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Potato's Custom MvM Servers potatomvm
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Athazar 30 Jul, 2018 @ 4:48pm
[MISSION] Isolation: Icecold Insurgency
Name: Icecold Insurgency
Entry Type: Mission
Contributors: Crinitus[steamhost.cn/steamcommunity_com]
Map: Isolation (RC3)
Difficulty: Advanced
Originally posted by Jakapoa:
As of 12/15/2018, this mission has been accepted into Canteen Crasher.
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Showing 1-15 of 26 comments
Athazar 30 Jul, 2018 @ 4:49pm 
https://www.dropbox.com/s/lnievvcxz1o04pf/%28CC%29%20Icecold%20Insurgency.zip?dl=0

Has 7 waves, with new custom robots and 2 Bosses, (Soldier Boss on Wave 5 and Heavy Boss on Wave 7).
I might redesign Wave 7, just like I did with Wave 5's boss soldier (Trust me, the old version was really stupid because there was something I wanted to try with certain attributes but it didn't work).

Waves 5-6 are kinda spammy with the soldier bots and such to where you basically need a Shield Medic, but I plan on changing the class variety up in the next update.
Remilia Scarlet 2 Aug, 2018 @ 3:02pm 
Why wave 2 have a giant medic that pop uber while other wave's doesnt
I think there is some problem that I forget about
And I dont think the Frostnuke Soldier really slow us
Last edited by Remilia Scarlet; 2 Aug, 2018 @ 3:05pm
Jakapoa 2 Aug, 2018 @ 3:04pm 
w1:
Slow on froststrike solder is pointless if they already oneshots you
Tank has a lot of health

w2:
nobody understood the "hat shotgun icon", which turned out to be armoured shotguns
parashute soldiers should use a better icon
The giant medics had uber, which was problematic when there's already so much going on
The giant clusterbomb demos shoot way too many bombs for it to get a damage bonus
steel gauntlet support never spawned

w3:
Tank has a lot of health

w4:
Now the giant medics don't uber?
This wave slowed down near the end

w5:
Crit support is not a good idea
Last edited by Jakapoa; 2 Aug, 2018 @ 3:41pm
Athazar 3 Aug, 2018 @ 1:07am 
Version 1.1
https://www.dropbox.com/s/25z0idlnl1jpp1v/%28CC%29%20Icecold%20Insurgency.zip?dl=0

Changelog

Bot Changes
-Frostnuke Soldiers have their crits removed and only has a 25% damage bonus.
-Armored Shotgun Heavies have a new icon.
-Paratrooper Soldiers now have icons where the BASE Jumper and Soldier Icon have switched places
-Giant Clusterbomb Demos now have a -30% damage penalty.

Wave 1
-Tank's health has been reduced to 12500 (from 20k).

Wave 2
-Giant Medics are replaced with ones that can't uber but still have a large heal rate.
-Steel Gauntlets properly spawn now.

Wave 3
-Tank Health reduced to 20k (from 30k).

Wave 4
-Giant Medics use the correct template and now deploy Uber
-Lowered the WaitBetweenSpawns and WaitBeforeSpawn of robots (Specifically Bonk Scouts, Quadbomb Demos, and Paratroop Soldiers) so that hopefully it's faster
-Bonk Scout WaitBeforeSpawn increased to 12 so that when they spawn they don't mob the players with their melees due to not being able to get to the bomb because they spawned only from spawnbot_house. They now spawn from both the main spawnpoint and the house.

Wave 5
-Support Scouts now have their crits removed.

Wave 6
-The Conch and Black Box Soldiers now spawn once the Direct Hit Soldiers are dead.

Wave 7
-Ext. Battalion Soldier Support now only spawns from spawnbot.

