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Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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FF XIII - Mod Snow's Hand Grenade back in
Interesting, I'll test tomorrow as well.
But according to wiki, Cold Blood works just like Ao1 in that each hit is calculated separately.
I'll need to look into this myself too.
There's a few skills I came across that I wanna test too

Vespid Soldier - Cyclone

Ushmigal Interceptor thingydude
has some lazers and other stuff

Kalavinka Striker - Hellstorm bolt

bartandelus 1 - baptism in ruin , Destrudo

Cid - Seraphic Ray

Will letcha know

EDIT:

Tested all of these, and while they show up, they aren't selectable.

Also
Gave snow Ao1 and ColdBlood,
since they rely on each "hit"
Snow's sovereign fist only ends up hitting 1 time

EDIT 2:
I think I found what was meant to be the player version of Ultima:
ms900_00
It has no name in the ability list, is Commando Only, is selectable, and when used in battle:

Snow throws what seems to be a ruin into the ground, big dome appears dealing somewhat small damage, then it explodes in a massive explosion. The dome looked just like Shaolong Gui Ultima, but the explosion seemed to be on a lesser scale, so possibly Ruinja and not Ultima, but its still very powerful and cool


With 500 mag, this ended up dealing over 6k damage though its damage is random. one time it hit for 300, another 1500, but usually got 6000+ on at least 1 of them.
this way outdamaged my ruinga.
AI will not select it though.

this was against pulsework knights in the 5th ark.

EDIT 3:
Found 2 more "Dummied" skills
ms600_00
ms700_00
These have no names, but show in ability list.
However only 1 entry shows in the list, but both skills are selectable in battle.
ms600 throws black smoke on enemy, and has a chance to inflict DeBrave
ms700 does the same, but inflicts DeFaith.
These are locked to the Commando Role, and seem to be removed from the sabateur/jammer roles.
They also deal very small damage.
Showing 1-10 of 13 entries