STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
249
IN-GAME
2,149
ONLINE
Founded
26 July, 2015
Language
English
Location
United States 
Showing 1-10 of 22 entries
45
Final Fantasy IX (VANILLA)
11
Annyoing "!" and "card" icons everywhere, just everywhere....
14
PSX Buttons Mod?
867
1
Memoria - Engine modifications
Originally posted by gdi:
I have an edited BattleHUD.cs file that mods the battle HUD to be closer to the PS1 HUD. I'm not entirely happy with it, but I've lost interest in favor of emulated versions tbh. It functions, but it's not complete, it's a bit buggy, not thoroughly tested and I'm pretty sure it's not done the "correct" way. It also will be a complete pain in the ass to install(apologies) but like I said, I've lost interest in continuing this and figured releasing something was better than nothing given how requested this is.

Anyways, here's the file for anyone who's interested in finishing it or desperate enough to go through the trouble of installing it:

http://pastebin.com/KbjKu3tb

Replace \Memoria\Engine\Battle\BattleHUD.cs with this file. Then Memoria needs to be rebuilt. :\

Again, if anyone wants to continue/finish it, or perhaps Albeoris wants to integrate it into Memoria, feel free to. My changes are commented with "gdi". The game appears to use NGUI, and obviously Unity, for it's UI for anyone interested.

For modding backgrounds and other assets, since the game was made with Unity, Unity Asset tools(like this one: https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&s=f33693ebb4c6300fb90cde4b5f0d9de0) do work with the game. I'm not sure if all the backgrounds are accessible but yeah, in theory, you should be able to replace them.

And lastly, a bug report for Memoria. Since I haven't seen others report it, this might be just with the git version(or something wrong on my end), but Steal doesn't seem to function correctly. I've noticed this before I made my changes to BattleHUD.cs. The animation will play but nothing will appear in your inventory and no success/fail message will display either. This is the error in output_log.txt file:

battleSceneName = TH_E001

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Non platform assembly: G:\Steam\steamapps\common\FINAL FANTASY IX\StreamingAssets\Scripts\Memoria.Scripts.dll (this message is harmless)
MissingMethodException: Method not found: 'System.Array.Empty'.
at Memoria.SBattleCalculator.CalcMain (.BTL_DATA caster, .BTL_DATA target, Memoria.BattleCommand command, Byte scriptId) [0x00000] in <filename unknown>:0

at btl_cmd.ExecVfxCommand (.BTL_DATA target) [0x00000] in <filename unknown>:0

at SFX.BattleCallback (Int32 code, Int32 arg0, Int32 arg1, Int32 arg2, Int32 arg3, System.Void* p) [0x00000] in <filename unknown>:0

at (wrapper native-to-managed) SFX:BattleCallback (int,int,int,int,int,void*)

at (wrapper managed-to-native) SFX:SFX_Update (int&)

at SFX.UpdatePlugin () [0x00000] in <filename unknown>:0

at battle.BattleSubSystem (.FF9StateGlobal sys, .FF9StateBattleSystem btlsys) [0x00000] in <filename unknown>:0

at battle.BattleMainLoop (.FF9StateGlobal sys, .FF9StateBattleSystem btlsys) [0x00000] in <filename unknown>:0

at battle.BattleMain () [0x00000] in <filename unknown>:0

at HonoluluBattleMain.UpdateBattleFrame () [0x00000] in <filename unknown>:0

at HonoluluBattleMain.UpdateFrames () [0x00000] in <filename unknown>:0

at HonoluluBattleMain.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Hi! Is there any way we could get a picture of what your HUD looks like??
Showing 1-10 of 22 entries