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https://drive.google.com/open?id=1gij-JnSn7CY8yJglfWkahsmrivQBkuYl
We accidentally deleted the page.
If there are any fixes, please tell me.
Here's a demo file[demos.potato.tf] of our run.
Download Link:
https://drive.google.com/open?id=1GWTwwwDwnIehjQQxvioX6XM6Xg_kf1IA
chargeknight to demoknight
name fix
fan,soldier, battalion less
Refer back to the previous demo, everything there still applies here.
Download Link:
https://drive.google.com/open?id=1lKkfw7yvCv72mDU1kwoQmab1MIwxVGfl
I'm so sorry. I've come up with a fix without fixing the biggest problem.
Maybe this time it'll be all right.
Tank speed fix, icon fix, some robot change
https://demos.potato.tf/prejudging/mvm_shiverpeak_rc2_advanced_fresh_frost_1567449014.dem
Did the same as last time where we ran wave 6 as a bit of a sanity check before attempting the rest of the mission. With the amount of money you give out I really get a broken parts vibe from this, but it's not really working.
W6 was slightly more manageable this time around with us actually being able to beat it with 6 players fully tryharding, but any average time will pretty much never see success with it. Give the demo a view and really try to bring the waves down to a sane level that your average advanced player would be able to handle.
This mission is on Strike 1 of 3.
Download Link:
https://drive.google.com/open?id=1YBFymfjN0Gi7cen2OHjXgDktdACD3ri4
I'm really sorry.
Sorry for playing the same wave too many time
I nerf 6 wave and changed a little. SAD
Download Link:
https://drive.google.com/open?id=1boO8V9p1w-vzmuhj5YpmJFBsYWv4ZPP8
change pop name
I'm really sorry.
Sorry for playing the same wave too many time
wave 4
remove giant shield medic, Barrage to RocketPush,BurstFire
wave 6
nerf and changed a little,
I think you really should count how much your Support 1 wavespawns are using slots, it causes some bad pacing to happen when the actual wave can't spawn because the Support 1 wavespawns are taking all the slots
And it's really frustrating when we can't push back to fight the mainwave because of all the infinite support in the way!
As a last note, please omit the version number from the popfile in the future, as our demo site doesn't like it due to the name becoming too long
Here's the demo file[demos.potato.tf] of our run. It's 150-ish MB with all the bots that's running around the place.
Total wave time breakdown for: mvm_shiverpeak_rc2_advanced_cold_front_v1.4
[Failure] Time spent on Wave 1: 0 sec
[Failure] Time spent on Wave 1: 2 min 30 sec
[Victory] Time spent on Wave 1: 4 min 32 sec
[Victory] Time spent on Wave 2: 9 min 7 sec
[Victory] Time spent on Wave 3: 5 min 25 sec
[Victory] Time spent on Wave 4: 6 min 11 sec
[Victory] Time spent on Wave 5: 5 min 34 sec
[Victory] Time spent on Wave 6: 6 min 51 sec
Total success time in mission: 37 min 40 sec (93%)
Download Link:
https://drive.google.com/open?id=1RNDJZ06D0iIYXG8qShVGdt21GCqbaACs
I am really sorry that I changed the file name suddenly.
This is my last chance. If this is shit, I'll give it up.
and I couldn't watch the demo video because it didn't play.
https://imgur.com/VwudhbQ
remove all cosmetics
wave 1
reduce winger, demoman, Shotgun, fan
fast spawn giant pyro
wave 2
fast spawn demoknight, samurai, giant demo
reduce giant demo, shortstop
support pyro max spawn to 4
wave 3
boss hp 17500 → 15000
giant scout 4 → 2
giant heavy → 2 giant blackbox, 2 uber medic
steel heavy 24 → 16
buff soldiers 20 → 12
wave 4
shotgun soldier to spawncount 8 maxactive 16
support demoknight maxspawn → 4
support freeze pyro → nomal freeze pyro maxspawn to 4
wave 5
shortstop maxspawn to 4
giant bonk scout → 2, after giant healonkill heavy
changed giant deflector to giant pyro
wave 6
remove freeze pyro, scout support
demo clusterbomb maxspawn → 3
changed giant spammer to barrage
changed giant burstdemo and giant buffsoldier to giant deflector and giant shield medic.
Just rename it something shorter, omit the version number and the other numbers at the end of the .dem file and it should work, it worked for me after that at least
Felt like we basically have no chance without a Projectile Shield and/or Heavy to handle everything that's being thrown at us.
And with that, the mission hits Strike 3 and is disqualified.