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(Yes, I know there's a Hard Mode, but obviously, you have to beat the game to unlock it)
Did you expect any better from SE? I, at least, expected a better UI. But nope, they went the cheap way--port the mobile version over. I feel like I wasted my money.
The battle icon-set is stored under extracted_data in the language folder (en.lproj in this case) as unknown.png as for the remaining elements, they're probably stored in winsample.NCGR and NSCR.
wallpaper3d are the different UI backgrounds available from the settings menu
MENU_Common.dat should contain the remaining resources, packaged together, though not compressed. it contains multiple PNG files, their offsets and names can be found in the header, and knowing the size doesn't really matter because PNG files end with a specific series of bytres
49 45 4E 44 AE 42 60 82 (IEND + some extra non-ascii characters)
All files ending with .lz are actually already uncompressed, but common NDS file readers can't seem to access them, it seems that they're different formats than in the more common/older NDS games.
Hope that helps.
Also, in MENU_LAYOUT.dat there is .xbn files with same structure as the one .xbn file in IcePenguin's mod. So if he will wish to mod FF4, he can absolutely do it.
Unfortunately I only have so much free time. But don't worry - I do plan releasing a mod in 3 stages.
First a UI mod, followed by a layout mod, and if all goes well, I'll try to package it all together as a easy to use modding tool.
For example, when a character do a magic, or an invocation, the UI cover everything and it's a little ugly compared to DS game. Or at least do that the UI ATB secition names, bar and frame not appear in the screen all the time, i rather it.
Here an image of what i say:
https://imgur.com/a/daom2
Thanks!