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Forbidden Palace actually gives an advantage to the builder over the host as in the Industrial Era host gets only +1 delegate.
Unfortunately, this advantage will be short lived, as soon as one of the teams (half of the players) enter Modern Era, the World Congress will "evolve", starting to give the host +2 delegates. As this evolving happens, the Special Session of Host Election will be held and as now the team with the host has equal votes with the team with Forbidden Palace, a tie in the host election will mean the current host will stay as the host.
From that point on, the teams will always have equal votes, which is fair. However, is it fair to force one of the team to build Forbidden Palace to achieve a short term advantage and then equality for the rest of the game? Building Forbidden Palace requires Patronage and in a Theme 13 game with no CSs, that is quite a bit of commitment, especially when you consider the fact that you are trying to be equal with the game host, who has done nothing additional to gain that advantage.
Furthermore, any game which starts in a later era than Industrial, will not have the option to build Forbidden Palace. So, for those games, there is no option to commit resources (social policy + hammers) to reach equality.
But in theme13, it's much better to rush for Plastics (Oxford x2+GSs mandatory), have one specialize in beakers and the other in gold for the upgrades.