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We're still a little ways out on having Civ6 support in GMR. Primary efforts right now are adding support for the save files in our current library that handles the CivV ones. That's open sourced over at https://github.com/n7software/MRobot.Civilization/tree/CivBE2
I hear your save parsing library is also on GitHub?
Our next major effort is finishing the release for the newly re-written Multiplayer Robot. Most of the work for that was done a year or so ago but the front-end was a gross hodge-podge of jQuery and Handlebars. I've started a project to re-implement the front end for that in React/Redux/Typescript which we're also open sourcing over at https://github.com/n7software/MRobot.Web. I've just barely got it started though, and am working on configuring it with our SignalR backend.
I'm also getting started on an open-source desktop client for the new MR using Electron (like what you did!) and using React/Redux. I don't have the initial commit up for that yet, but it'll live over at https://github.com/n7software/MRobot.Electron
Anyway, glad you can step in fill the much needed Civ6 PBEM gap. If you'd be interested in joining forces and working on the new open source Multiplayer Robot with us we'd love to have you :)
https://github.com/pydt
And yeah, my save parser is open source as well - it's currently under my day job's org, but I'll probably move it into the pydt org soon:
https://github.com/omni-resources/civ6-save-parser
It would be interesting to see how we can collaborate going forward, seems a waste to duplicate efforts...