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Potato's Custom MvM Servers potatomvm
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Alaok 2 Jul, 2019 @ 6:11am
[DQ] [MISSION] Shiverpeak - Cold Front
Name: Cold Front
Entry type: Mission
Contributors: Overlord
Map: Shiverpeak
Difficulty: Advanced
Last edited by Sntr; 24 Oct, 2019 @ 1:42pm
Originally posted by Sntr:
Well, we ran this today, played three waves of it and then it was skipped entirely because the mission had a lot of spam going on in its second and third wave

Felt like we basically have no chance without a Projectile Shield and/or Heavy to handle everything that's being thrown at us.

And with that, the mission hits Strike 3 and is disqualified.
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Showing 1-13 of 13 comments
Alaok 2 Jul, 2019 @ 6:13am 
Download Link:
https://drive.google.com/open?id=1gij-JnSn7CY8yJglfWkahsmrivQBkuYl


We accidentally deleted the page.

If there are any fixes, please tell me.
Last edited by Alaok; 2 Jul, 2019 @ 6:18am
Sntr 5 Jul, 2019 @ 4:20pm 
w1 the scout is called winger_Scout? same with the shotgun soldier, being called Hunter_Soldier? the underscores look weird you could cut about 15 fan scouts, they're just a bit of a drag when nothing else is left on the field and there's still plenty that haven't spawned yet w2 has another case of slow ending, 40 soldiers that spawn really slow and there's not much going on with them giant battalion part is a bit of a tough customer, maybe cut one giant battalion? w3 the boss is a bit of a pain in the ass when he gets accompanied by conch and buff banner-boosted giants and steel gauntlets that force you back to the hatch at the start of the entire wave w4 generally from this point onward, the mission starts turning into a big cluster of everything which feels like you'd need Explode on Ignite and Projectile Shield to be able to hold any ground beyond the hatch (feels like 33-50% of the wave is active all at once) it becomes less "mission becomes difficult without a Heavy" and more "mission is practically borderline impossible to win" there's also a lot of slow progress going on because waves use infinite support too much (w6 is the best example of this)

Total wave time breakdown for: mvm_shiverpeak_rc2_advanced_fresh_frost [Failure] Time spent on Wave 1: 2 min 37 sec [Victory] Time spent on Wave 1: 3 min 25 sec [Victory] Time spent on Wave 2: 10 min 22 sec [Victory] Time spent on Wave 3: 5 min 4 sec [Victory] Time spent on Wave 4: 9 min 26 sec [Victory] Time spent on Wave 5: 5 min 31 sec [Failure] Time spent on Wave 6: 3 min 21 sec [Victory] Time spent on Wave 6: 13 min 8 sec Total success time in mission: 46 min 56 sec (88%)

Here's a demo file[demos.potato.tf] of our run.
kratos 5 Jul, 2019 @ 4:33pm 
I would add that spamming healthy (demo knight) support with about a 2 second delay is a good way to make players not want to shoot them since they are going to instantly be right back in their face. An example of a fix may be to add a longer respawn delay.
Alaok 13 Jul, 2019 @ 10:30pm 
v1.1
Download Link:
https://drive.google.com/open?id=1GWTwwwDwnIehjQQxvioX6XM6Xg_kf1IA

chargeknight to demoknight
name fix
fan,soldier, battalion less
skg 6 Aug, 2019 @ 8:36pm 
Well we ran wave 6 to see if anything had changed there, and it seems like nothing was changed. If there was it wasn't apparent because there's still an insane amount of giants and tanks with the tanks varying speeds making them clip into eachother.

Refer back to the previous demo, everything there still applies here.
Alaok 6 Aug, 2019 @ 11:14pm 
v1.2
Download Link:
https://drive.google.com/open?id=1lKkfw7yvCv72mDU1kwoQmab1MIwxVGfl

I'm so sorry. I've come up with a fix without fixing the biggest problem.
Maybe this time it'll be all right.

Tank speed fix, icon fix, some robot change
Last edited by Alaok; 6 Aug, 2019 @ 11:15pm
skg 8 Sep, 2019 @ 9:36pm 
Here's a demo:
https://demos.potato.tf/prejudging/mvm_shiverpeak_rc2_advanced_fresh_frost_1567449014.dem

Did the same as last time where we ran wave 6 as a bit of a sanity check before attempting the rest of the mission. With the amount of money you give out I really get a broken parts vibe from this, but it's not really working.

W6 was slightly more manageable this time around with us actually being able to beat it with 6 players fully tryharding, but any average time will pretty much never see success with it. Give the demo a view and really try to bring the waves down to a sane level that your average advanced player would be able to handle.

