STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
271
IN-GAME
2,085
ONLINE
Founded
26 July, 2015
Language
English
Location
United States 
Showing 1-10 of 14 entries
867
1
Memoria - Engine modifications
memoria.log is blank. This time, again, I followed basic instructions. But I HAD to put the files directly into the FF9 directory. Then I ran patcher, if failed, of course, because the 'debugger was being open in another program'. So I have to delete the contents of the debugger folder. Then I patched again
and
It said success, but the same, again. Black screen.

here is output x64:

Initialize engine version: 5.2.3p2 (b5869bab0ca4)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx64.dll 21.19.413.0]
Renderer: Radeon (TM) RX 480 Graphics
Vendor: ATI
VRAM: 8136 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.083 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 59Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\Managed\Memoria.Prime.dll (this message is harmless)
EntryPointNotFoundException: SteamAPIRestartAppIfNecessary
at (wrapper managed-to-native) SteamSdkWrapper:SteamAPIRestartAppIfNecessary ()

at BundleSceneSelector.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Setting up 2 worker threads for Enlighten.
Thread -> id: cc -> priority: 1
Thread -> id: 944 -> priority: 1
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1422)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1422)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1422)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1422)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1422)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1422)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1422)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1422)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1422)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore

-------------------------------------



Here is output x86:



Initialize engine version: 5.2.3p2 (b5869bab0ca4)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 10.18.13.5582]
Renderer: NVIDIA GeForce GTX 650
Vendor: NVIDIA
VRAM: 965 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 0.425 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

Platform assembly: E:\Projects\Honolulu\Honolulu_Personal\UnityProject\Builds\FinalFantasy9_ww_20160404_183818_WithLauncher\x86\FF9_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.441691 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 996.
Total: 0.303587 ms (FindLiveObjects: 0.048742 ms CreateObjectMapping: 0.082742 ms MarkObjects: 0.159466 ms DeleteObjects: 0.011132 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.313516 ms
40 BundleScene.Awake

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 23612.
Total: 19.103170 ms (FindLiveObjects: 0.735952 ms CreateObjectMapping: 0.290950 ms MarkObjects: 18.041067 ms DeleteObjects: 0.033999 ms)

Setting up 1 worker threads for Enlighten.
Thread -> id: 1178 -> priority: 1
Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
UnloadTime: 0.904746 ms

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 23935.
Total: 19.503344 ms (FindLiveObjects: 0.914374 ms CreateObjectMapping: 0.299375 ms MarkObjects: 18.255894 ms DeleteObjects: 0.032194 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 17)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23935.
Total: 19.478369 ms (FindLiveObjects: 1.008248 ms CreateObjectMapping: 0.221748 ms MarkObjects: 18.226107 ms DeleteObjects: 0.021362 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 17)
UnloadTime: 0.679387 ms

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 23940.
Total: 20.206800 ms (FindLiveObjects: 0.902038 ms CreateObjectMapping: 0.229270 ms MarkObjects: 19.046606 ms DeleteObjects: 0.027380 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
UnloadTime: 0.955594 ms

Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 23961.
Total: 20.680084 ms (FindLiveObjects: 0.834641 ms CreateObjectMapping: 0.282225 ms MarkObjects: 19.516882 ms DeleteObjects: 0.045432 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 17)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 23961.
Total: 20.823906 ms (FindLiveObjects: 1.074743 ms CreateObjectMapping: 0.229872 ms MarkObjects: 19.496422 ms DeleteObjects: 0.022265 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 17)
UnloadTime: 0.688112 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 23986.
Total: 20.870543 ms (FindLiveObjects: 1.022691 ms CreateObjectMapping: 0.225058 ms MarkObjects: 19.593607 ms DeleteObjects: 0.027981 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 17)
UnloadTime: 3.505252 ms

Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 24053.
Total: 22.552763 ms (FindLiveObjects: 0.981470 ms CreateObjectMapping: 0.244615 ms MarkObjects: 21.264994 ms DeleteObjects: 0.061078 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 17)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24053.
Total: 21.737980 ms (FindLiveObjects: 1.102123 ms CreateObjectMapping: 0.224155 ms MarkObjects: 20.386126 ms DeleteObjects: 0.024973 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 17)
UnloadTime: 0.888498 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 24064.
Total: 22.008469 ms (FindLiveObjects: 1.109344 ms CreateObjectMapping: 0.284933 ms MarkObjects: 20.579290 ms DeleteObjects: 0.033999 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour:set_enabled (bool)

at UIPointer.SetBlinkActive (Boolean isActive) [0x00000] in <filename unknown>:0

at UIPointer.Reset () [0x00000] in <filename unknown>:0

at PointerManager.ReleasePointerToPool (.UIPointer pointer) [0x00000] in <filename unknown>:0

at PointerManager.RemovePointerFromGameObject (UnityEngine.GameObject go) [0x00000] in <filename unknown>:0

at ButtonGroupState.OnDisable () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

19
Scaled UI (Memoria)
867
1
Memoria - Engine modifications
Showing 1-10 of 14 entries