STEAM GRUBU
GTGD S3 GTGD Unity
STEAM GRUBU
GTGD S3 GTGD Unity
8
OYUNDA
87
ÇEVRİMİÇİ
Kuruluş
24 Mart 2015
Dil
İngilizce
41 sonuçtan 1 ile 10 arası gösteriliyor
5
A bit Lost
3
Where Can i Found Complete Project Files
1
Did a Review
6
I just had an idea!
2
When you will release new videos about Gun?
6
I just had an idea!
I've had further ideas

2 Minute Survival! might be the name of the game. As an extension to S3 after chapter eight I could make some general type of tutorial videos.

Here are some rough thoughts of what I can teach in general tutorials:
1. Make a game within your means, for example; I'm just one person and I do a day job to earn a living (engineer in my case, you might be a student, in volunteer roles, or whatever your case may be) so I can't allocate five working days a week to developing my game. So I must discipline myself and forget day dreaming about making a CoD or CS or Skyrim, I flat out can't out make one of those awesome games because I'm just one person and those were made by whole teams, and I don't have enough hobby money to hire people to make custom stuff for my game.

2. Ok so now that I've accepted my constraints what can I make that will be awesome and fun?? Well perhaps I will make something that is like other games out there but with one or two gameplay elements that make my game a bit different. Hmmm... ok so I'll make an FPS game but how about I make it an intense "survival" game where the player is placed in a very small randomly generated dungeon and they must fight their way to the exit with whatever they can find. On completing the level they'll be rewarded with some random resource reward and experience points. With resources the player can craft and upgrade weapons. With experience they can boost their abilities (such as more melee damage, more shooting damage, better shooting accuracy when running. maybe carry more inventory items).
If the player dies then they die forever but their next character can inherit one item. As they get to higher levels in the dungeon they encounter new types of enemies. After a certain number of levels the player does escape and then it's a happy game over (I just feel that a game must end, including sandbox ones, otherwise players can become bitter after they've played the game so much so that they can no longer derive any enjoyment out of it). On winning the game perhaps any new characters they make will always receive some cool starting item to begin with.

Or maybe the game can just be a randomly generated safe house that the player can setup a bit and then they have to survive two minutes of intense zombie waves crashing against their safe house!

3. I can mention asset store store items that I use and roughly how I use them to make my game.

4. I can explain a bit how to make an IndieDB page, YouTube videos, and then a Steam community group and what I've found to work and not work. Also you must have friends, real friends are the most important especially if you don't have fans on an existing channel, and next are your Steam friends.

5. When I have enough audience (or I feel confident) then I'll show how to make a greenlight page and what I've learnt for trying to present it.

6. Hopefully get greenlit and then wrap up with some lessons learnt and some tips for when to release the game on Steam (the key lesson is basically don't rush and get feedback from the players that will make the game more fun, and that's what I learnt from my Guild Commander launch). Maybe or maybe not I'll be able to show a bit about the Steamworks side of things, but probably not because I'm not very knowledgeable on integrating Steamworks features (I only went as far as achievements with Guild Commander).

7. If you make a cool looking game that's different from mine than I'll play it and make a video to help promote your game since I have at least a few fans, just enough awesome people to drag me through greenlight :steamhappy:
1
GTGD Network suggestion
İlk olarak Nomax55 tarafından gönderildi:
I am of the opinion it is quite possible to develop a game with a small budget these days.

I am also of the opinion it is Impossible to develop a game without a budget.

The budget for developing any game must be thousands of dollars even if you are a "hobbyist developer", Hobbies cost thousands of dollars these days. Golf, Fishing, Cycling etc.

So I don't think GTGD should be restricting the tutorial to only the "Free" network assets.

I have been researching the Unity Network assets and Forge Networking is looking like the best I've found. https://www.assetstore.unity3d.com/en/#!/content/38344

Every review I have read is 5 star and extolling the asset, they have a large number of professional youtube tutorials.

I know its not cheap but I also know "Nothing is Ever Truly Free"

Go back 5 years and you would have been remortgaging your house for such a networking solution.

GTGD can probably get a free version if he contacts them and explains he's making videos.
Heck he might even get a discount code for GTGD members

just my 2 coppers worth

I have already bought forge networking and bolt when they were on sale, but I haven't had the time to go into detail with them. From what I can see there is no magic bullet that just makes networking easy. A vast amount of work has to be done by the developer to make a multiplayer FPS game, and if it is competitive then even more so, because people are right and it has to be authoritative to try and stop cheaters.
6
I just had an idea!
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