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The map currently has two missions, Beta Empire Escalation and Beta Metro Malice, pick your poison.
https://demos.potato.tf/mvm_transmission_a2b_beta_empire_escalation_1557949519.dem
After party:
https://demos.potato.tf/mvm_transmission_a2b_beta_empire_escalation_1557952665.dem
Ya better have bombpath holograms in the next version, and a better mission if you can, too. If even Valve decided it was too bad to put in game, then mayhaps consider there being a reason for such.
for the map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1742163422
See if you can move the spawndoors somwhere else. Prefferbly so that I, as a robot, can not see the player exiting from the screenshot. I would like, as the player, to get out of spawn and jump into cover with an advantagous position, I would not like to spawn camped 50 odd feet away by a giant crit spamming soldier/heavy.
It would also be prefferble to exit into 2 different areas, right now it would be possible for a bunch of bots can stuff themselves inside of that space between our spawndoors and camp both.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1742163352
Mayhaps make this wall transparant/remove it, if we've fallen back and are holding behind the containers it's hard to notice something taking that flank to get us from behind.
likewise, anyone standing up there can't really judge what's going on down there by the containers. It's also rather dangerous to take the stairs down to retreat from there, due too the rather nasty corner awaiting them downstairs, whilst having no clue what could be behind there.
Also don't use the sandman.
Balance the adv mission.
Make an intermediate.
Add more relays for mission makers.
Reartpass the map to be more high techy for the transmission theme.
Wave 2:
Wave 3:
Wave 5:
Wave 6:
Wave 7:
Wave 8:
Map needs a new artpass to spytech.