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-giant burstfire soldier get stun by gate
I forgot if there is any more problem
You can ask other in the steam chat
Hopefully the demo file[68.81.107.242] will highlight some feedback more.
Changelog
General:
Reduced RespawnWaveTime to 3
All bosses and certain giants now spawn from spawnbot_mission_sniper for more consistent spawn times and to not teleport in
Updated icons for custom bots
Wave 1:
Increased HP of first boss to 17500
Increased spawn time between last scouts and Giant Demo Group
Wave 2:
Adjusted initial spawn times of first subwave
Adjusted times between 2nd and 3rd subwaves
Increased Uber Medic count of giant groups
Wave 3:
Adjusted times between 2nd and 3rd subwaves
Increased spawn times between last giant groups
Wave 4:
Adjusted various spawn times within wave
Wave 5:
Changed Giant Rapid Fire Soldiers to Giant Heavies
Wave 6:
Decreased multi-spy support for tank subwave
Wave 7:
Changed Giant Barrage Soldier to Giant Dragons Fury Pyro
Changed Medics paired with Heavies to Shield Medics
Reduced boss health regen to 125
Changelog
General:
Exactly the same mission as 1.1, but updated for Sequoia RC4
Changelog
Wave 3:
Changed HP of boss to 25000
Changed Buff soldiers in 2nd subwave to flare pyros
Adjusted times between 2nd and 3rd subwaves
Removed Buff soldiers from Rapid fire soldier groups
Wave 4:
Changed Conch soldiers to scorch shot pyros
Adjusted various spawn times within wave
Wave 5:
Changed HP of boss to 30000
Wave 6:
Changed HP of boss to 42500
Wave 7:
Decreased time between 2nd and 3rd subwaves
Changelog
Changes made due to judges request.