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Final Fantasy - Modding FF-Modding
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Final Fantasy - Modding FF-Modding
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289
Final Fantasy VI Modding
2
Question: OBB edits
289
Final Fantasy VI Modding
Originally posted by Kisai:
BTW. the AKB files are nearly straight ogg vorbis files (Most of them will play without question with MPC-HC, more will load in Audacity, but I suppose it's just how willing these programs are to overlook errors.)

The PVR files are likely PowerVR texture atlases, but I haven't a way to confirm that since tools usually only convert TO textures and never back.

The FLB files look like UI stuff to me (eg the combat menus) and I speculate that someone would need to make an editor for it.

Also, the text strings are in the FF6.EXE file.

Yeah, the AKB files are just a container format (composed of a variable sized header) around an already existing audio file format. The game supports 3 files types, altho only 2 file types are actually used. As you noted, there are a lot of OGG files, 79 to be exact. And there are 290 VOX files, which is the remainder of the audio files. The 3rd format, I suspect, would be PCM, but since it's not used by the game, I haven't looked too much into it. I'm thinking I should have support for these files in FFVI_Explore soon.

My knowledge on the PVR files is about the same as yours -- I have a few tabs open with some resources, but I literally haven't even opened one up in a hex editor to look at them yet. There's so few of them, they're low on my priority list.

The FLB files _do_ contain UI stuff, but by far there are more FLB files for visual effects, such as magic, weapon slashes, esper summons, etc.. Each FLB can contain more than one image, which is usually different frames of an animation. I can read the graphical data out of the FLB files just fine, but I haven't figured out all of the other data in the file yet -- it's crazy complex, and strikes me as complete overkill, considering what the files are actually in control of. I have a bad feeling that it's going to take a long time to fully understand the format. Your suspicion would be correct, that a custom editor of some sort would be required, just as the AKB files would require.
Showing 11-20 of 44 entries