EDIT: Almost forgot to remove the crits from every Frostnuke Soldier except for the ones on Wave 6.
Last edited by Athazar; 3 Aug, 2018 @ 3:17am
Athazar 5 Aug, 2018 @ 8:58pm 
Version 1.2
https://www.dropbox.com/s/82ecnk82yz5a7gx/%28CC%29%20Icecold%20Insurgency%20V1.2.zip?dl=0

Bot Changes

Chief Blizzardbox has a new icon to show that it uses the Battalion's Backup. Changed because the previous icon was too small in my opinion and didn't look good on the wave bar. On top of this the buff now lasts half as long as Extended Battalions do.

Cryogenic Colossus' Health has been reduced to 40k from 50k HP since 50k plus 25% ranged damage resistance and the Giant Ext. Conch Soldier that assists it on Wave 7 might be too much. However, his damage bonus while half dead is now +200%.

To make them a bit more of a threat, Super Pocket Pistol Scouts now have 1800 HP. This is because that they aren't much of a threat when they have normal Super Scout Health and damage vulnerability to everything. Their Heal-On-Hit is now reduced to 90 (from 100).

Freezer Heavies now have a significant fire rate penalty (except for Giant versions) so they aren't too much of a pain in the ass to deal with (such as when critboosted).

All Waves

Added Sentry Buster mission to all waves with a 60 second cooldown so that Sentry Buster spawns don't rely on Sentry damage and kills.

Wave 5

Freezer Heavies now spawn once all Blackbox Soldiers spawn; Spawns from spawnbot and spawnbot_house; WaitBeforeStarting and WaitBetweenSpawns changed to 7; Spawncount changed to 1. Changed due to

Wave 6

Direct Hit Soldiers and Uber Medics have their WaitBeforeSpawn changed to 0 and WaitBetweenSpawns changed to 8, MaxActive changed to 16.
Athazar 8 Aug, 2018 @ 7:47pm 
Version 1.3 (Kind of a small update)
https://www.dropbox.com/s/8cnv66pg5flnao9/%28CC%29%20Icecold%20Insurgency%20V1.3.zip?dl=0

Bot Changes

-Cryogenic Colossus' icon has been updated to show it has damage resistance, heal-on-kill, and health regen.

-Chief Blizzardbox has been changed so that he isn't a walking spamfest anymore.
*Fire Rate Bonus decreased to 0.5. (from 0.001/Fires full clip at once)
*Faster Reload Rate increased to 0.4. (from
*Slow Enemy on Hit Major decreased to 3. (from 5)
*Clip Size Upgrade Atomic increased to 7. (from 2)
*Health on Radius Damage decreased to 750. (from 1000)
*Projectile Spread Angle Penalty removed.
*Blast Radius Decreased removed.
*Lowered Health to 25000. (from 30000)
*Increased Health Regen to 200. (from 100)

These changes were made so that hopefully he isn't too much of a pain in the ass anymore/even worse than Cryogenic Colossus, and doesn't make it god-awful when in closed spaces like the deathpit room. I imagine it being more painful with the Critboosted Clusterbomber Giants that spawn with it. The health regen should also make him more of a threat.

Hopefully this is the final version of the mission unless I screwed something up.
Athazar 21 Aug, 2018 @ 10:29pm 
Version 1.4
https://www.dropbox.com/s/huua98hulea8nxd/%28CC%29%20Icecold%20Insurgency%20V1.4.zip?dl=0

Changelog

Popfile itself
- Properly renamed to correct version.
- Removed caps in name so that it doesn't break for Linux users.

Bots
- Changed Direct Hit Soldier's Skill to Hard (from Expert)
- Edited custom Giant Medic so that he can't gain any uber at all (Added "ubercharge rate bonus", set to 0.001)

All Waves in General
- Most subwaves now have FormationSize, explained below

Wave 1
- Gave Subwave 3 (Frostnuke + QF Meds) FormationSize 100

Wave 2
- Subwave 4 (G.Meds, Cluster Demos, Armored Shotgun Hevs) has FormationSize 300

