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Final Fantasy - Modding FF-Modding
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Final Fantasy - Modding FF-Modding
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All Discussions > Final Fantasy IV > Topic Details
Any hope for a UI mod?
I'd love to see the iOS UI go away and be replaced with something better.
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Showing 1-15 of 35 comments
Kojiro_S 23 Sep, 2016 @ 5:06pm 
I'd also love something like that, and since someone did modify 3's UI to look less... "emulated" from the mobile version, I think it should be doable, at the very least.
Aegis Runestone 26 Sep, 2017 @ 10:50am 
Sorry for bumping a very old thread, but does anyone have an update on this? I also heard the Steam version is easier than the original DS Version, can someone mod the original DS difficulty in? Thank you.

(Yes, I know there's a Hard Mode, but obviously, you have to beat the game to unlock it)
Dan Lel 8 Oct, 2017 @ 4:56am 
I just finished the game and you eventually get used to the crappy graphics, but yes it would be nice if someone could create an UI mod. But even more important than that would be some program to rip the textures and 3d models from and reinsert them into the game. The texture and model quality is awful.
Aegis Runestone 14 Oct, 2017 @ 2:37pm 
You realize this was ported from iOS version from the DS version, right? The DS doesn't have the specs with enhanced models/graphics you're looking for.

Did you expect any better from SE? I, at least, expected a better UI. But nope, they went the cheap way--port the mobile version over. I feel like I wasted my money.
Last edited by Aegis Runestone; 14 Oct, 2017 @ 2:38pm
Dan Lel 15 Oct, 2017 @ 3:44pm 
A camera moving around the scene in cutscenes still beats looking at pixels in my opinion even though the graphics are terrible. But yes with little effort they could have improved this by a lot. The textures and models may have been nice for Nintendo DS but come on, you could have at least retextured and fixed the UI for the PC port.
Aegis Runestone 4 Nov, 2017 @ 12:35pm 
Originally posted by Dan Lel:
A camera moving around the scene in cutscenes still beats looking at pixels in my opinion even though the graphics are terrible. But yes with little effort they could have improved this by a lot. The textures and models may have been nice for Nintendo DS but come on, you could have at least retextured and fixed the UI for the PC port.
I agree!
Aegis Runestone 15 Nov, 2017 @ 7:55am 
Anyone? I found a "mod" which is the DS font, so we've got that handled. Is there any way to modify the UI or is it hard-coded?
Enfyve 18 Nov, 2017 @ 1:51pm 
Some components are stored in the base folder, such as window, button_on and button_off.

The battle icon-set is stored under extracted_data in the language folder (en.lproj in this case) as unknown.png as for the remaining elements, they're probably stored in winsample.NCGR and NSCR.

wallpaper3d are the different UI backgrounds available from the settings menu

MENU_Common.dat should contain the remaining resources, packaged together, though not compressed. it contains multiple PNG files, their offsets and names can be found in the header, and knowing the size doesn't really matter because PNG files end with a specific series of bytres
49 45 4E 44 AE 42 60 82 (IEND + some extra non-ascii characters)

All files ending with .lz are actually already uncompressed, but common NDS file readers can't seem to access them, it seems that they're different formats than in the more common/older NDS games.

Hope that helps.
YH 2 Mar, 2018 @ 12:17pm 
I've tried editing and saving .ncgr files in MENU_Common.dat as .png files, but my game is crashing with it. Not really tried anything more than that.
Also, in MENU_LAYOUT.dat there is .xbn files with same structure as the one .xbn file in IcePenguin's mod. So if he will wish to mod FF4, he can absolutely do it.
Enfyve 2 Mar, 2018 @ 5:30pm 
Originally posted by Yukari:
I've tried editing and saving .ncgr files in MENU_Common.dat as .png files, but my game is crashing with it. Not really tried anything more than that.
Also, in MENU_LAYOUT.dat there is .xbn files with same structure as the one .xbn file in IcePenguin's mod. So if he will wish to mod FF4, he can absolutely do it.
In the header it specifies the offset and size of each file, if the filesize changes, you'll need to recalculate the offsets to prevent crashes
Aegis Runestone 4 Mar, 2018 @ 7:26am 
Originally posted by Enfyve:
Originally posted by Yukari:
I've tried editing and saving .ncgr files in MENU_Common.dat as .png files, but my game is crashing with it. Not really tried anything more than that.
Also, in MENU_LAYOUT.dat there is .xbn files with same structure as the one .xbn file in IcePenguin's mod. So if he will wish to mod FF4, he can absolutely do it.
In the header it specifies the offset and size of each file, if the filesize changes, you'll need to recalculate the offsets to prevent crashes
Cool! Dude, Enfyve, do it! :D I would LOVE A UI fix to this, and Yukari just gave you the way!
Enfyve 9 Mar, 2018 @ 5:35am 
Originally posted by Aegis Runestone:
Cool! Dude, Enfyve, do it! :D I would LOVE A UI fix to this, and Yukari just gave you the way!

Unfortunately I only have so much free time. But don't worry - I do plan releasing a mod in 3 stages.

First a UI mod, followed by a layout mod, and if all goes well, I'll try to package it all together as a easy to use modding tool.
Aegis Runestone 9 Mar, 2018 @ 9:45am 
Originally posted by Enfyve:
Originally posted by Aegis Runestone:
Cool! Dude, Enfyve, do it! :D I would LOVE A UI fix to this, and Yukari just gave you the way!

Unfortunately I only have so much free time. But don't worry - I do plan releasing a mod in 3 stages.

First a UI mod, followed by a layout mod, and if all goes well, I'll try to package it all together as a easy to use modding tool.
Thank you! I look forward to it! :)
Dan 14 Mar, 2018 @ 3:58am 
Any mod to make UI dissapear when first planes are showed?
For example, when a character do a magic, or an invocation, the UI cover everything and it's a little ugly compared to DS game. Or at least do that the UI ATB secition names, bar and frame not appear in the screen all the time, i rather it.

Here an image of what i say:

https://imgur.com/a/daom2

Thanks!
Dan 19 Mar, 2018 @ 4:43pm 
Sorry for the double post. Another solution i think to this, it's perhaps, putting the names of the characters, HP, MP, and ATB bar, to the right of the screen, and do it more smaller in size, putting more togheter, and quitting the table. Well, it's only a suggestion. Thanks!
Last edited by Dan; 19 Mar, 2018 @ 4:46pm
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