Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.dropbox.com/s/figaznfwhwabyvj/mvm_skullcove_adv_rise_of_the_undead.pop?dl=0
Please Ping me when your testing this thank you
no canteens only build canteens are allow no spy no heavy no shield and no gas passer
https://www.dropbox.com/s/vzbnvyyp5mhuaam/mvm_skullcove_adv_the_rise_of_the_undead.pop?dl=0
wave 1 changed the giant armored scout to giant flare gun pyros
added a tank at the end of the wave lowered the samurai and jumping scouts to 25-16
https://www.dropbox.com/s/vzbnvyyp5mhuaam/mvm_skullcove_adv_the_rise_of_the_undead.pop?dl=0
Ya Yeet added another wave
wave 1 removed the blast soldiers the conch soldiers and the black box soldiers
wave 3 gave the boss a buff on the speed because it was acting really slow firing speed
wave 2 added the triple banner icon just to piss off herp lol
https://www.dropbox.com/home?preview=Adv_the_rise_of_the_undead.zip
wave 1 way to hard so I had to change the crit scouts to F.A.N scouts, removed the spies, fixed the bowman from not firing there weapon, removed the crits on the shot gun heavies, gave the tank 35K health, lowered the samurai demos and the scouts to 16-4 spawn,
wave 2 change the heavyweapons to giant heater heavy, changed the chief conch to chief Battalion Soldier removed the triple banner icon for now
wave 3 remove the tank support, lower the damage bonus on the boss,
https://www.dropbox.com/home?preview=Adv_the_rise_of_the_undead.zip
wave 1 lowered the tanks to 17000-9000 health
I also recommend learning to manually write pop files instead of using mvm.tf, it's a really outdated website and spits out ugly popfiles. Here's a guide you can use, it's quite a read but really well written:
https://github.com/PotatoMvM/TitaniumTank/blob/master/pdf/Pop_File_Guide.pdf
Alternatively you can look at other people's popfiles and learn from there.
Here's the demo, I strongly recommend you take a look:
https://demos.potato.tf/Prejudging/mvm_skullcove_adv_the_rise_of_the_undead_1563477688.dem
https://www.dropbox.com/home?preview=Adv_the_rise_of_the_undead.zip
Sentry busters and Snipers are now mission and added some engineer bots
wave 1 lots of things have changed
removed the battalion and made the regular soldiers they spawn 5 per 25 seconds,
the Scouts now spawn 10 per 10 seconds,
Removed 2 of colonel barrage only have 1 with the bowman snipers
the pyros and bowmans spawn way faster then the older version
removed the flare gun pyros and change them to burst fire and have 2 spawn
removed 2 rapid fire soldiers and 4 bowman and made then spawn 2 spawn count per
wave 2 removed the 3 rapid fire soldiers blast soldiers and deflector heavies
made tones of stuff spawn even quicker
wave 3 cash is now set to 1 instead of 30K
https://www.dropbox.com/home?preview=Adv_the_rise_of_the_undead.zip
wave 3 added some giants to help with the boss because the last wave is really short and boring
https://www.dropbox.com/home?preview=mvm_skullcove_adv_the_rise_of_the_undead.pop
added 500 starting cash total 2000
wave 1 removed engineer support
removed the rapid fire on the giants soldier and made them ragular giant soldiers
removed soldier support
wave 2 removed 2 giant demoknights
change the burst fire support to scouts support
lowered the boss health to 25,000 health
wave 3 Final bosses health now has 35,000 health
https://www.dropbox.com/home?preview=mvm_skullcove_adv_the_rise_of_the_undead.pop
wave 2 forgot to make the scouts support lol fixed now
https://www.dropbox.com/s/8jrxtk8yrq76pm7/mvm_skullcove_adv_slaughter_screamhouse.pop?dl=0
https://www.dropbox.com/s/8jrxtk8yrq76pm7/mvm_skullcove_adv_slaughter_screamhouse.pop?dl=0
added a resetable bomb
wave 1 change the burst fire demoman to demoknights
removed the giant burst fire soldiers and made them giant rapid fire soldiers
the support now spawns 2 F.a.n scouts and 2 demoknights per
the shortstop scouts now have 350 health
change the demoknights that are with the giant soldier to blackbox soldier
wave 2 change the boss to a buff in banner boss
wave 3 boss now has 30K health and added a buff in banner soldier to the support
https://www.dropbox.com/s/8jrxtk8yrq76pm7/mvm_skullcove_adv_slaughter_screamhouse.pop?dl=0
wave 1 made the shortstop scouts spawn faster
wave 2 Bonk scouts now spawn faster
wave 3 made the boss as a spread shot boss