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Potato's Custom MvM Servers potatomvm
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dexc34 6 Jul, 2019 @ 4:35pm
[DQ][MISSION] Brugge - Colonial Chocolate
Name: Colonial Chocolate
Entry type: Mission
Contributors: dexc34
Map: Brugge
Difficulty: Advanced
Last edited by theAgamer11; 6 Sep, 2019 @ 10:49pm
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Showing 1-10 of 10 comments
dexc34 6 Jul, 2019 @ 4:37pm 
V 1.0
https://www.dropbox.com/s/47v03lfy2bcovpa/mvm_brugge_rc2_adv_colonial_chocolate.pop?dl=0

NOTES: -I would like to be present during judging, ping me on Discord once test begins, if I do not respond, continue test without me -Standard weapon restriction apply
Last edited by dexc34; 6 Jul, 2019 @ 4:39pm
Startacker! 10 Jul, 2019 @ 8:35pm 
Colonial Chocolate - V1

WAVE 1

- Tone down how many small bots you're throwing out at once. It can become overwhelming very quickly.
- Consider lowering the tank health by 1,000-2,000. Your discretion on this one, could be fine with less support.

WAVE 2

- You're throwing out a lot of giants at once, notably with the final Charged Soldiers. You could do with spacing them out a bit
- Remove the Scatter Demomen and increase the previous support to match up with the rest of the wave.

WAVE 3

- Not sure on this wave, but it's definitely easier than the previous two. Fine for the most part.

WAVE 4

- Remove four Soldiers from the end of the wave? You're destined to get pushed back with Tanks, so your discretion
- Overall fine wave

WAVE 5

- Probably fine, although other Prejudges had problems with the use of teleporters.

WAVE 6

Fine

https://demos.potato.tf/prejudging/mvm_brugge_rc2_adv_colonial_chocolate_1562814278.dem
dexc34 16 Jul, 2019 @ 7:13am 
V 1.1
https://www.dropbox.com/s/8i8j4jlu048wqtq/mvm_brugge_rc2a_adv_colonial_chocolate.pop?dl=0

Changes
Wave 1 -Reduced Maxactives of small bots -Longer wait between spawns Wave 2 -Charged Soldiers spawn one at a time rather then in pairs -Removed Scatter Demos and added bumped up previous support Wave 4 -Removed 4 soldiers Wave 5 -Engies will no longer build teleporters

Notes
-I would like to be present during judging, ping me on Discord once test begins, if I do not respond, continue test without me -Standard weapon restriction apply
Last edited by dexc34; 16 Jul, 2019 @ 7:13am
dexc34 23 Jul, 2019 @ 3:57pm 
V 1.2
https://www.dropbox.com/s/vp6wjx5ygw85avs/mvm_brugge_rc3_adv_colonial_chocolate.pop?dl=0

Changes
-Updated to RC3 (when it actually releases, I'm a fortune teller and can tell it will be released soon!)

Notes
-I would like to be present during judging, ping me on Discord once test begins, if I do not respond, continue test without me -Standard weapon restriction apply
Last edited by dexc34; 23 Jul, 2019 @ 3:58pm
dexc34 1 Aug, 2019 @ 7:12pm 
V 1.3
https://www.dropbox.com/s/0k3f31j52mscaqw/mvm_brugge_rc3a_adv_colonial_chocolate.pop?dl=0

Changes
-Updated to RC3A -Some new icons (thanks nys)
Notes
-I would like to be present during judging, ping me on Discord once test begins, if I do not respond, continue test without me -Standard weapon restriction apply
dexc34 9 Aug, 2019 @ 11:29am 
V 1.4
https://www.dropbox.com/s/0k3f31j52mscaqw/mvm_brugge_rc3a_adv_colonial_chocolate.pop?dl=0

Changes
-Fixed strags on wave 1 -Extended wave 3
Notes
-I would like to be present during judging, ping me on Discord once test begins, if I do not respond, continue test without me -Standard weapon restriction apply
Interrobang 10 Aug, 2019 @ 11:23am 
Colonial Chocolate

Overall your mission fell a bit short time-wise.

Wave 4:
Tone down the wave up until the final giant heavy. Really overwhelming.
Remove 8 soldiers (stragglers).

Wave 5:
A bit too short. Extend it somehow.

Wave 6:
Increase all 3 tanks to 20,000.

Total wave time breakdown for: mvm_brugge_rc3a_adv_colonial_chocolate
[Victory] Time spent on Wave 1: 2 min 30 sec
[Victory] Time spent on Wave 2: 2 min 18 sec
[Victory] Time spent on Wave 3: 3 min 14 sec
[Victory] Time spent on Wave 4: 4 min 57 sec
[Victory] Time spent on Wave 5: 3 min 1 sec
[Victory] Time spent on Wave 6: 2 min 59 sec
Total success time in mission: 18 min 59 sec (100%)
Total time spent in mission: 18 min 59 sec
Sntr 10 Aug, 2019 @ 1:40pm 
the final wave doesn't really feel much of a finale with how it is right now, I think the wave could use far more than just giving the Tanks more health.

You probably could throw in a wee bit more giants and stuff (channel a bit of that wave 4 in here) to make it feel like a finale
theAgamer11 2 Sep, 2019 @ 10:11pm 
Due to its inactivity, this mission has 2 strikes on the 3-strike system implemented last month. Please update this ASAP if you want to avoid disqualification. It would normally be disqualified tomorrow, but since no one posted your first strike here, I'll give you 3 days to produce a final submission.
A moderator of this forum has indicated that this post answers the original topic.
theAgamer11 6 Sep, 2019 @ 10:48pm 
This submission has been disqualified for inactivity.
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Date Posted: 6 Jul, 2019 @ 4:35pm
Posts: 10