Wave 3
- Subwave 1 (Meds, Giant Freezer Heavy, Giant Bowmen) has FormationSize 400
- Removed accidentally placed "AlwaysCrit" on one of the Huntsmen in Wave 3
- Subwave 5 (Blackboxes, Armored Shotgun Hevs) has FormationSize 100

Wave 4
- Subwave 1 (Banner Trios) has FormationSize 90
- Subwave 2 (Frostnuke + QuickUberMeds) has FormationSize 250

Wave 5
- Subwave 2 (Giant Bowmen + Ext. Conchs + Ext. Battalions + Pyros) has FormationSize 150
- Removed Mobber modifer from SUbwave 8 (Winter Knights)
- Support Scouts SpawnCount changed to 2 (from 3), MaxActive changed to 8 (from 9), WaitBeforeStarting changed to 3 (from 4)
- Support Armored Shotgun Heavies are AlwaysCrit but are now Limited Support and have their WaitBetweenSpawns increased to 15 (from 10)

Wave 6
- Subwave 2 (Uber Med, Direct Hit Soldiers) has FormationSize 150
- Subwave 6 (Ext. Conchs, Blackboxes) have FormationSize 100
- Support Trio (Pyros, Tomislav Heavies, Quadbomb Demos) are FormationSize 125, and WaitBetweenSpawn is now 15 (from 10)

Wave 7
- Cryogenic Colossus now has an Extended Concheror but at the cost of Health Regen being removed and Heal On Kill being reduced to 4000 (from 5000)
- Cryogenic Colossus' stupid Giant Conch Soldier boyfriend is also removed
- Gave him high Airblast Resistance just to fuck over Pyros xd
- Support (Quadbomb Demos and Medics) WaitBetweenSpawns changed to 12 (from 10)
Athazar 13 Sep, 2018 @ 1:35pm 
VERSION 1.5: The Actual Bot Variety Update (so that it isn't just the same shit over and over but arranged differently, aka a grind)
https://www.dropbox.com/s/n85u1ndcuquia24/%28CC%29%20Icecold%20Insurgency%20V1.5.zip?dl=0

General
- Remembered that Engis can do a lot of damage easily, changed AddSentryBusterWhenDamageDealtExceeds from 3000 to 10000
- Changed AddSentryBusterWhenKillCountExceeds from 25 to 30
- Changed RespawnWaveTime from 7 to 6

Bots
- Added Dragon's Fury Pyros, Flaresniper Pyros, Sharparrow Bowmen, Cola Scouts, Kritzshield Medics, and more templates.
*Note that I made the Dragon's Fury Pyro templates myself instead of using a premade and possibly better one.
- Gave Quadbomb Demos a 33% damage penalty
- Increased Fire Resistance on Bittercold Backstabbers to 50% (since I think flamethrowers pierce it by 25%)

All Waves
- Removed the FormationSizes from everything since I messed it up

Wave 1
- Changed Giant Frostnuke Soldiers to Giant Rapid Fire Soldiers

Wave 2
- Changed the Giant Clusterbomber Demos to normal Giant Demos

Wave 3
- Changed Tomislav Heavies into Extended Conch Soldiers; TotalCount changed to 18
- Removed Bowman/Pyro Subwave, replaced with Flaresnipers + Sunstick Scouts

Wave 4
- Remade the wave completely.

Wave 5
- Removed Uber Meds from Super PBPP Scouts so that people don't get flashbacks of TT's Downtown Mission :^)
- Changed Blackbox Soldiers to Blast Soldiers; MaxActive is now 3, WaitBeforeSpawn and WaitBetweenSpawns is now 9 each
- Changed Support Scouts to Crit-A-Cola Scouts
- Added Flaresniper Pyro Mission

Wave 6
- Removed Pyro Support
- Added Flaresniper Pyro Mission
- Changed non-support Pyros to DF Pyros
- Changed Bowmen to Sharparrow Bowmen
- Switched Extended Conch Soldiers and Blackboxes around (so that it's now 1 Blackbox and 2 Conch)
- Replaced the first Medics with Kritzshield Medics

Wave 7
- Support Meds replaced with Kritzshield Medics

This is now ready for judging since I said not to test this in the Steam Chat due to this update coming.
except my lazy ass procrastinated on uploading it for a week
Hopefully I didn't forget anything either.
Jakapoa 18 Sep, 2018 @ 2:21pm 
Sentry Buster activation requirements are too high.

