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As this is currently my 3rd submission in the queue, this can be kept on hold til the time's ripe.
Here's[drive.google.com] the DL link should you bee curious.
Custom icons used:
- demo_burst_infinite (this time it fits, no replacing it with demo_scatter!)
- scout_killerbee_nys (huge thanks to NotYourSagittarius for this one)
- scout_kingbee_nys
- scout_nightmarebee_nys
- soldier_barrage_charged (identical to a certain soldier_burstfire_hyper, potentially lower quality?)
- soldier_burst_parafix
All icons were converted via VTFEdit according to the correct settings.
A miniature fix, alongside changes to the Bee Wave.
Additionally: this was marked as inactive for beeing the third submission active in the queue. There wasn't really any way for me to have this marked as active without trying to control three missions at once.
No specific testing requests (aside from the usual "don't overuse canteens/buybacks").
A miniature fix that removes capital letters from ClassIcon strings.
Once again, no specific testing requests.
And at the same time, you have waves that give laughably low amounts of money coupled with waves that feel more at home with Advanced or Intermediate
Generally, this mission feels like it's playing it very safe with the waves and tries to get around that by giving people absolutely no money (which makes your infinite burst bots a total pain in the arse)
I think I can write general opinions about this mission since you're on Strike 2 out of 3, there's not much to comment about here and you're going to have to do a lot of work if you want this to get passed (and I'm not sure if it's possible)
I presume the demo can speak better than I can so here you go.[demos.potato.tf] it's a hefty little thing too!
DQ this.