Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Download Link[drive.google.com]
Name hopefully wont cause any issues with demo/server
Ping me before testing
Non-gatebot giants trying to cap the gate even though they have the bomb isn't something I can fix, it's just them being retarded.
Changelog:
I've been held at gunpoint and told to pay people more. $450 -> $600 starting
Added ~$500 total to the mission before Wave 5 not counting starting money
Removed Wave 1-2 Engineers
Wave 3+ Engineers no longer build teleporters
All Uber Medics have been changed to Quick Recharge Uber Medics
W1:
Slightly nerfed Giant Burst Shotgun Heavies, they did less dps than regular giant shotguns before, they do even less now.
Only 1 Giant Shotgun Heavy can now be active
Numbers of a few wavespawns changed, shouldn't be too much HP on the field anymore
W2:
Sydney Snipers changed to Razorback Snipers
Tank 1 -> 21k to 20k
Tank 2 -> 10.5k -> 14k, Speed 150 -> 100
Giant Burst Demo changed to Giant Rapid Fire Soldier
Giant Rapid Soldier now waits for all the previous Giant Demos to die
Added 18 more Hyper League Scouts
W3:
Giant Burst Soldiers changed to Giant Pyros
Giant Pyro/Heavy totalcount 10 -> 8, MaxActive 3 -> 2
Buff/Conch soldier wavespawns now wait for all giants to be spawned
W4:
Giant Heavy/Medic maxactive 3 -> 2
Giant Soldier/Medic waitbetweenspawns 10 -> 20
Major League Scouts waitbetweenspawnsafterdeath 7 -> 8
Numbers of a few wavespawns changed, hopefully preventing many stragglers
W5:
The first Tank drove off of the dam and is no longer with us. He also ruins the wavebar.
Tank 3 HP 14k -> 21k, Speed 150 -> 100
Removed the waitbeforestarting on the first Giant Kritz Med/Giant Demo spawn, you have a bit of time to deal with them now instead of them clumping up.
There now shouldn't ever be more than 2 pairs of Giant combos active at once
All scout support are now crit bats - they also all have push
Requests:
Please ping me before testing
If the giants on wave 3 get split more than 5/3 please reset the wave so that there's at least a mostly even amount of both giants.
https://drive.google.com/open?id=1qkk2YxVQtw4QG5a6SMvdNPmBgWuryoo8
Mission named changed due to demo issues
W1:
Cut off some straggling Steel Gauntlets.
W2:
Removed second tank due to it straggling
W3:
Giant Pyro/Giant Heater Heavy RandomChoice now has a change to spawn a AlwaysFire Giant Pyro as well.
Charged Soldier support SpawnCount raised to 2
Requests:
Ping me before testing
If the giants on wave 3 get split more than 5/3 please reset the wave so that there's at least a mostly even amount of both giants.
w2
giant medics are a bit too harsh this early on the mission
w4
the wave becomes pretty unbearable once the giant baseballs start spawning since the map is so open, we had to sit at the hatch just to win the wave
this wave is generally way too difficult
w5
could probably equalize the tank hp or just cut the second tank entirely?
Here's a demo file[demos.potato.tf] for our run.
The cold war curse continues.
Turns out I don't want the curse to win.
Changes:
W2:
Giant Medics on the Giant Demomen have been changed to normal Kritz Medics
Giant Rapid Fire Soldier + Giant Medic spawn a bit later now
W4:
Cut Giant Sandman Scout TotalCount/SpawnCount/MaxActive in half - a lot of the issues here stemmed from these scouts getting behind and causing a ruckus.
Changes:
W2:
Fixed issue with uneven spawn amounts in giant demo squad
W4:
Giant sandman scouts replaced with giant milkman scouts
to judges it goes iirc
https://demos.potato.tf/prejudging/mvm_waterlogged_rc4f_exp_winters_bite_1565235314.dem
W3:
Added support uber medics
Some baseball scouts can now be hard skill scouts
Demoknights replaced with stickybomb demos
W5:
First tank hp buffed 28k -> 33k
Final tank removed
run this mission later again, and if nothing surfaces regarding issues, the mission is okay.
W3:
Support uber medics limited to 1 out at a time instead of 2, they also no longer go for the bomb.
W4:
Final Giant Conch Soldiers replaced with Giant Burst Fire Soldiers
Final Giant Kritz Medics replaced with Giant Uber Medics
W3:
Buff & Conch soldiers spawn/max reduced from 8 -> 6, total reduced from 16 -> 12
Updated for rc5.