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Potato's Custom MvM Servers potatomvm
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[PASSED][Mission] mvm_goldpit intermediate exciting_excavation
Map: mvm_goldpit
Contributors: me
Difficulty: Intermediate
Name: Exciting Excavation
Type: Mission
Last edited by theAgamer11; 22 Oct, 2019 @ 1:52pm
Originally posted by Sntr:
As of 8/22/2019, this mission has been accepted into Madness vs Machines.

We passed this yesterday but I forgot to post about this
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Showing 1-13 of 13 comments
Sergeant Crwhips 24 May, 2019 @ 4:14pm 
V1.1:
Futher testing resultet in some changes,
rendert the icons better

https://www.dropbox.com/s/w7xwcl2j0us4jsl/mvm_goldpit_b10_intermediate.zip?dl=0
Last edited by Sergeant Crwhips; 24 May, 2019 @ 4:14pm
Sergeant Crwhips 15 Jun, 2019 @ 12:50pm 
Last edited by Sergeant Crwhips; 15 Jun, 2019 @ 12:50pm
Slimeakku 18 Jun, 2019 @ 7:05pm 
Overall: You have too many blast bots.
Charged soldiers dont need blast.

Wave 2: Giant Gatebot Blast Soldiers are too much, make them stock Giant Gatebot Soldiers.
Make all buff banner soldiers regular soldiers.
Remove one Armored Major League at the end.

Wave 3: Cabers shouldnt insta kill.
Start is a huge difficulty spike.
Heavies dont need the brass beast.
They dont need medics either from all the spam.
Remove Giant Engies.
Make Push Deflectors Giants stock Giant Heavies.

Wave 4: Giant Burst Fire shouldnt be the 2x damage one.
Never do full vacs on intermediate

Wave 5: Make all blast bots with banners stock banners.
Nerf the boss, remove his damage bonus and make his HP down to 25k
Remove vacs from steel gauntlets.
Cut this wave down, it was 6 minutes.

Wave 6: Missing the first icon.
Remove the engie boss, he does nothing.
Space out Colonel Barrages

DEMO: https://demos.potato.tf/prejudging/mvm_goldpit_b11_int_exciting_excavation_1560907541.dem
Last edited by Slimeakku; 18 Jun, 2019 @ 7:14pm
Sergeant Crwhips 21 Jun, 2019 @ 2:27pm 
V 1.3:

due to pre judge testing:
nerfed most waves,
nerfed the boss,
lessend the blast soldiers.


https://www.dropbox.com/s/j6qu95oi2c0d28e/mvm_goldpit_b11_int_exciting_excavation.pop?dl=0

P.S.: im sorry i hurt you herp
Sergeant Crwhips 30 Jun, 2019 @ 4:16pm 
V1.4

Again tested with potatos people. nerfed the boss and wave 6 more

https://www.dropbox.com/s/j6qu95oi2c0d28e/mvm_goldpit_b11_int_exciting_excavation.pop?dl=0
Sergeant Crwhips 21 Jul, 2019 @ 2:06pm 
V1.5

https://www.dropbox.com/s/36sma4wfi7fwgg3/mvm_goldpit_b13_int_exciting_excavation.pop?dl=0

-updated the mission to the newest(passed) map version
Last edited by Sergeant Crwhips; 21 Jul, 2019 @ 2:06pm
Delta 👑 22 Jul, 2019 @ 12:41pm 
W6- The boss is just one big grind, you can remove him

Mission would be around ~18 minutes if you remove the boss, add another wave or extend the ones you have now.
Here's a demo for you: https://demos.potato.tf/Prejudging/mvm_goldpit_b13_int_exciting_excavation_1563822123.dem
Last edited by Delta 👑; 22 Jul, 2019 @ 12:41pm
Sergeant Crwhips 24 Jul, 2019 @ 11:34am 
V2.1:

https://www.dropbox.com/s/36sma4wfi7fwgg3/mvm_goldpit_b13_int_exciting_excavation.pop?dl=0

-yeeted the engi boss
- added 1 wave,
-made the waves aterwards a bit harder accordingly (i hope)
Sergeant Crwhips 1 Aug, 2019 @ 12:42pm 
V2.2:

https://www.dropbox.com/s/f117ldtnk9dtq0r/mvm_goldpit_b13_01.08.19.zip?dl=0

-mainly icon changes due to Sagittarius amazing work and on Gettysburgs request
Athazar 9 Aug, 2019 @ 11:24pm 
W5
- The wave uses "wave_finish_relay" instead of wave_finished_relay so the map gets fucked upon wave end, like gates staying capped and upgrade station staying closed.

Passed to judges as long as this brick is fixed.

Here's the demo incase you want to take a look, free of charge: https://demos.potato.tf/prejudging/mvm_goldpit_b13_int_exciting_excavation_1565415022.dem
Sergeant Crwhips 11 Aug, 2019 @ 11:23am 
V 3.0:

https://www.dropbox.com/s/29m6b8n58cul129/mvm_goldpit_11.08.19.zip?dl=0

-changed the relay to the correct ones
-used the vac trio icons
-packed all custom icons into a hud folder
A moderator of this forum has indicated that this post answers the original topic.
Sntr 23 Aug, 2019 @ 5:33am 
As of 8/22/2019, this mission has been accepted into Madness vs Machines.

We passed this yesterday but I forgot to post about this
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Date Posted: 24 May, 2019 @ 8:13am
Posts: 13