STEAM GROUP
GTGD S3 GTGD Unity
STEAM GROUP
GTGD S3 GTGD Unity
16
IN-GAME
97
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Founded
24 March, 2015
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English
Hertzole 20 May, 2015 @ 7:16am
Using UNET instead of Photon?
Hi!

I am really looking forward to the S3 tutorials but I noticed that you said something about it. You said it was going to be made in Photon and it was Photon that made me find S1 in the first place. I don't really like that limitation Photon has when it comes to how many users it can have. To me UNET or default Unity networking seems to be a better option. Especially with the master server in place.

But the decision is yours. I would really like if you keep it to Unity default but some may disagree.
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BountyXSnipe 20 May, 2015 @ 4:21pm 
I did a bit of Photon and Photon appears to have more orientation towards client side multiplayer. Photon has a cloud server, very limited but easy to connect to. Unity's old default multiplayer, you had to set up your server, which could possibly lead to some issues if not handled correctly. (Eg. Players can't connect to your server unless you port forward or use Hamachi). Photon cloud felt laggier but was easy enough to connect with a single click. Note that Photon's documentation/support isn't as powerful in comparison to Unity. So whenever you need help, you'll really need to dig through Google/Youtube and Photon's website.

UNet although still in development, looks much better in the long run. It has/will have support for authoritative server which is useful to prevent/reduce the amount of cheaters for your online game. It also appears to have more options to how you want to design your multiplayer game; through Unity Cloud or your own way.

These are still early impressions, as I haven't gotten the most experience of all 3 network models (Old Unity Network, Photon, and UNet). Photon seems to be easy/fast to get into but less rewarding for demanding and advanced multiplayer games. UNet appears to be more flexible but more knowledge may be required to get a multiplayer game fully functional. Considering UNet will be an official part of Unity, there may be more tutorials and support for it.
By the end of the current stream of UNET tutorials I'll know whether I should go with Photon or UNET. I'm also waiting to see the pricing structure for Unity's matchmaking service. The end result of my UNET tutorials should be an absolutely basic co-op survival type game with primitive enemy AI being controlled by the server. I think with that amount accomplished it will be very clear how user friendly the new multiplayer system is.
[DC] Firebomber 12 Jul, 2015 @ 10:33am 
I'm personally hoping UNET goes smoothly, they have some big plans and I believe if more folks embrace the system then we will see more updates and fixes. I don't think there is ANY UNET communities out there besides us here so we may be influincing a large wave of general youtubers via GTGDs multiplayer tuts.
Last edited by [DC] Firebomber; 12 Jul, 2015 @ 10:36am
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