STEAM GROUP
game development help gamedevhelp
STEAM GROUP
game development help gamedevhelp
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28 May, 2015
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Need help with GML? Beginners look here!
Trying to start out with GameMaker: Studio? I can help you with code related questions, just add me! I will awnser your questions when I can, just sent messages at any moment (even if I am offline!)!

I can help with the basics of code, explaining functions, giving general coding advice and tips on how to optimise games.

Please note that I am not experienced in everything GameMaker related, I for one am not good at shaders or networking.

If you have had more then a year of GML knowledge then chances are high that I wont be able to assist you :'(.
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Showing 1-15 of 19 comments
Vapas 5 Mar, 2016 @ 12:28am 
Hi, can you say me why when I press C I alawys go to the right ?
https://mega.nz/#!u1JiQKJY!puegFKs1oUQ3FAt0EmGSqz_Z-5-UXFUmfta7rXuCxB0
I'll take a look!
You sent me the wrong file, you need to export your project first (to a .gmz) and upload that. what you sent me is a .gmx (project controller file I think) without the project itself (sprites, objects, scripts, etc).
Put this at the beginning of the "scr_dash_state" script,

// Get direction
var dir = point_direction(0, 0, xaxis, yaxis);

you weren't getting the direction but you were searching for it :P
Btw, your pixel art and code is top-notch! Great work!
Vapas 5 Mar, 2016 @ 12:11pm 
Then, what I need change ? :o ( sorry for my english, I'm french )
Vapas 5 Mar, 2016 @ 12:13pm 
Ok, I just need to delete var :), thanks for your help :3
Alright no problem!
Vapas 5 Mar, 2016 @ 9:13pm 
I have a new problem : when I'm collide with slime I have an error :(
https://mega.nz/#!yhxXGIBS!7gt-3Hfx78lMGLUkQ1hD1IJmnv66Dvx_6mSW9JhBJqA
I'll take a look when I can, I am really busy atm :(. Also I didn't get a notification that's why I replied so late.
4moth 20 Mar, 2016 @ 4:47pm 
Do you know an efficient way to make blocks you can't see black in my procedural generated game? (2D block based) I have used simple place meeting checks but they are too intensive for the amount of objects I have.
Originally posted by HotCheeseBalls:
Do you know an efficient way to make blocks you can't see black in my procedural generated game? (2D block based) I have used simple place meeting checks but they are too intensive for the amount of objects I have.
I've never tried something like this but I think I read something about exactly this, I'll search for it and update you when/if I find it.
4moth 21 Mar, 2016 @ 9:46am 
Thanks for taking the time!
Just so you know, it was in one of nocturne's dev blog posts on the YOYO games website, I used to read them and I remember him having dealt with something like this for his lighting system and he mentioned a name of a tile based system that does what you want but I forgot it. So still searching :).
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