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1. By terrain destruction do you mean a minecraft like blocky terrain?
2. Yes, I definitely want to bring in vehicles / aircraft at some chapter. I've thought about this quite a bit.
3. Yes have a look at Edy's vehicle physics on the asset store. It is almost exactly what you're interested in apart from tires going flat. I'm not knowledgable in manipulating the mesh of a model by code but perhaps in the future I may have the knowledge to implement such a thing.
4. Yup character stats and saving them to playerprefs is covered in S1. I've actually abandoned character stats for S3, though I do want to build an inventory system at some point in the future for S3. An inventory system is a major undertaking and I did build one for Guild Commander. It would certainly warrant a chapter of its own.
2. that would be awesome.
3. i might take a peek when i can do something in unity without having to relook at a tutorail
4. did the stats save for the player even if he left the server? ( i'm not that far i'm at the blaster in S1)
thanks for taking the time to answer.
Yes the stats save locally on the players machine so when they join a game their old selections are remembered. The players name is saved to player prefs and it's just the same principal for stats.
that just how i would attempt it if it was possible. (sorry if you don't understand what i'm trying to say i can think all i want but actually typeing it down into words is hard lol)
what method would i take to make it so stats saved on the dedicated server instead of the players machine.
if you do vehicles could you do a small modeling process for a simple one with glass.
i use sketckup and blender together to make the base of my models though i only have one semi decent model ever made and its a bushwaker from mechwarrior 3 can't even remember if i still have it considering i gave up on it after not being able to add glass or figure out how to animate it for running/walking. etc i'm trying to get ahead in the learning process for games before i head to college next year (hopefully)
Search for Login System Tutorial by Michael S on YouTube. I haven't watched them but they are positively rated and he uses php scripts on a server and a mysql database so that is exactly what you need to learn. Someday when I have enough time I'll study his tutorials.
I'll first start with modelling a really simple block man and rig the block man. At a later chapter yes I would like to make a vehicle of some sort!
(example freelancer uses the mouse to fly and amoung other things i have yet to figure this out)
also a game called mechwarrior 3 used the mouse to make your arms move to aim your weapons and such .
how does one do the movement for a spacecraft....
Ok I can definitely show how to do that. Probably after my current set of UNET tutorials I'll explain how to do that.