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Notes:
Gatebots might not be immediately recognisable
Snipers might be a bit strong/annoying
Tanks at finale might be a bit much
/jk
But here's something I thought after we finished the run:
If you lose A on any earlier part of this mission, do you have to finish the rest of the mission with A captured?
Small readability update since I'm not using regular gatebot lights...
CHANGES:
All gatebot's hats are now painted deep commitment to purple when pushing gates, and painted after eight when all gates have been captured
Engineers now have very weak health regen so players can see their health
CHANGES:
Sub-wave J:
All 4 Tanks health reduced to 25000 from 30000
Sub-wave K:
Final Tank health reduced to 42000 from 50000