STEAM GROUP
GTGD S3 GTGD Unity
STEAM GROUP
GTGD S3 GTGD Unity
12
IN-GAME
95
ONLINE
Founded
24 March, 2015
Language
English
Nomax 29 Dec, 2015 @ 10:24pm
Have you missed a video out? or Forgot to upload one?
I'm stuck with your videos and am wondering if you have missed one out?

4mins 51 seconds in to video [56] Item Master you say: "There were those 2 test items I had"
I don't have those items, which video did you introduce those?

Also My inventory just says "Button" it doesn't have the items in it
Also in video [45] Intro To Chapter 3 there is a Player_Inventory Script I don't have one of those.

Now I'm getting errors and am unable to continue:
NullReferenceException: Tag: tag name is null. S3.Item_RidgedBodies.CheckifStartsInInventory () (at Assets/R_Scripts/Item_Scripts/Item_RidgedBodies.cs:35)
S3.Item_RidgedBodies.OnEnable () (at Assets/R_Scripts/Item_Scripts/Item_RidgedBodies.cs:15


This is the code in question
void CheckifStartsInInventory()
{
if(transform.root.CompareTag(GameManager_References._playerTag))
{
SetIsKinematicToTrue();
}
}

the script is on the player and the Player has a tag of "Player"
I am wondering if the script GameManager_References.cs was changed in the missing video (if there is a missing video)

There is the possibility that I am going Mad

Roy
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Showing 1-2 of 2 comments
Originally posted by Nomax55:
I'm stuck with your videos and am wondering if you have missed one out?

4mins 51 seconds in to video [56] Item Master you say: "There were those 2 test items I had"
I don't have those items, which video did you introduce those?

Also My inventory just says "Button" it doesn't have the items in it
Also in video [45] Intro To Chapter 3 there is a Player_Inventory Script I don't have one of those.

Now I'm getting errors and am unable to continue:
NullReferenceException: Tag: tag name is null. S3.Item_RidgedBodies.CheckifStartsInInventory () (at Assets/R_Scripts/Item_Scripts/Item_RidgedBodies.cs:35)
S3.Item_RidgedBodies.OnEnable () (at Assets/R_Scripts/Item_Scripts/Item_RidgedBodies.cs:15


This is the code in question
void CheckifStartsInInventory()
{
if(transform.root.CompareTag(GameManager_References._playerTag))
{
SetIsKinematicToTrue();
}
}

the script is on the player and the Player has a tag of "Player"
I am wondering if the script GameManager_References.cs was changed in the missing video (if there is a missing video)

There is the possibility that I am going Mad

Roy

Most likely you've missed video 54 because that is essential to having an inventory and that's where I put in two test blocks as items.
Nomax 3 Jan, 2016 @ 11:28am 
OMG I think I am going quite Mad... You are right I was missing video 54.

I went through numerous times checking I had all the videos in the right sequence and all the time 54 was missing and I didn't notice.

That is so weird - I look but I don't see.
I saw what I wanted to see and not what was actually there.

OMG

Thankyou for taking the time to find the video with the test blocks
I can crack on now.

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Showing 1-2 of 2 comments
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