STEAM GROUP
GTGD S3 GTGD Unity
STEAM GROUP
GTGD S3 GTGD Unity
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24 March, 2015
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S3 will be peaceful - no probably not
Edit: Nah scratch the peaceful stuff. I honestly can't come up with an interesting peaceful first person project so I'm going back to blasting stuff like in S1 and it will be a run of the mill FPS :)

Original post:
Unlike S1 I'm going to make S3 a peaceful multiplayer game. It's easy to add shooting and violence and all that but the truth is that I'm exhausted of violence in video games and this time I'll show how to make a peaceful multiplayer game that delves into different mechanics from the run of the mill FPS

If you have any ideas or suggestions at all then please feel free to post them!
Last edited by Gamer To Game Developer; 22 Apr, 2015 @ 2:36am
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[DC] Firebomber 12 Apr, 2015 @ 9:20am 
Really excited to hear about Season 3! I am always ready for some new tutorials from GTGD! My question is, how is Season 3 learning structured? For example, Season 2 was more focused on providing the completed scripts and describing them whereas Season 1 was more hands on with line by line explanations of the code.

Also could you briefly describe your transition from Unity's built in networking tutorials to the Photon Networking API. What has changed your mind and what advantages or disadvantages may have influenced your decision?

I feel that you are very quickly becoming the new Burgzerg Arcade tutorial series but of the Unity Networking world, keep up the momentum!

Pumped.
-Jeremy
Hey Jeremy! I haven't sorted out the course structure for season 3 yet but it will be hands on like S1 and my objective is to make it focused and easier to follow since plenty of people are short on time. I'll be splitting it up into chapters so that I don't have to develop the complete project and then leave everyone hanging for the tutorials. I can release them chapter by chapter.

I've gone for Photon networking because all the NAT punchthrough issues are all gone with that and it really is so much easier to setup a game and then play with anyone in the world, which is what we hope for in a multiplayer game. The disadvantage though is that a paid subscription is required when exceeding the free concurrent user limit. Photon cloud is non authoritative which can be disadvantageous for some games but overall I think it's an ok price to pay for superior connectivity. I've been looking at Photon off and on for years and I think it's a really mature technology now.

Burgzerg Arcade is excellent and I think he's the first to make Unity and C# approachable for the common gamer.
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