This mission is on Strike 1 of 3.
Alaok 9 Sep, 2019 @ 10:10am 
v1.3
Download Link:
https://drive.google.com/open?id=1YBFymfjN0Gi7cen2OHjXgDktdACD3ri4

I'm really sorry.
Sorry for playing the same wave too many time

I nerf 6 wave and changed a little. SAD
Last edited by Alaok; 24 Sep, 2019 @ 6:57am
Alaok 15 Oct, 2019 @ 9:16am 
v1.4
Download Link:
https://drive.google.com/open?id=1boO8V9p1w-vzmuhj5YpmJFBsYWv4ZPP8

change pop name

I'm really sorry.
Sorry for playing the same wave too many time

wave 4
remove giant shield medic, Barrage to RocketPush,BurstFire

wave 6
nerf and changed a little,
Last edited by Alaok; 15 Oct, 2019 @ 9:16am
Sntr 15 Oct, 2019 @ 1:12pm 
This mission is now on Strike 2 out of 3!

I think you really should count how much your Support 1 wavespawns are using slots, it causes some bad pacing to happen when the actual wave can't spawn because the Support 1 wavespawns are taking all the slots
And it's really frustrating when we can't push back to fight the mainwave because of all the infinite support in the way!

As a last note, please omit the version number from the popfile in the future, as our demo site doesn't like it due to the name becoming too long

wave 2 cut the soldiers at the end of this wave, they really take their time running in and it makes the wave last forever if you get pushed to hatch wave 3 feels like the entire wave is coming at us at once, there's so much shit going on also, all the cosmetics are probably causing some lag to happen, this and w2 lagged the hell out of me wave 4 lower the amount of demoknight inf support to 6, you have 18 bots using slots for Support 1 wave 5 halve the buff banner + burst demo squad, they drag on the wave for a good amount probably set the shortstop inf support to 4 instead of 5? wave 6 feels like you have the same pyro + land miner support on almost every wave of this mission and it's getting REALLY monotonous to see the same bots for almost the entire mission this wave is again going all the way with the bots the infinite support is using 31 SLOTS FOR THIS WAVE!! please overhaul the amount of infinite support you have going on, it makes this wave drag on like hell the buff + burst giants are a really anticlimactic ending to this wave, you can probably replace either one with a giant medic instead?

Here's the demo file[demos.potato.tf] of our run. It's 150-ish MB with all the bots that's running around the place.

Total wave time breakdown for: mvm_shiverpeak_rc2_advanced_cold_front_v1.4
[Failure] Time spent on Wave 1: 0 sec
[Failure] Time spent on Wave 1: 2 min 30 sec
[Victory] Time spent on Wave 1: 4 min 32 sec
[Victory] Time spent on Wave 2: 9 min 7 sec
[Victory] Time spent on Wave 3: 5 min 25 sec
[Victory] Time spent on Wave 4: 6 min 11 sec
[Victory] Time spent on Wave 5: 5 min 34 sec
[Victory] Time spent on Wave 6: 6 min 51 sec
Total success time in mission: 37 min 40 sec (93%)
Last edited by Sntr; 15 Oct, 2019 @ 1:13pm
Alaok 16 Oct, 2019 @ 6:05am 
v1.5
Download Link:
https://drive.google.com/open?id=1RNDJZ06D0iIYXG8qShVGdt21GCqbaACs

I am really sorry that I changed the file name suddenly.
This is my last chance. If this is shit, I'll give it up.
and I couldn't watch the demo video because it didn't play.
https://imgur.com/VwudhbQ

remove all cosmetics

wave 1

reduce winger, demoman, Shotgun, fan
fast spawn giant pyro

wave 2

fast spawn demoknight, samurai, giant demo
reduce giant demo, shortstop
support pyro max spawn to 4

wave 3

boss hp 17500 → 15000
giant scout 4 → 2
giant heavy → 2 giant blackbox, 2 uber medic
steel heavy 24 → 16
buff soldiers 20 → 12

wave 4

shotgun soldier to spawncount 8 maxactive 16
support demoknight maxspawn → 4
support freeze pyro → nomal freeze pyro maxspawn to 4

wave 5

shortstop maxspawn to 4
giant bonk scout → 2, after giant healonkill heavy
changed giant deflector to giant pyro

wave 6

remove freeze pyro, scout support
demo clusterbomb maxspawn → 3

changed giant spammer to barrage
changed giant burstdemo and giant buffsoldier to giant deflector and giant shield medic.
Last edited by Alaok; 16 Oct, 2019 @ 6:31am
Sntr 16 Oct, 2019 @ 7:10am 
Yeah it turns out that the demofile's name is so long that even TF2 can't launch it because it's too long!

Just rename it something shorter, omit the version number and the other numbers at the end of the .dem file and it should work, it worked for me after that at least
A moderator of this forum has indicated that this post answers the original topic.
Sntr 24 Oct, 2019 @ 1:42pm 
Well, we ran this today, played three waves of it and then it was skipped entirely because the mission had a lot of spam going on in its second and third wave

Felt like we basically have no chance without a Projectile Shield and/or Heavy to handle everything that's being thrown at us.

And with that, the mission hits Strike 3 and is disqualified.
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Date Posted: 2 Jul, 2019 @ 6:11am
Posts: 13