STEAM GROUP
Potato's Custom MvM Servers potatomvm
STEAM GROUP
Potato's Custom MvM Servers potatomvm
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Nuq 16 Sep, 2018 @ 8:15am
[MISSION] Area 52 - Syke
The Absolute Syke of 666 waves.
May be way off balance.
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Showing 1-3 of 3 comments
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Jakapoa 2 Oct, 2018 @ 3:16pm 
Rather easy first wave.

Banner spam was the first slight challange, draged on for waaaaaay too long.

Next hard part was the super scout rush. Was ok.

Everything else was long and drawn out.

Ironicly, the map broke and went into gate capture mode without opening the gate.




And that was just the first wave.
[Victory] Time spent on Wave 1: 31 min 10 sec
What the fuck nuke.




Giant scout spam is not on wave bar.

4 giant crit battalian soldiers with giant medics. Fuck you.

Wave bricked between "sub7" and "sub8".

Total wave time breakdown for: mvm_area_52_rc3_666_syke [Victory] Time spent on Wave 1: 31 min 10 sec [Active] Time spent on Wave 2: 14 min 20 sec Total success time in mission: 31 min 10 sec (68%) Total time spent in mission: 45 min 30 sec
Last edited by Jakapoa; 2 Oct, 2018 @ 3:16pm
Sntr 2 Oct, 2018 @ 4:01pm 
Well, this mission is not what I expected it to be and does some really stupid shit here and there. For sake of brevity I'm going to leave all my fb with dashes instead of going on a two-page ramble about this thing:
- Starts off oddly easy, even for a mission with 4k starting money - A bit of a spamfest of Giant Banners, lasts a bit longer than necessary - Tanks are incredibly low amount of Health and barely get out of the front before getting wrecked - Gate Tanks don't have Skin 1 (this is very important because it's Area 52) - The gate capped itself but didn't open? > This one is weird: Is there some bug for Area 52 we don't know about or did you try to force-cap the gate? (Gatebots also turned off and the sidedoor to the front was permanently open) - Steel Gaunlets kinda drag on their subwave, leading the entire mission into an awkward quiet period while the Gaunlets run in by themselves to die - Last part is weird: just a bunch of Banner Soldiers with Medics and names that make you slap your knee until there's no skin left :yoricktheskull:

And yeah, it took us 31min. But that wasn't the only wave!

What followed next was a wave that felt like you're putting in more effort to intentionally make an awful wave for shits and giggles:
- That first part is a joke, I know, but Salty Boys did it better imo - The Super Scouts aren't on the wavebar so I thought you had them on Support 1 and Panic Button'd them (turns out they weren't) - Giant Battalions with Giant Medics that can pop? And there's 4 of them? This is really overkill - Tanks feels pretty useless, they don't have any Health to get anywhere - Gate Tanks don't have Skin 1
After a subwave with Tanks and Gun-Spies, the mission bricked entirely and we couldn't conitnue (which is better because with the kinda length you have right now, I was betting on this mission taking an hour to beat)

If you're going to keep this 2wave knee-slapper, you really need to tone down the first wave so it ends a bit earlier and you don't play a wave for 30min to find out there's another one.
Last edited by Sntr; 2 Oct, 2018 @ 4:03pm
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