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I'm not sure what exactly are you trying to say here but the thing with using EventPopFile Halloween is that it sets the wave bar to say Wave 666 no matter what wave it actually is (You only see the actual amount of waves via potato.tf)
While on the server you don't see which wave you're on because every wave is displayed as Wave 666
I assumed as much. I mostly posted it here for possible future campaigns.
Unfortunately that isn't how it works. For that mission, it is a long wave. The wavebar has a lot of different bots. After the long first wave, a second equally long wavebar appears. There isn't enough of a difference to make it obvious that it is a second wave. And no one looks at the wave bar too hard because they think it is the wave that they just beat. Also the website/server browser doesnt help if you voted to change to that mission. You are relying on the fact that most players pay attention - they dont. On paper, players would realize that, but since I have seen over 30% of players either leave or are very surprised when I tell them that it is a multi-wave mission, clearly there is information being lost somewhere. Try playing that mission some time and announce to the team after the first wave that there are 2 more to come. You will probably find some surprised teammates.
In the end, it is a minor problem. It won't make much difference.