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Demo File[www.dropbox.com]
Changelog:
Increased mission Spy CooldownTime from 80 to 90
Added voice lines to indicate breaks starting/ending and the arrival of the boss
Increased mid-wave breaks from 40 seconds to 60 seconds
Replaced demo_pumpkin icon with demo_loosecannon_burst icon
Replaced demo_burst_immortal_giant icon with demo_undying icon
Stage 1:
Increased TotalCount of Burst Demos to 34
Increased WaitBetweenSpawns of Gauntlets to 5 and Giant Pyros to 7
Removed 2 Super Scouts
Decreased Giant Bazooka Soldier clip size bonus to 2
Replace Giant Medics with Giant Regen Medics
Stage 2:
Increased Flame Summoner TotalCount to 62 and Scale to 0.7
Increased Flame Summoner flame lifetime to 6 and burn damage to 2
Decreased Flame Summoner damage to 0.4 and burn time to 0.6
Increased Sun-on-a-Stick Scout TotalCount to 60
Increased Giant Pumpkin Thrower WaitBetweenSpawns to 9
Explicitly separated Conch Soldiers into two subwaves and dropped 6 of them
Decreased HHH's Squires TotalCount to 57
Decreased HHH's Squires move speed to 1, crit boost to 2 sec, and range to 2.5
Decreased first two tanks' health to 15000
Added 1 more Giant Deflector Heavy and Giant Jumping Soldier squad
Decreased Gauntlet TotalCount to 16
Increased Giant Bazooka Soldier squad WaitBetweenSpawns to 12
Stage 3:
Increased TotalCount of last sub-wave support by 10 seconds worth of spawns
Removed 1 Giant Pumpkin Thrower
Changelog:
Stage 1:
Increased Giant DF Pyro and Giant Medic squad WaitBetweenSpawns to 12
Increased Natascha Heavy and Whip Soldier squad WaitBetweenSpawns to 1.5
Decreased Natascha Heavy and Whip Soldier squad TotalCount to 22
Stage 2:
Removed flame_lifetime 5 from Summoner Pyros (now Imp Pyros) and changed icon
Increased damage of Summoner Pyros to 0.6 and changed behavior to Mobber
Increased Giant Jumping Soldier jump height to 3 so he uses parachute
Changed Giant Soldier and Medic squad MaxActive to 4 and WaitBetweenSpawns to 18
Decreased Giant Bazooka Soldier clip size bonus to 2
Stage 3:
Added 1 more Giant Pumpkin Thrower Demo
Undying Colossus can no longer pick up the bomb
Undying Colossus health is now 1M so he appears less killable
Monoculuses now have a chance to spawn every 15 seconds instead of 20
Changelog:
Stage 2:
Second set of tanks now have 22500 health
Stage 3:
Increased Undying Colussus' fuse time to 0.1 and move speed to 0.25
Replaced "damage taken from ___ 0" with "mult_dmgtaken_active 0"
Added 1 Giant Pyro
Removed 10 Imp Pyros, 2 Bison Soldiers, 2 Natascha Heavies