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28 May, 2015
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[GM]Introduction
First off let me start by saying just how cool I think it is to actually be part of a community of developers who I have already since subscribed to their content from the workshop. It is an honor to be amongst you fine ladies and gentlemen.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=680644361&searchtext=Spaaaaace

This is literally the only thing I have to contribute to this community as of last night since it is the only thing I feel proud enough of to release to the public. I was having too many issues implementing a hiscore system and adding multiple enemy types but it is still a decent time killer when all else fails.
Last edited by ItsJustTony; 9 May, 2016 @ 5:54pm
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Showing 1-9 of 9 comments
Albcatmastercat 9 May, 2016 @ 5:53pm 
Ah, this can turn into something very, very good...
Did you use global variables?
If you didn't, they can be used for so many things...
For instance: Custom HP bars
ItsJustTony 9 May, 2016 @ 5:55pm 
Originally posted by Albcatmastercat:
Ah, this can turn into something very, very good...
Did you use global variables?
If you didn't, they can be used for so many things...
For instance: Custom HP bars
As I posted in the other introduction forum I am fairly new. I think I only have 1 global variable in use but I can not for the life of me remember what it is. When my PC, which is what I use for programming, is back on line I will be able to refer to it. But for now the game is entirely all too simple.
Albcatmastercat 9 May, 2016 @ 5:55pm 
Originally posted by Reaper:
Originally posted by Albcatmastercat:
Ah, this can turn into something very, very good...
Did you use global variables?
If you didn't, they can be used for so many things...
For instance: Custom HP bars
As I posted in the other introduction forum I am fairly new. I think I only have 1 global variable in use but I can not for the life of me remember what it is. When my PC, which is what I use for programming, is back on line I will be able to refer to it. But for now the game is entirely all too simple.
Ah, I see.
I can help with -that- itself, as I have a faint sample of knowledge on those.
ItsJustTony 9 May, 2016 @ 5:57pm 
Originally posted by Albcatmastercat:
Originally posted by Reaper:
As I posted in the other introduction forum I am fairly new. I think I only have 1 global variable in use but I can not for the life of me remember what it is. When my PC, which is what I use for programming, is back on line I will be able to refer to it. But for now the game is entirely all too simple.
Ah, I see.
I can help with -that- itself, as I have a faint sample of knowledge on those.
I think I mostly get the idea and most of the syntax with GM:S it's just understanding where and how to apply them so they are efficient. The game was made on a whim and if an actual programmer saw the code and how unorganised it was, they would probably faint. For any future projects I will write my ideas down and organise my thoughts more clearly before I begin haha
Albcatmastercat 9 May, 2016 @ 6:00pm 
Originally posted by Reaper:
Originally posted by Albcatmastercat:
Ah, I see.
I can help with -that- itself, as I have a faint sample of knowledge on those.
I think I mostly get the idea and most of the syntax with GM:S it's just understanding where and how to apply them so they are efficient. The game was made on a whim and if an actual programmer saw the code and how unorganised it was, they would probably faint. For any future projects I will write my ideas down and organise my thoughts more clearly before I begin haha
Ok :P
But remember, larger projects would probably require more than what GM offers.
For instance, I was thinking about making an RPG, with evolutions and many kinds of abilities. Thing is, I have -no- idea how to make an inventory and save system :s
ItsJustTony 9 May, 2016 @ 6:02pm 
Originally posted by Albcatmastercat:
Originally posted by Reaper:
I think I mostly get the idea and most of the syntax with GM:S it's just understanding where and how to apply them so they are efficient. The game was made on a whim and if an actual programmer saw the code and how unorganised it was, they would probably faint. For any future projects I will write my ideas down and organise my thoughts more clearly before I begin haha
Ok :P
But remember, larger projects would probably require more than what GM offers.
For instance, I was thinking about making an RPG, with evolutions and many kinds of abilities. Thing is, I have -no- idea how to make an inventory and save system :s
GM is very capable of anything I have to throw at it. If you have ever take a trip over to the YoYo games showcase you would understand. There are plenty of ways to go about making inventory and save systems in GM and you are very much able to do so. Youtube is your best friend and when Youtube fails Google is a great backup. I literaly learned everything I know about programming from those two resources.
Originally posted by Albcatmastercat:
Originally posted by Reaper:
I think I mostly get the idea and most of the syntax with GM:S it's just understanding where and how to apply them so they are efficient. The game was made on a whim and if an actual programmer saw the code and how unorganised it was, they would probably faint. For any future projects I will write my ideas down and organise my thoughts more clearly before I begin haha
Ok :P
But remember, larger projects would probably require more than what GM offers.
For instance, I was thinking about making an RPG, with evolutions and many kinds of abilities. Thing is, I have -no- idea how to make an inventory and save system :s
For my game I am using an object based inventory, for saving you want to look up how to save using a .ini file in gamemaker, it is what I currently use although I am thinking about switching to .JSON (which you can google, too).
Albcatmastercat 18 May, 2016 @ 2:20pm 
Originally posted by amusudan:
Originally posted by Albcatmastercat:
Ok :P
But remember, larger projects would probably require more than what GM offers.
For instance, I was thinking about making an RPG, with evolutions and many kinds of abilities. Thing is, I have -no- idea how to make an inventory and save system :s
For my game I am using an object based inventory, for saving you want to look up how to save using a .ini file in gamemaker, it is what I currently use although I am thinking about switching to .JSON (which you can google, too).
.JSON? I don't think INI would cut it, but, indeed, JSON would probably do the trick. After all, it IS what Minecraft uses...
I might look into it later on.
oh trust me, .ini is capable, my game is pretty complex and it does the job just fine :D
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