W1:
Remove entire last subwave (banners & tank)

W2:
Replace the steelfist support with a less tanky robot.

W3:
Double the MaxActive of the flares+sun-on-stick squads.
Cut the TotalCount of the shotgun+black box squads by half.

W4:
Giant shotguns at the end are pointless.

W5:
Remove the black box from the boss. (boss was overpowered)
Increase the spawn rate of the shotgun heavies. (took almost 3 minutes to finish)
Cola scouts are named wrong.

W6:
Reduce the ammount of active giant+regen medic combos.
Reduce total tank health.

W7:
Remove battalion support.
Time spent on Wave 1: 6 min 29 sec Time spent on Wave 2: 5 min 45 sec Time spent on Wave 3: 8 min 33 sec Time spent on Wave 4: 4 min 21 sec Time spent on Wave 5: 7 min 8 sec Time spent on Wave 6: 5 min 20 sec Time spent on Wave 7: 1 min 47 sec Total success time in mission: 39 min 23 sec (100%) Total time spent in mission: 39 min 23 sec
Last edited by Jakapoa; 18 Sep, 2018 @ 2:42pm
Interrobang 18 Sep, 2018 @ 2:29pm 
Icecold Insurgency
Note: No sentry busters...?

Wave 1: Wave was too long. Consider nerfing the tank or removing it and every robot that spawns afterward.

Wave 2: Easily pushed back, wave takes just as long as the last wave. Consider replacing the steel gauntlet support with something that puts less pressure on the team.

Wave 3: Giant Heavies were too strong. Also near the end of the wave we spent 3 minutes waiting for each subwave of Sun on a Stick scouts to spawn.

Wave 4: Great wave! No issues.

Wave 5: Wave was great! ... until the CRIT-BATTALIONS-HEAL-750-ON-HIT-SOLDIER-BOSS. That's ridiculous! Nerf him to hell and back. NEVER have a Battalions on the boss itself.

Wave 6: This wave made me want to kill myself, but most of the robots in the wave did it for me.
Last edited by Interrobang; 18 Sep, 2018 @ 2:58pm
Athazar 18 Sep, 2018 @ 2:39pm 
Thanks for the feedback, will work on this tonight.
Also note: made a 400 IQ move and forgot to make the Shotgun Heavies in Wave 5 support.
Athazar 29 Sep, 2018 @ 6:38pm 
VERSION 1.6: The Big "It's Nerf or Nothing" Update™
It actually is my biggest update to this mission.
Download[www.dropbox.com]

Changelog

General
- Removed some icons, added new ones.
- Changed Sentrybuster spawning conditions. Damage required is now 4500, kills required is 25.
- Engineers on Wave 2 now teleport bots spawned from spawnbot.
- did a bit of memey stuff with RandomChoice

Bot Templates
- Chief Blizzardbox, it's nerf or nothing time.
* Renamed to "Chief Frostnuke Soldier", icon changed to normal Frostnuke Soldier's; They'll never expect it. :^)
* Reduced HP to 22000
* Removed the Blackbox, replaced with Stock
* Removed "Health on Radius Damage" attribute
* Removed Batallion's Backup
* Realized I forgot to set his HP regen to 200 as said in V1.3 but I was gonna nerf it anyways.
* Added slower projectile speed. (30% slower)
* Increased Damage Force and Airblast Resistance
- Cryogenic Colossus
* Decreased health gained on kill to 3000.
* Lowered Critboost on Kill to 5.
* Increased his HP to 45000.
* Removed his resistance to ranged damage.
* Increased Conch duration.
* Made him a brand new icon.
- Fixed Super PBPP Scouts having dmg from crits increased instead of having dmg from blast increased, and decreased HP by 150.
- Cola Scout has the correct name.
- Armored Shotgun Heavy
* Damage Bonus nerfed to 25%
* Reduced resistance to ranged to 20%
* Lowered HP to 500
- Tomislav Heavies now have a new icon.
- Lowered Giant Freezer Heavy HP to 5000 (from 5500)
- Added new Armored Icepick Soldier and Lesser Shortstop Scouts.
- Giant Armored Rapidbows are now 1.7 scale and have dmg force/airblast force reduction.
- 1 new boss: Frostbyte/Chief Winter Knight.

