STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
168
IN-GAME
1,792
ONLINE
Founded
26 July, 2015
Language
English
Location
United States 
Showing 11-20 of 21 entries
10
FMV's/Music/Sound Effects
Does the game actually USE looping tags though?
If you can extract the .OGG files. Open them with Mediainfo (Mediainfo.net) to see if the loop tags are present.

{LINK REMOVED}

(Contains lossless A-B comparisons)
The audio quality in this port is pure garbage.(Even the FMVs sound like shit) And an embarrassment to this beautiful game.


If no one else will do it, I wouldn't mind spending a few months doing a replacement mod like I did for Grandia II AE.
13
FFXIII FMV Replacements
I really, REALLY do not care about space (Especially when the already make us download 60GB for those poor quality ones we can just delete.).

If someone can make it happen. Please do!

Mediafire has free storage space up to 50GB for free users.

After they are converted you can just 7zip all of the FMVs into split archives.

And YES there is a huge difference between the PC version and the PS3 version
http://www.neogaf.com/forum/showpost.php?p=133609256&postcount=3004
If you can't see the difference you shouldn't be making claims otherwise.

Originally posted by Truder:
Originally posted by Toshiko:
... The videos are hardly inferior to the PS3 version. The only version of the game with genuinely higher quality videos is the PS3 -DEMO- which had 1080p uncompressed videos, of which there are two. 360 version is the one with inferior videos. Steam version has less quality loss from PS3 than a NAOMI to Dreamcast port. I refuse to believe you made this observation yourself, and that you have instead listened to erroneous internet whining.

Seriously, have you seen the 360 version? Pixels the size of mountains! Steam version is like a really nice encode of a five star bluray release. You're asking for WAV when the FLAC exists. Be real.

Let me give you a simple example of how I noticed the difference in quality.

Imagine you have only ever listened FLAC audio tracks, then one day, you listened to the same tracks but at 128kbps mp3 - you notice the difference instantly.

This was the experience I had when I first ran FFXIII on my PC and when I see any of the FMVs playing.

The quality of the encode while not as bad as it is on the X360, it is still noticably different from the PS3, you can see significant macroblocking occuring, especially in dark scenes and scenes with fast motion but it's not only the video quality that has suffered, the audio quality is noticably different too.

I've played the PS3 version enough times, and on the same monitor as the PC version to be able to notice these differences
Yeah,the audio quality isn't as good either i've noticed with the music.

Even at max bitrate, there are still differences between uncompressed vs 320kbs MP3 & 500kbs OGG.

You can get MP3 closer to lossless sounding than a typical straight CBR 320 encode(For 44.1k material anyway) from a ears only listening perspective with specific encoding settings.
-m s -V 0 -q 0 -lowpass 22.1 --vbr-new
The file size is bigger, but generally 50-60% smaller than FLAC.


Here's a song from Grandia II, lossless and 500kbs OGG together and phase cancelled so only the differences are audible.
{LINK REMOVED}


And then with the above MP3 settings (Though there is a margin of error because of the silence added by MP3 encoding. So the samples had to be adjusted and realigned. Which is hard to do 1:1)
{LINK REMOVED}

Even though if you take all 3 and throw them on a Spectral Analyzer, they look pretty similar for all 3. The differences on the analyzer are a lot less drastic than it sounds in the above phase canceled versions.
24
Texture Filtering for III / IV / IV-2?
199
Final Fantasy VI: The Respritening - Yoshitaka Amano Edition
24
Texture Filtering for III / IV / IV-2?
How to Enable Texture Filtering if you want it
(Use at your own discretion, who knows what bugs may lay in wait.

  1. Download GLDirect http://sourceforge.net/projects/gldirect/?source=typ_redirect
    In the "bin/release" folder is "OpenGl32.dll" extract this to the FF4 directory with "FF4.exe"
  2. Download GeDoSaTo http://blog.metaclassofnil.com/?page_id=582
    Follow the instructions to set up a permanent home for it .
  3. With GeDoSaTo open, hit the "Whitelist" button. And at the bottom add an entry for FF4
    "FF4 || Final Fantasy 4" (IT HAS to be named this)
    Save the Whitelist
  4. Now open the GeDoSaTo directory and /Config folder. Create a folder called "FF4" (IT HAS to be named this). In this folder copypasta the "GeDoSaTo.ini" from the /config folder.
  5. If you are just going to play at native resolution you need to replace the contents of the ini file with the following and replace the Rendering and Present resolutions listed below with your resolution
    http://pastebin.com/jSLkCgDf
  6. If you want Anti Aliasing this is tricky. As forcing AA is impossible without problems with the game wrapped to DX9. Unless you are ok with just SMAA or FXAA. Which you can enable in the GeDoSaTo.ini.
  7. If you want better AA though you will need the contents of "GeDoSaTo.ini" to be this instead http://pastebin.com/EgGYPPhT

    You will need to replace 3 entries , Rendering resolution, Present Resolution and Override resolution.


    Then, you have to set your desktop resolution to the resolution you are going to downsample with, using DSR or VSR. For it to work, so say you want to use 4k on at 1080p monitor. Replace the 3 entries above with 3840x2160, enable DSR and set your desktop to 2160p. And then launch FFIV's launcher, set that resolution with Full screen enabled

    Then the game should launch and you should have downsampling. Huzzah.

  8. Finally if you want correct Vsync and Framepacing you need to set up a profile for FFIV with Nvidia inspector ( I don't know about AMD). And set it as such
    http://u.cubeupload.com/MrBonk/aefaefzfzef.jpg

    If you don't know how about Nvidia Inspector, here's a guide
    http://forums.guru3d.com/showthread.php?p=5183388
    By default with the OGL renderer, all you need is the in game full screen vsync+a 30FPS cap from RTSS to get proper pacing.


I personally find the black outlines distracting, but here's the option for you if you want it

AA comparison.
NoAA Wrapped 16xAF vs 4.5xSSAA 16xAF+driver FXAA
http://screenshotcomparison.com/comparison/157028
Showing 11-20 of 21 entries