STEAM GROUP
game development help gamedevhelp
STEAM GROUP
game development help gamedevhelp
3
IN-GAME
72
ONLINE
Founded
28 May, 2015
Language
English
Spido 28 May, 2017 @ 5:46pm
Give me your input on this plan
Hello, I'm a computer science major and just finished my junior year at my university. My goal is to get involved in the game development industry. I was invited to this group some months ago, presumably after someone saw my Asteroids 9000 game on the Steam Workshop for GM:S.

So far, I have made Pong in Unity, Asteroids in GM:S, and a few interactive fiction stories in Inform 7. I tried applying for game development internships throughout the semester, but they turned out to be very competitive and that didn't really work out for me. I can talk plenty about games in many regards, but the experience I have to showcase so far appears to be a bit limited.

Right now, I am developing a 2D, top-down adventure game with a focus on character dialogue, exploration, and light puzzle solving. It is somewhat in the style of "RPG-maker" games like Ib or Angels of Death, which are games I've played and really enjoyed. My hope is that this project will allow me to learn and showcase many important, practical skills in a wide spectrum, such as tilesets, basic animations, saving/loading, character design, level design, music, etc. I hope to have it finished within the next three months, which I believe is possible considering the progress I have made in the time spent so far. Also, I do have the professional edition of GM:S thanks to that Humble sale a while ago.

Once this is done, I plan to distribute it evewhere I can find, stick it on my resume and online portfolio(s), and have a playable version I could take with me on a laptop to interviews. It seems like the most available positions are being offered in AAA studios, so I would look there first. Post-graduation internships are also a possibility. However, my long term goal is to work with a smaller group of people that is really passionate about telling stories with games (like Oxenfree or Night in the Woods, for example).

What do you think of this? Would an artistically simple (bare-bones), but well-written and thought-provoking free game be enough, in addition to a CS degree and what I've done already, to impress someone at a AAA company?

If you're interested, here is a sort of "demo" video I made of the progress I had a few months ago (been doing school in the mean time). Since then, I've added a main menu with saving and loading and a pause menu.
https://youtu.be/UCtFg5Bg_SE
< >
Showing 1-2 of 2 comments
Bumbefly (we/All) 28 May, 2017 @ 11:08pm 
Reading this, i see you created games that vary in genre. And you use the words "my long term goal is to work with a smaller group of people that is really passionate about telling stories with games" & "artistically simple (bare-bones), but well-written and thought-provoking free game". Futhermore you talk about internship without mentioning a specialization.

So i'm thinking perhaps you should focus on the story-writing side in stead of software-writing or picture/sound-art sides. And maybe you can form a wellrounded team with your fellow students to create a game together. The companies also want to know you can work well together with other Ppl.

(I am just a gamer, not working in the game-industry)
Spido 29 May, 2017 @ 8:18am 
Thanks for your time man! You're definitely right that it is important to show you have been able to work in teams well. I am at least getting some of that in my classes. For this project, I am expanding a lot of my skills and practicing self-learning things, so I feel it is important to at least try the stuff I'm not so good at, like artwork. I think it's good to find your limits before rushing off to ask someone else to draw everything for you.

That said, it wouldn't be a bad idea either to keep in mind that other people could still contribute in some ways, after I have seen what I am able to do on my own.
< >
Showing 1-2 of 2 comments
Per page: 1530 50