STEAM GROUP
Final Fantasy - Modding FF-Modding
STEAM GROUP
Final Fantasy - Modding FF-Modding
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Showing 1-7 of 7 entries
8
Gameplay mod
1
Tidus Fantasy X
8
Gameplay mod
@BRAiNSiCK what do you mean perfect? How is it not linear to travel alond the sphere grid as it is?
You want Lulu to beat the shit out of people with her Moogle, fine, at least my way you have a much easier chance of doing it. We can change it around however is liked. So fine I'll change it for example again. But I just want it to look different than the Sphere Grid. I don't want to be traveling along a line running into locks and not having enough speed spheres to activate an agility node when you you leveled up and had enough AP to move around. I'm just talking about cutting out the middle man when leveling up.

So we keep the AP leveling system I suppose. And boom you just leveled up every character.

Level 1: Choose one per character. 5 Choices to choose from.

Wakka For Example: Agility +2, Strength +2, HP +200, Magic +2, Magic Defense +4
Yuna For Example: Agility +2, Strength +2, HP +200, Magic +2, Magic Defense +4
Auron For Example: Agility +2, Strength +2, HP +200, Magic +2, Magic Defense +4
Tidus For Example: MP +4, Defense +2,, HP +200, Accuracy +2, Evasion +2
Lulu For Eample: MP +4, Defense +2,, HP +200, Accuracy +2, Evasion +2
Kimahri For Example: Strength +2, Magic +2, HP +200, Evasion +2, Magic Defense +4
Rikku For Example: Strength +2, Magic +2, HP +200, Evasion +2, Magic Defense +4

And I kinda like that its not the same choices for every character at level 1. But say it gets to level 6 it switches up. And continues to switch up every 5 levels.

Level 6: Choose one per character. 5 Choices to choose from.

Wakka For Example: MP +4, Defense +2,, HP +200, Accuracy +2, Evasion +2
Yuna For Example: Strength +2, Magic +2, HP +200, Evasion +2, Magic Defense +4
Auron For Example: Strength +2, Magic +2, HP +200, Evasion +2, Magic Defense +4
Tidus For Example: Strength +2, Magic +2, HP +200, Evasion +2, Magic Defense +4
Lulu For Eample: Agility +2, Strength +2, HP +200, Magic +2, Magic Defense +4
Kimahri For Example: Agility +2, Strength +2, HP +200, Magic +2, Magic Defense +4
Rikku For Example: MP +4, Defense +2,, HP +200, Accuracy +2, Evasion +2

Remember you only get to choose one per level up. Every 3 level ups is a skill, special, spell, or ability as seen in my first post. I think this is a cooler, more strategic way of leveling up, plus it eliminates collecting of the spheres needed to activate the attribute or skill, special, spell, or ability.
I'll be really sad if no one at leasts wants to talk about the way leveling up is done in FFX, the sphere grid was a neat idea at the time but it's been 15 years, and I know we could think and/or implement a better way to choose how you level up characters.

How to describe what I'm talking about? Choices!
Every time say Tidus levels up you go to the menu and instead of the sphere grid option, there's just something that says "Level Up" from there you can change between characters, but while were on Tidus your option for leveling up is to choose between one of four. For Example: Agility, Strength, Accuracy, & HP. When Yuna levels up you would get 4 choices as well but they'd be slightly different. For Example: Magic(how hard her spells/aeons hit or heal). Mana Points(how much MP she has to cast spells), Magic Defense, & Agility. Then the choices could change per level, but every 3 or 4 level ups you get either a new skill, special, spell, or ability to CHOOSE from!

Wakka. For Example: Blind Attack, or Silence Attack
Kimahri For Example: Flee, or Lancet
Lulu For Eample: Fire, Water, Thunder, or Blizzard
Rikku For Example: Mug, or Doublecast, Use, or Luck
Auron For Example: Sentinal, or Armor Break
Yuna For Example: Cure, Esuna, Pray, or Protect
Tidus For Example: Cheer, or Delay Attack


The spell casters should always get four choices, while the physical attackers get two. The skills abilites, specials, or spells that you don't choose woild always be available to choose the next time around along with newer choices. So let's say you chose Delay Attack for Tidus to learn.
Tidus For Example: Cheer, or Provoke

Let's also use Lulu and say you chose Water
Lulu For Example: Fire, Focus, Tunder, or Blizzard

Now the game becomes cruical at what point do you pick a spell, ability, skill, or special. Maybe you messed up and chose a spell but you needed a different spell for a boss battle. Well that's what saves are for. But I believe these choices are awesome to be able to play the game in a unique way and say to your friends "What you chose Death first? No way man I chose Ultima it really helped me out!" And for them to say back to you "Pssh I had rikku give the party Luck and every time I gave Lulu more luck points she hits Death everytime plus Doublecast"
Showing 1-7 of 7 entries