Wave 1
- Removed the tank and the Buff/Conch Soldiers.
- Balanced the money payout with the removal of the tank/banners.
- Reduced TotalCount of WinterKnights to 21.
- Increased the WaitBetweenSpawns on the Winter Knights to 6.
- Changed Tomislav Heavies to Heavy Shotguns.
- Increased TotalCount of the new Heavy Shotguns to 28, increased SpawnCount to 2, and MaxActive to 8.
- Put the Pyros into the same Subwave with the Bowmen; changed skill to Easy and gave them AlwaysFire.
- Reduced amount of Pyros to 12 and Bowmen to 24.

Wave 2
- Lowered TotalCount of Tomislav Heavies to 18, SpawnCount to 1, and lowered WaitBetweenSpawns to 6.
- Removed Steel Gauntlet Support, replaced with Armored Icepick Soldiers; spawns from only spawnbot_house now and after the Giant Demos+Meds die.
- Replaced the FAN Scouts with Lesser Shortstop Scouts. Because everyone hates movement-impairing things, right?

Wave 3
- Reworked Subwave 1; It is now just 5 Giant Armored Rapidbows.
- To compensate for the loss of Giants from Subwave 1, the Flare+Sunsticks are now assisted by Giant Shotgun Heavies.
- Doubled the MaxActive of the Flare+Sunsticks.
- Reduced WaitBetweenSpawns of Flare+Sunsticks to 7 (from 8)
- Changed Blackboxes into Extended Buff Banner Soldiers.
- Halved the amount of Armored Shotguns + Blackboxes to 8 Shotguns and 16 Blackboxes.
- Removed Force-a-Nature Scout support.

Wave 4
- Lowered TotalCount of Bonk Scouts to 15. (from 18)
- Lowered TotalCout of Flare Pyros to 15, increased MaxActive to 6
- Removed Giant Shotguns at the end, replaced with Giant Sunstick Scouts that spawn once the Flare Pyros spawn.
- Increased WaitBetweenSpawns of the Minor League Scouts to 10
- Changed normal Heavy support into Tomislav Heavies- merged them with Freezer Heavies into a RandomChoice.

Wave 5
- Made the Armored Shotgun Heavies into support as intended.
- Chief Blizzardbox nerfed into Chief Frostnuke, as mentioned above.

Wave 6
- Reduced total payout by 100.
- Removed AlwaysCrit from the PBPP Scouts. Lowered TotalCount to 4.
- Changed Direct Hit Soldiers to normal Soldiers. Reduced the amount total to 21.
- Replaced the Sharparrow Bowmen with normal Bowmen; Reduced TotalCount to 24, MaxActive to 3, removed their Pyro buddies. They also now only spawn from spawnbot.
- Lowered MaxActive of Giant Frostnukes- Removed Giant Medics off them and replaced them with normal Uber Medics.
- Halved the amount of Blackboxes + Conches to 8 and 16, lowered MaxActive to 3.
- Lowered both tank's HP to 12500 each, and their speed to 75.
- Lowered Maxactive of Giant Freezer Heavies + Giant Medics to 2, TotalCount is now 2; WaitBeforeStarting is now 12.
- Removed AlwaysCrit from the Giant Freezer Heavies.

