STEAM GROUP
GTGD S3 GTGD Unity
STEAM GROUP
GTGD S3 GTGD Unity
15
IN-GAME
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Founded
24 March, 2015
Language
English
Some idea's
hey i bought your GTGD 1&2 i havn't finished the first one yet due to hardware problems but so far its awesome

is it possible to put in some terrain destruction tutorial if so that would be awesome

also a way to enter and drive vehicles/planes

can unity do soft body physics or is there a way to make cars dent/bend like in gta IV
and also a way to make their tires go flat/wear out fall off.

also a Database to save character stats/inventory if you havn't done this already would be awesome. that way a player doesn't reset everytime he/she joins said server....

sry if english is bad typing on my ipod
Last edited by ChaosUnlimited; 6 May, 2015 @ 9:24pm
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Showing 1-9 of 9 comments
Thanks for taking the time to write!

1. By terrain destruction do you mean a minecraft like blocky terrain?
2. Yes, I definitely want to bring in vehicles / aircraft at some chapter. I've thought about this quite a bit.
3. Yes have a look at Edy's vehicle physics on the asset store. It is almost exactly what you're interested in apart from tires going flat. I'm not knowledgable in manipulating the mesh of a model by code but perhaps in the future I may have the knowledge to implement such a thing.
4. Yup character stats and saving them to playerprefs is covered in S1. I've actually abandoned character stats for S3, though I do want to build an inventory system at some point in the future for S3. An inventory system is a major undertaking and I did build one for Guild Commander. It would certainly warrant a chapter of its own.
ChaosUnlimited 7 May, 2015 @ 6:35am 
1. i mean kinda like this https://www.youtube.com/watch?v=2W3Vm1_QGf0 (done in unity)

2. that would be awesome.

3. i might take a peek when i can do something in unity without having to relook at a tutorail

4. did the stats save for the player even if he left the server? ( i'm not that far i'm at the blaster in S1)

thanks for taking the time to answer.
Last edited by ChaosUnlimited; 7 May, 2015 @ 6:36am
Deformation to the terrain. It's certainly doable though I'd have to find out how to deform the terrain and remove any trees present at the location. Also what would be an efficient way to sync the deformation across the network especially for new players just connecting. I think I could do this and it would be interesting. I'll have to look into it more at some time in the future.

Yes the stats save locally on the players machine so when they join a game their old selections are remembered. The players name is saved to player prefs and it's just the same principal for stats.
ChaosUnlimited 8 May, 2015 @ 4:29pm 
taking S1 as an example say you shoot the terrain with blaster. since blaster projectile should already be synced coudn't it be possible to make it so that blaster projectile object itself caused the deformation when it hits the terrain?

that just how i would attempt it if it was possible. (sorry if you don't understand what i'm trying to say i can think all i want but actually typeing it down into words is hard lol)

what method would i take to make it so stats saved on the dedicated server instead of the players machine.

if you do vehicles could you do a small modeling process for a simple one with glass.

i use sketckup and blender together to make the base of my models though i only have one semi decent model ever made and its a bushwaker from mechwarrior 3 can't even remember if i still have it considering i gave up on it after not being able to add glass or figure out how to animate it for running/walking. etc i'm trying to get ahead in the learning process for games before i head to college next year (hopefully)

I suppose the position of each terrain deformation could be stored in a list and then this list recreated on a newly connecting client and then the deformations applied in sequence as per the list for that newly connected client.

Search for Login System Tutorial by Michael S on YouTube. I haven't watched them but they are positively rated and he uses php scripts on a server and a mysql database so that is exactly what you need to learn. Someday when I have enough time I'll study his tutorials.

I'll first start with modelling a really simple block man and rig the block man. At a later chapter yes I would like to make a vehicle of some sort!
ChaosUnlimited 17 May, 2015 @ 11:50am 
if possible could you show how to add the mouse curser with custom curser icon
(example freelancer uses the mouse to fly and amoung other things i have yet to figure this out)
also a game called mechwarrior 3 used the mouse to make your arms move to aim your weapons and such .
I think you mean that you can see a cursor on the screen. When you move it to the edge of the screen your ship for example constantly turns in that direction until you bring the cursor back to the center of the screen.
ChaosUnlimited 18 May, 2015 @ 8:32pm 
yes that is what i meant also used for aiming/shooting..

how does one do the movement for a spacecraft....
Originally posted by ChaosUnlimited:
yes that is what i meant also used for aiming/shooting..

how does one do the movement for a spacecraft....

Ok I can definitely show how to do that. Probably after my current set of UNET tutorials I'll explain how to do that.
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