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Also could you briefly describe your transition from Unity's built in networking tutorials to the Photon Networking API. What has changed your mind and what advantages or disadvantages may have influenced your decision?
I feel that you are very quickly becoming the new Burgzerg Arcade tutorial series but of the Unity Networking world, keep up the momentum!
Pumped.
-Jeremy
I've gone for Photon networking because all the NAT punchthrough issues are all gone with that and it really is so much easier to setup a game and then play with anyone in the world, which is what we hope for in a multiplayer game. The disadvantage though is that a paid subscription is required when exceeding the free concurrent user limit. Photon cloud is non authoritative which can be disadvantageous for some games but overall I think it's an ok price to pay for superior connectivity. I've been looking at Photon off and on for years and I think it's a really mature technology now.
Burgzerg Arcade is excellent and I think he's the first to make Unity and C# approachable for the common gamer.