STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
264
IN-GAME
2,246
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Founded
26 July, 2015
Language
English
Location
United States 
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A very possible way to do mods
I thought about this earlier today and posted here:


https://steamhost.cn/steamcommunity_com/app/345350/discussions/0/361787186424678730/

And was told...well you know to share my thoughts here for sure so I'm just going to copy the whole post!


"This article is mainly for those who are trying to figure out how to mod FF13LR....but if you know the structure of it then don't mind to take a look. Thanks!

I was messing around my FFLR directory and decided to explore the dlc folder that cradles every dlc (besides the aerith dlc) garb, accessory, weapon, shield, and 2-3 spells. I just thought of a way to kinda do mods...so you know if you look inside of the dlc folder in LR? All of the dlc garbs and stuff are in there. I think the way to add more content would be to replicate the layout and directory of the dlc garbs and such...and making a new set and dropping the folder in there. It technically would pop up if done correctly... Right? Idk just a great idea (in my head) to add modded garbs and stuff into the game. And you could also add spells since like the moogle (not sure didnt ever use it), divine, and devil classes all have unique spells. Like I said....just a thought. Anyone notice this and agree this is most likely the way to add more gear to the game?

If modders could figure out how to replicate the format of the files in the individual dlc folders...then maybe if we make a mod...put it into a numbered folder and drop it in the dlc folder...then maybe...just maybe...the game would actually read it as a dlc?

Thoughts anyone?"
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