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Potato's Custom MvM Servers potatomvm
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[DQ] [MISSION] Radar - Terminated Terminal
Name: Terminated Terminal
Entry type: Mission
Map: Radar (b10)
Difficulty: Expert
Contributors: Seelpit, NotYourSagittarius (amazing Killer Bee Scout icon)
Last edited by Delta 👑; 14 Oct, 2019 @ 8:30am
Originally posted by Sntr:
Sure thing: As per author's request, this submission is now disqualified.
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Showing 1-8 of 8 comments
♓Seelpit♓ 12 Jul, 2019 @ 2:52pm 
After literally months of slow and inconsistent development, here's the most complete version of Terminated Terminal.

As this is currently my 3rd submission in the queue, this can be kept on hold til the time's ripe.
Here's[drive.google.com] the DL link should you bee curious.

Custom icons used:
- demo_burst_infinite (this time it fits, no replacing it with demo_scatter!)
- scout_killerbee_nys (huge thanks to NotYourSagittarius for this one)
- scout_kingbee_nys
- scout_nightmarebee_nys
- soldier_barrage_charged (identical to a certain soldier_burstfire_hyper, potentially lower quality?)
- soldier_burst_parafix

All icons were converted via VTFEdit according to the correct settings.
Interrobang 17 Jul, 2019 @ 5:21am 
Marked INACTIVE for now. Don't disqualify this.
theAgamer11 3 Sep, 2019 @ 9:34pm 
As the MM contest draws near its end, we are no longer allowing missions to be inactive. Either notify us that you've dropped support or resume providing updates to the submission. As of now, this mission is considered active and has 1 out of 3 strikes before disqualification.
♓Seelpit♓ 5 Sep, 2019 @ 3:00pm 
Version 1.01[drive.google.com]

A miniature fix, alongside changes to the Bee Wave.

Additionally: this was marked as inactive for beeing the third submission active in the queue. There wasn't really any way for me to have this marked as active without trying to control three missions at once.

Changelog, compared to previous version (which was tested, but not by (pre-)judges): Wave 2: - Moved the aerial Giant BBox to spawnbot_air_giant, from spawnbot_air_cliffside, to prevent it from getting stuck in the skybox Wave 6: - Killer Bee Scouts now inflict much shorter, weak bleeding (2 ticks of 2 dmg each) - Lethal Stinger Bee Scouts inflict deadlier bleeding (6 ticks of 10 dmg each) - King Bee inflicts deadlier bleed on both weapons (Basher: 10 ticks of 8 dmg each. Scattergun: 4 ticks of 8 dmg each) - Nightmare Bee inflicts even deadlierer bleed on both weapons (Basher: 2 ticks of 20 dmg each. Scattergun: 6 ticks of 20 dmg each); halved base damage on Scattergun to make up for this.

No specific testing requests (aside from the usual "don't overuse canteens/buybacks").
♓Seelpit♓ 14 Sep, 2019 @ 3:05pm 
Version 1.02[drive.google.com]

A miniature fix that removes capital letters from ClassIcon strings.

Changelog: - Replaced "soldier_Burst_parafix", "soldier_Barrage_charged", and "soldier_Aistrike_para" with their respective "~_giant" versions, to prevent icon stacking.

Once again, no specific testing requests.
Sntr 13 Oct, 2019 @ 3:10pm 
Half the waves of this mission don't have bombpath markers of any kind so we have no idea where the bomb is going

And at the same time, you have waves that give laughably low amounts of money coupled with waves that feel more at home with Advanced or Intermediate

Generally, this mission feels like it's playing it very safe with the waves and tries to get around that by giving people absolutely no money (which makes your infinite burst bots a total pain in the arse)

I think I can write general opinions about this mission since you're on Strike 2 out of 3, there's not much to comment about here and you're going to have to do a lot of work if you want this to get passed (and I'm not sure if it's possible)

I presume the demo can speak better than I can so here you go.[demos.potato.tf] it's a hefty little thing too!

mvm_radar_b10_exp_terminated_terminal [Victory] Time spent on Wave 1: 3 min 32 sec [Victory] Time spent on Wave 2: 4 min 11 sec [Victory] Time spent on Wave 3: 3 min 36 sec [Victory] Time spent on Wave 4: 6 min 36 sec [Victory] Time spent on Wave 5: 5 min 52 sec [Victory] Time spent on Wave 6: 6 min 13 sec Total success time in mission: 30 min (100%)
♓Seelpit♓ 14 Oct, 2019 @ 8:22am 
Consider support for this submission dropped.
DQ this.
A moderator of this forum has indicated that this post answers the original topic.
Sntr 14 Oct, 2019 @ 8:38am 
Sure thing: As per author's request, this submission is now disqualified.
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Date Posted: 12 Jul, 2019 @ 2:48pm
Posts: 8