STEAM GROUP
GTGD S3 GTGD Unity
STEAM GROUP
GTGD S3 GTGD Unity
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IN-GAME
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24 March, 2015
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tuN|Ba_- 27 Sep, 2015 @ 2:45am
The Features GTGD users want to be added in up Coming Tutorial (S3) (Write your Requests)
Hello , people .. please write your requests here in this discussion ,so these features could become a part of GTGD S3 . like i would like to add a (* Lobby functionlity*) feature.. a place where Local player joins and can chat and when all player click ready only then game starts .
Last edited by tuN|Ba_-; 27 Sep, 2015 @ 2:47am
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Showing 1-6 of 6 comments
tuN|Ba_- 27 Sep, 2015 @ 2:51am 
Auto Sever Find Feature . it ,d be great if in local network user create a game Server . and other local user dont have to get and write iP address of server Creator . these thing we .d want to be automatic
tuN|Ba_- 27 Sep, 2015 @ 2:53am 
Make S3 to be more focud on Unet please
Nomax 1 Nov, 2015 @ 6:55am 
Although I'm working on my first game and All the advice I see says Do Single Player Game
I want to make a multiplayer game.
The last time I played a single player game was before multiplayer got invented.

So Multiplayer all the way for me.
LouskRad 1 Nov, 2015 @ 1:48pm 
Hey, thanks for the awesome knowledge you've provided so far. I know your series tend to lean towards the multiplayer direction, but personally I'm more interested in the single player stuff. As for the feature I'd want, if you can squeeze in a finite state machine for (and/or) a grid based combat system in an RPG context, I would be very happy.
Nomax 30 Nov, 2015 @ 6:28am 
Health Regen over time when you have food in your stomach.
And the opposite (loosing health over time) because of Bleeding.

These are core gameplay mechanics for the survival genre which could increase your viewers / customers because there are tons of FPS tutorials and not so many Survival tutorials on Youtube.

I guess it could be an optional bolt set of scripts that just calls the Increase and Decrease Health Events.

There is some information here ( the video gives an overview )
http://dayz.gamepedia.com/Mod:Survival

and more detailed info here
http://guides.gamepressure.com/dayz/guide.asp?ID=15665

Attracting the survival guys to your channel could make a big difference.
Last edited by Nomax; 30 Nov, 2015 @ 6:29am
Sorry I didn't see your post until now. Those are good points. It's quite easy to add those sorts of mechanics (new scripts that make use of the events), and things like food are trivial to implement because of the item system you'll develop in chapter 4. It's probably a bit too late because I've already branded it as an FPS tutorials series, but maybe I can write somewhere that it's a flexible FPS system that can be expanded upon to make all types of FPS games including survival.

Originally posted by Nomax55:
Health Regen over time when you have food in your stomach.
And the opposite (loosing health over time) because of Bleeding.

These are core gameplay mechanics for the survival genre which could increase your viewers / customers because there are tons of FPS tutorials and not so many Survival tutorials on Youtube.

I guess it could be an optional bolt set of scripts that just calls the Increase and Decrease Health Events.

There is some information here ( the video gives an overview )
http://dayz.gamepedia.com/Mod:Survival

and more detailed info here
http://guides.gamepressure.com/dayz/guide.asp?ID=15665

Attracting the survival guys to your channel could make a big difference.
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