STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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theAgamer11 31 Oct, 2018 @ 3:53pm
[MISSION] Oxidize: Corroding Cadavers
Name: Corroding Cadavers
Entry Type: Mission
Contributors: theAgamer11
Map: Oxidize[tf2maps.net]
Difficulty: Nightmare

* Special thanks to Asd417 for adding a bunch of new relays to Oxidize on request.
Last edited by theAgamer11; 17 Nov, 2018 @ 1:25am
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Showing 1-8 of 8 comments
kratos 15 Nov, 2018 @ 8:47am 
corroding cadavars wave 666 it goes from 0-100 right away. Its fine if you want to do that but it doesn't feel like there is any transition and its giant spam from right out of the gate. The mid wave brake breaks shit. players pretend to be stunned. upgrade station kills you. no indication there is a break. The "boss" is questionable. There is no readily available information I saw that indicates what its doing. And anyone without health turned on is going to be very confused. I don't really like how in the dark the player is currently.
Jakapoa 15 Nov, 2018 @ 9:19am 
  • The special pyros are too small. The icon also does not help identify what they are.
  • Horsemen move too fast. Remember that they can get speed boosts.
  • The final boss icon also does not help identify what it does.
  • The midwave breaks simply don't work:
    • There's no indication of the breaks starting, save for the players reciving the stun effect. But that is a poor indication.
    • The break is way too short. It felt like it lasted only 10 seconds.
    • The upgrade station door kills anyone who is still in the station once the break ends. And since there's no indication of the break ending, people often die.
Total wave time breakdown for: mvm_oxidize_rc3_corroding_cadavers [Victory] Time spent on Wave 1: 24 min 8 sec Total success time in mission: 24 min 8 sec (100%) Total time spent in mission: 24 min 8 sec

Demo File[www.dropbox.com]
Last edited by Jakapoa; 15 Nov, 2018 @ 9:26am
theAgamer11 17 Nov, 2018 @ 1:23am 
Version 1.1: https://www.dropbox.com/s/jol5stlxee37jqm/mvm_oxidize_rc3_corroding_cadavers.zip?dl=0

Changelog:

Increased mission Spy CooldownTime from 80 to 90
Added voice lines to indicate breaks starting/ending and the arrival of the boss
Increased mid-wave breaks from 40 seconds to 60 seconds
Replaced demo_pumpkin icon with demo_loosecannon_burst icon
Replaced demo_burst_immortal_giant icon with demo_undying icon

Stage 1:
Increased TotalCount of Burst Demos to 34
Increased WaitBetweenSpawns of Gauntlets to 5 and Giant Pyros to 7
Removed 2 Super Scouts
Decreased Giant Bazooka Soldier clip size bonus to 2
Replace Giant Medics with Giant Regen Medics

Stage 2:
Increased Flame Summoner TotalCount to 62 and Scale to 0.7
Increased Flame Summoner flame lifetime to 6 and burn damage to 2
Decreased Flame Summoner damage to 0.4 and burn time to 0.6
Increased Sun-on-a-Stick Scout TotalCount to 60
Increased Giant Pumpkin Thrower WaitBetweenSpawns to 9
Explicitly separated Conch Soldiers into two subwaves and dropped 6 of them
Decreased HHH's Squires TotalCount to 57
Decreased HHH's Squires move speed to 1, crit boost to 2 sec, and range to 2.5
Decreased first two tanks' health to 15000
Added 1 more Giant Deflector Heavy and Giant Jumping Soldier squad
Decreased Gauntlet TotalCount to 16
Increased Giant Bazooka Soldier squad WaitBetweenSpawns to 12

Stage 3:
Increased TotalCount of last sub-wave support by 10 seconds worth of spawns
Removed 1 Giant Pumpkin Thrower
Last edited by theAgamer11; 17 Nov, 2018 @ 1:26am
Jakapoa 27 Nov, 2018 @ 7:04pm 
Demo File[www.dropbox.com]
theAgamer11 30 Nov, 2018 @ 12:11am 
Version 1.2: https://www.dropbox.com/s/jol5stlxee37jqm/mvm_oxidize_rc3_corroding_cadavers.zip?dl=0

Changelog:

Stage 1:
Increased Giant DF Pyro and Giant Medic squad WaitBetweenSpawns to 12
Increased Natascha Heavy and Whip Soldier squad WaitBetweenSpawns to 1.5
Decreased Natascha Heavy and Whip Soldier squad TotalCount to 22

Stage 2:
Removed flame_lifetime 5 from Summoner Pyros (now Imp Pyros) and changed icon
Increased damage of Summoner Pyros to 0.6 and changed behavior to Mobber
Increased Giant Jumping Soldier jump height to 3 so he uses parachute
Changed Giant Soldier and Medic squad MaxActive to 4 and WaitBetweenSpawns to 18
Decreased Giant Bazooka Soldier clip size bonus to 2


Stage 3:
Added 1 more Giant Pumpkin Thrower Demo
Undying Colossus can no longer pick up the bomb
Undying Colossus health is now 1M so he appears less killable
Monoculuses now have a chance to spawn every 15 seconds instead of 20
theAgamer11 8 Dec, 2018 @ 1:20pm 
Version 1.3: https://www.dropbox.com/s/jol5stlxee37jqm/mvm_oxidize_rc3_corroding_cadavers.zip?dl=0

Changelog:

Stage 2:
Second set of tanks now have 22500 health

Stage 3:
Increased Undying Colussus' fuse time to 0.1 and move speed to 0.25
Replaced "damage taken from ___ 0" with "mult_dmgtaken_active 0"
Added 1 Giant Pyro
Removed 10 Imp Pyros, 2 Bison Soldiers, 2 Natascha Heavies
A moderator of this forum has indicated that this post answers the original topic.
Interrobang 8 Dec, 2018 @ 1:31pm 
This mission has been accepted into the campaign.
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