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https://www.youtube.com/watch?v=Zk51FMUFuQg
Made it with unity with a minimum of coding where I basically check the controller movement and layer the sprite is on to determine movement.
background_hspeed[0] = 1; // Horisontial speed of background 0, set to 1
background_vspeed[0] = 1; // Vertical speed of background 0, set to 1
This way, you will also be able to use decimal numbers such as 0.2, which you cannot use if you do it in the room tab. And you can also use this to change the background speed dynamically throughout your game.