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Something that'll hopefully be more succesful than Waterway Wringout. Yes, I'm still working on it, slowly but surely - I know it's been 20 days without an update.
Testing requests:
- No cheesing (krit/uber canteens, Kritzkrieg, Proj. Shield, EoI, etc.)
- Play with less-than-stellar upgrades if possible. Just don't overdo it damagewise.
If anything, this should be the very first mission where yes, Sentry Busters WORK. I know, quite stunning.
I've conducted two tests with other people in some unfinished versions, but I hope that it's not too horrendous.
...I hope it does.
https://demos.potato.tf/mvm_meltdown_rc4_collapsing_cores_1557424191.dem
...Point is, I've addressed the slowness and length issue! A number of public tests have been run to ensure that everything more-or-less works as intended.
Now I just have to somehow finish Waterway Wringout...
Changelog:
Testing requests:
- Usual Trash Test Protocol (no Gas, Shield, Heavy, Uber/Kritz Cans; subpar weapons and/or upgrades)
- Slay Sntr at least once during a wave for lack of feedback during a public test Ensure that none of the bosses can be pitted
Note: Giant Heavies may get stuck on the path just near the pit. I've thought of potentially giving them a specific nav to prevent this.
...right?
I almost forgot to bump this. It deserves it.
https://demos.potato.tf/mvm_meltdown_rc4_int_collapsing_cores_1560540811.dem
mvm_meltdown_rc4_int_collapsing_cores
[Victory] Time spent on Wave 1: 3 min
[Victory] Time spent on Wave 2: 2 min 29 sec
[Victory] Time spent on Wave 3: 2 min 25 sec
[Victory] Time spent on Wave 4: 3 min 17 sec
[Victory] Time spent on Wave 5: 2 min 40 sec
[Victory] Time spent on Wave 6: 3 min 10 sec
Total success time in mission: 17 min 1 sec (100%)
Total time spent in mission: 17 min 1 sec
While we did trash test it, it was with 6 people having at it who weren't trash testing all that hard a pinch of salt is to be taken.
While we usually suggest watching the demo, right now I especially suggest you do to bring your own 2 cents into the matter
At 17 minutes it's really on the shorter side of things, might be written of "6 players not trashing hard enough" but you might wanna look into oppurtinities to buy some time.
We didn't encounter many problems and it's up for a balance test in the hopes to either reveal underlying issues or to destory my fears.
Last wave might have a rather beefy tank and boss to boot, even when nigh the entire team were on it, it seemed to make quite some progress despite the lack of anything backing it up.
Same goes for the boss. This is with 6 people wailling away at it, the balance test 4 people setup might find itself struggling
and the waves start feeling a little monotonous when they all the the same kinda bots going on but it still works despite the same-ish feel
In other news, this now contains roughly 80% less crits, and shorter mini-crit buffs!
The last test (which was a balance test) went quite well, so if it's alright, feel free to do so as well and reveal that the mission will still need 17 more revisions ^u^
Changelog:
Known error: This mission still uses the capitalization-seperation trick for icons (using "ClassIcon pyro_sLowdown" to seperate giants from normal bots, who use "ClassIcon pyro_slowdown"). Naturally, this will be fixed in the next version!
Test/judge as normally, and if it's alright, I can still provide what I wish to have changed (since I'll be keeping a copy of this mission's popfile via GDocs).
Otherwise, this submission can be marked as inactive (post-test) til the 30th.
Apologies for the bump u_u
EDIT: forgot the demo, here ya go[demos.potato.tf]
W2
- Removing strags mentioned, obvs
- Once I watch the demo and know what's up: potentially removing or shortening some parts
W3
- Up the dangerosity of some bots/support
W4, 5, 6
- Mix up regularly-used bots
- My original reasoning for the original amount was to not throw off newer players with wildly different concepts every wave, and instead have some returning elements instead. I'll try and see if I can come up with suitable replacements (re-balance testing, yay...)
Actual changelog this time!
What, you still want a changelog?
See previous post for actual changelog.