STEAM GROUP
GTGD S3 GTGD Unity
STEAM GROUP
GTGD S3 GTGD Unity
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24 March, 2015
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HiFi64 21 Aug, 2015 @ 4:20am
S3 in Asset Store?
Hey I just found GTGD not long ago and am currently following the UNET tutorial series. First of all, let me thank you for the amazing knowledge you provide.

I'm following the tutorials step by step. My goal is to have a fully functioning, network based FPS setup, on which I can build upon. Which I believe is all there in the UNET tutorial. (I am on part 5 now)

I enjoy watching the videos, learning new things and most important of all, understanding all the different functions of the project. I have pruchased UFPS in hopes it could supply me with a basic setup that I could build upon. But UFPS is too complex for me and I can't use it the way I would like to.
This is where GTGD comes in, these videos provide me with all the info, so that I know what I'm looking at, which is exactly what I need.

But replicating all that work takes time, I'd rather be working on my 3D assets instead. So my question is, will S3, at some point be available as an asset in the Unity Store or elsewhere?
Also, is S3 going to be more or less the same as the UNET tutorials? So I could just replicate those and take it from there? What are the essential differences going to be, between what has been covered in the UNET series and S3?

Alright, thats it for now. I hope you find the time to answer my questions. And once again, thank you so much for everything. It has made things available to me that would have been impossible without your guidance. I appreciate it a lot.
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I'm actually seriously considering making S3 a set of tutorials explaining how to make a single player survival FPS and cutting out multiplayer so that absolute beginners can follow along and understand what's going on. In a much later chapter I might show how to integrate multiplayer. I'm also waiting for Unity to progress the development of UNET some more so that it becomes better suited to FPS games.

S3 would cover other topics like mecanim animation setup for the weapon and zombies, ammo and health pickups, sound, making terrain, camera effects, lightmapping, pausing the game, etc., so basically lots of simple stuff that beginners need to know.

I wasn't planning to have S3 on the Asset Store because it means that I'd have to keep the project up to date with each major Unity iteration, which isn't easy since then I'd have to redo the video tutorials.
HiFi64 21 Aug, 2015 @ 1:59pm 
I'm sad to hear you're considering to drop the network aspect of your upcoming series. There are far too little tutorials out there covering the subject.
I understand the issue with the Asset Store. Perhaps you could make the project files available for purchase, independant from the videos, or the Asset Store.

I like to fly over the Youtube videos at x2 speed, it's all I need to understand the code and manipulate it myself. But currently I have to stop every 5min or so and write it down.

Anyways, looking forward to S3, I really hope you manage to include UNET somehow.
tuN|Ba_- 14 Sep, 2015 @ 12:11am 
Sir please tell me where to write .. the thing that we ,d like to be in this tutorial .. Many thanks
Originally posted by Fuk dota:
Sir please tell me where to write .. the thing that we ,d like to be in this tutorial .. Many thanks

You can make a new discussion if you like.
Nomax 1 Nov, 2015 @ 6:59am 
I have no interest in Single Player whatsoever, if S3 is going to be Single player then its not for me.
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