Wave 7
- Removed Kritzshield Support and Battalion Support.
- Made it so that Cryogenic Colossus has a 1/3 chance of being Frostbyte, a new boss.
- Removed FirstSpawnWarningSound and the custom sound that comes with it.
- Changed WaitBeforeSpawn on Support to 10 to prevent it from picking up the bomb instead of the boss.

I was expecting this to hit the limit of characters per post if there even is one.
Last edited by Athazar; 29 Sep, 2018 @ 6:38pm
Athazar 28 Oct, 2018 @ 6:19am 
Version 1.6.1

The final version: Ready to be judged.
Emphasis on final just incase I manage to get over 100 complaints about the movement impairment if this mission gets accepted.

https://www.dropbox.com/s/l35ijawur0o6je2/Icecold%20Insurgency%201.6.1%20Final.zip?dl=0

CHANGELOG

Bot Templates
- Removed now unused templates.
- Fixed an error with a template.
- Gave the Giant Riot Demoman a cosmetic to let people know it has minor damage resistance. (The Frag Proof Fragger)

Wave 4
- Fixed Subwave 3 (Giant Riot Demoman) having an incorrect WaveSpawn name.

Wave 5
- Fixed final subwave (Giant Clusterbomb Demomen) spawning from the start.

Wave 7
- Removed.

Decided to remove Wave 7 since bosses are overra- I mean, Chief Movement Impairment 1 (Cryogenic Colossus/Chief Freezer Heavy) and 2 (Frostbyte/Chief Winterknight) and the alternate, more difficult version of the wave featuring a slightly nerfed Cryogenic Colossus and 3 weaker Frostbytes would be quite hard to defend against considering the size of the map and their HP pools.
Jakapoa 2 Nov, 2018 @ 10:24pm 
W1:
A bit short.

W2:
Either lower the MaxActicve of the tomislav heavies, or replace the giant medics with uber medics.

W4:
Increase the SpawnCout/MaxActive of the support heavies.

W5:
A little bland durring the part with the giant scouts and freezer heavies.
Lower the health of the miniboss, or lower the ammount of support.

Total wave time breakdown for: mvm_isolation_rc3_adv_icecold_insurgency [Victory] Time spent on Wave 1: 2 min 42 sec [Failure] Time spent on Wave 2: 4 min 31 sec [Victory] Time spent on Wave 2: 4 min 15 sec [Victory] Time spent on Wave 3: 4 min 33 sec [Victory] Time spent on Wave 4: 4 min 33 sec [Victory] Time spent on Wave 5: 4 min 26 sec [Failure] Time spent on Wave 6: 2 min 14 sec [Victory] Time spent on Wave 6: 4 min 25 sec Total success time in mission: 24 min 54 sec (78%) Total time spent in mission: 31 min 39 sec
Athazar 3 Nov, 2018 @ 3:38am 
Version 1.7/rc2

https://www.dropbox.com/s/8jup398ya9rpua7/icecold_insurgency_rc2%20%28v1.7%29.zip?dl=0

CHANGELOG

Bot Templates
- Nerfed Chief Frostnuke's HP to 16k. (from 22k)

Wave 1
- Increased spawnrate of Giant PBPP Scouts.
- Added 2 Giant Demoknights and 1 tank to the end; increased payout by 200.

Wave 2
- Lowered MaxActive of the Tomislav Heavies to 3. (from 5)

Wave 4
- Increased Random Heavy Support MaxActive to 6 (from 5), and Spawncount to 2. (from 1)
- Gave the Random Heavy Support a higher chance of spawning as a Tomislav Heavy. (66% chance)

Wave 5
- Changed Freezer Heavies to Extended Conch Soldiers- TotalCount 24, WaitBeforeSpawn/WaitBetweenSpawn 5, MaxActive 9.
- Changed the Giant PBPP Scouts to Giant Escape Plan Soldiers; TotalCount 6, MaxActive 6, SpawnCount 3... basically a giant melee soldier rush with some space inbetween.
- Increased credit payout by 50. (to 900 in this wave)
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