it was culled for this release actually, though the rest of that was never the problem. It's really easy to reconstruct the item data and its properties, the problem is solely the model alone. The consoles use a different revision of the model format than the PC releases do, they're also in a different endian to make it a tad more annoying too.

In order to get the Aerith Garb, the model format needs to be fully reverse engineered.. And I never made much headway on that personally, unfortunately. I was hoping someone else would, but everyone who cares about this series enough and has the skillset for it, has never made much progress either.. and after all these years it's ever more unlikely anyone ever will.

Thanks for the reply, This should put an end to the questions for now. Kinda weird that the Aerith Garb was the one garb from the dlc that they didn't include in the PC release or just straight up culled it. I wonder what the story behind that could have been.

I think the only thing that could change things as they stand now would be if the Virtuos ports of the trilogy adds anything new in terms of the Garb. But we might never even get to see those ports due to Microsoft dropping support for the Windows 10 store in favour of Steam which already has the games, and the Xbox One having the trilogy on back compat. Unless Sony wants to shell out a chunk of cash to get Square to push the trilogy over the line to port it to PS4 then it won't happen. (The updates from SteamDB show the test builds for Virtuos were from 2019, so they would have been working on PS4, but would still run fine on PS5, but again another issue that went against these ports).

As for the big endian/little endian issue, aren't their ways to convert between the two?
Endian difference is just annoying, not a real hurdle per'se. Any method of (accurate) conversion would still require reverse engineering the format though, which is where the real problem lies. And with probably close to six revisions of it, maybe even nine, it's a particularly big pain in the arse. Each game and each platform it released on had the format slightly changed - primarily due to how the XIII series render shaders, each platform kind of needed this adjusted for the hardware's benefit. It's kind of stupid in some ways, but honestly.. that's nothing new to me. There's a reason there's never really been anyone else to mod for this series.

But as for why it was missing? Well, you can blame maybe.. three things for that. The Aerith Garb was originally a limited-time DLC deal in Japan, and when we got it I think it was pre-order related or something equally exclusive.. Sadly later when SE started selling it on PSN and such, people (particularly in Japan apparently) cried foul over their lack of exclusivity on it all of a sudden. As a result it was not long before SE pulled it from PSN and.. well.. that's it, no one could get it unless they already had it from that point on.

Second issue is the PC release of XIII-2. Early after its release, people were posting cheat engine stuff that unlocked the console exclusive outfits.. some of those were *licensed* outfits that SE probably didn't renew the rights to use. I personally tried to tell people *not* to be posting about that stuff, especially not on official forums, and very much especially not right on release. I told people to wait. Because if you quietly wait long enough, their eyes won't be glued to you anymore and you can just enjoy the content in peace.. But no, people didn't listen. What happened? XIII-2 got its one and only patch! What did the patch do? It removed those outfits from the game files! Woo-Hoo!

The other reason, might be *my* fault. After that happened, I assumed the damage to already be done and for none of it to matter anymore. So not long after that patch, I made my own mod that patched the stuff they removed back into the game, and even unlock it in a legitimate way. It's possible this contributed to them removing the Aerith garb from LR's files, but it seems more likely to me the previous two are the *real* reason it was removed, and what I did may only have compounded the issue further. Either way, nothing else in LR was exclusive like that garb was, and nothing was licensed like with XIII-2, so they didn't need to remove anything else.

It's a shitty situation, but there's been virtually no one else besides me whose actively tried to mod these games, much less *reverse engineer* the file formats. There's only like.. two other people I know of, maybe three actually. Two of them helped a lot when I was first modding, but they themselves didn't really want to release anything publicly, they were content with just tinkering quietly in peace.. Unfortunately they never got a lot of credit for their discoveries, but I did always include them in my readmes just the same to denote their aid on research and development just the same. The other person has literally only just materialized in the last year, working on a randomizer for the first game. And uh.. that's it. Four people including myself. And while there's some talent between us to do some cool things if we try, we all have lives and are focused kinda on our own things when we have worked on the games. Finding someone with the skillset, interest, and time to reverse these model formats.. sigh, believe me, I've tried to find the help we need, no one seems to care. You have no idea the stuff I would have done (or still would do!) if we could just crack it once and for all.
Last edited by Krisan Thyme; 19 Jan, 2021 @ 2:12pm
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