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Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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Showing 1-10 of 12 entries
3
Alternate Fantasy problem: Ozma broken.
Originally posted by Gwendalin:
There's always a reason for a bug. Always.
This is exactly why I thoroughly test EMR thousands of times and even my own game, knowing everything works the way it's supposed to and I'm satisfied with it.
Beta-testing is the most important part I must do.

I know how it feels having to chuck through the time to get those chocographs, and how time consuming it was on PS1, much of us adults just don't have the time for now.

That's why EMR has the increased timer suitable for the Alternate Fantasy reason sped-up timers.
But it wasn't an easy edit, had problems in the lagoon/choco's ability Reef. When this area is half time half price. But I finally got it too work, thankfully.

Support Ability:
Yes it possible see this post for details:

https://steamhost.cn/steamcommunity_com/groups/ff-modding/discussions/13/350533172684330089/?ctp=3#c2119355556487352609

BUT it is not easy to edit though.
I tried editing it for an Auto-Protect support ability, and it only ended in vain.
But if you do get it to work, I wish you best of luck and do share how it was done properly. I would be curious.

Hopefully a Memoria-HW would indeed eliminate the CIL code and be easier to edit these.

So its not possible to increase the chance % of obtaining a chocograph? I thought you simply changed the 15 in the barrel functions to something higher? Will this not work?

If not, is it possible to change the speed booster macro to function the way it used to? It says "timerui:update" which causes the timer to speed up to. Is it possible to edit the macro?
Originally posted by Gwendalin:
About Ozma, in these types of situations, I'd have to look at the scripts usually to narrow down the root cause of the problem. (I've had this error more than once with EMR)

Usually, when this happens (at least with me).
I'd check the main init field of Ozma, some flags, and the Air Garden script, which I'm sure it should still have the Main_Reinit. (It does).

This problem just sounds odd, I dunno know how that would even happen.
It hasn't happened with "Ozma" in EMR. And I modified both scripts. (Friendly and non-friendly)

I've checked the scripts and have found nothing that could lead to the error you are receiving.
Unless the Alternate Fantasy you're playing has an altered Chocobo Air Garden script
different than how it's supposed to be:


Moogle_Male_40
if ( FriendlyMonster_Complete == 0 ) {
Battle( 1, 211 )
} else {
Battle( 1, 57 )
}
set VARL_GenBool_1081 = 1
set VAR_GlobInt8_78 = 1
break
default:
set VAR_GlobInt8_78 = 1
break
}
}
return


I'm not sure.

That above is the part of script that begins battle with Ozma and what happens after the battle.
Hmm... maybe I RunScript is not run?

In the script of Alternate Fantasy, you have Moogle_Male_38 right below the function Moogle_Male_40

In the function Moogle_Male_38 you have the functions to be run after the battle with Ozma.
Mene's texts:

"Y-You're very strong, kupo!"

And so on.
Maybe a missing RunScript function after Ozma's battle?
<Just checked vanilla script>
But I doubt it, the two scripts (vanilla/AF) are exactly the same.
Again, I'm not sure, the error you're getting is definitely odd and guaranteed did not happen during Trilititi's tests.

Hot & Cold:

I don't remember any lines needed to be added for Mene to decide when there's nothing left to dig. That's handled differently, if it was once removed, a horde of problems would've occurred.

If this was referring to the chocograph pieces edit, that is harder to mod, as these are obtained according with scenario counter, current point in the game, so that they won't be obtained too early. As you know, all 6 pieces equals the chocograph: Mist Ocean which is Choco's sky ability.

This is why I left it alone.

Last time I got this ability early, problems only arise.
The system basically is worked as:
"When all other found items fail, a chocograph piece is received."

That's the common items received in mini game, I believe. (Potions/Annoyments, dead peppers, etc.)

These are the two things I referred to in the thread.
Not sure where the "add lines" came from.

Then I have no idea why Ozma is freezing lol. Very weird.

So there's no way to increase the chance of digging up a chocograph? Its so boring in the vanilla game and the AF mod makes the timer speed up along with the speed booster now.

Edit: is it possible to change the effect of a support ability? Such as creating one that nullifies berserk for example?
Showing 1-10 of 12 entries